


29 Ping And Only 3 Damage Registered For The Entire Match.
#1
Posted 14 June 2013 - 01:25 AM

#2
Posted 14 June 2013 - 02:30 AM
Love,
300ms player
#3
Posted 14 June 2013 - 02:40 AM
#4
Posted 14 June 2013 - 02:42 AM
#5
Posted 14 June 2013 - 02:44 AM
#6
Posted 14 June 2013 - 02:55 AM
But if the Op survived most of the combat and only was able to pull 3 dmg he plainly sucks
P.S: there is a third option HSR works so well the Op needs to compensate the lack of Lag therefore i suggest you aim *after* the mech and not before so HSR register your shoots properly
Edited by Lord Perversor, 14 June 2013 - 03:05 AM.
#7
Posted 14 June 2013 - 03:08 AM
BUT
There is just something buggy with the current netcode... I get this "YOU WILL NOW MISS 100%" debuff that lasts for 3-5 seconds and in the meantime I just unloaded almost 50 ultra ac5 shells on an atlas.
I was hitting him dead on because he's right up in my face ,but my reticule stubbornly refuses to turn red.
#8
Posted 14 June 2013 - 03:11 AM
#9
Posted 14 June 2013 - 07:32 AM
PanzerMagier, on 14 June 2013 - 03:08 AM, said:
BUT
There is just something buggy with the current netcode... I get this "YOU WILL NOW MISS 100%" debuff that lasts for 3-5 seconds and in the meantime I just unloaded almost 50 ultra ac5 shells on an atlas.
I was hitting him dead on because he's right up in my face ,but my reticule stubbornly refuses to turn red.
True. Happens to me too
Edited by S p a n i a r d, 14 June 2013 - 07:33 AM.
#10
Posted 14 June 2013 - 07:37 AM
Packet loss from the firing mech to the server is what causes damage not to register.
#11
Posted 14 June 2013 - 07:42 AM
#12
Posted 14 June 2013 - 07:51 AM
John Neil, on 14 June 2013 - 07:42 AM, said:
See above post.
#13
Posted 14 June 2013 - 07:58 AM
#14
Posted 14 June 2013 - 07:59 AM
I was not disappointed.
#15
Posted 14 June 2013 - 08:00 AM
#16
Posted 14 June 2013 - 08:10 AM
Syllogy, on 14 June 2013 - 08:00 AM, said:
Sure, but that doesn't address the times I've seen it against a standing-still opponent, as I previously mentioned in my first post in this thread. The worst example I spectated was a Heavy Metal as he put 3 gauss rounds into a newbie trial spider standing stock-still at his feet, none of them caused damage.
#17
Posted 14 June 2013 - 10:12 AM

#18
Posted 14 June 2013 - 10:41 AM
Syllogy, on 14 June 2013 - 07:37 AM, said:
Packet loss from the firing mech to the server is what causes damage not to register.
my old wireless connection agrees with this. but there is a horrible problem with this game lately, about half the shots reg. could be that, that HSR has done nothing/made it worse
#19
Posted 14 June 2013 - 11:18 AM
Nuftcoole?
Nuttolde?
#20
Posted 14 June 2013 - 01:29 PM
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