Darren Tyler, on 14 June 2013 - 07:13 AM, said:
That is the mech's weakness. Catapult has always been meant as a support mech. Most heavies are meant to be support mechs. This is true in battletech, mechwarrior, and novels.
It is fine.
This is quite possibly the most ******** argument i have seen for big headboxes on the forums. It compelled me to sign in just to respond to this.
Most heavies and assaults are fire support mechs. Brawler assaults and heavies tend to fare poorly when you are slow. The only reason they suceed at all is because MWO provides far more cover than in the board game. Yet the catapult is the only mech with a easy to hit headbox.
The simplest comparison is the catapault to the stalker. The stalker is a fire support mech, yet does not have a giant headbox. The headbox on the catapult also makes the catapult a poor fire support mech as it is very easy to pop with PPCs/gauss rifles just by aiming at the CT. There is no reason to limit yourself to a "fire support mech" that cannot take fire when you can pick another mech that can.
This is one of the flaws of MWO. Many mechs are designed to look cool and not for function. Mechs like the catapult work fine in a system where the chance to hit the head is exactly the same as that of any other mech. This is not true in MWO. Any mech that has the cockpit located in the CT is simply inferior, beacuse all you need to do is aim for the CT to headshot it. Even back in the old days when the atlas was the easiest mech to headshot, you at least had to aim for the left eye and not the xbox huge CT.
With the quick draw coming out, the catapult is well and truly pointless. The quickdraw allows you to mount a larger engine, carry the same amount of missles, and not get headshotted easily, while also not having easily shot off missle pods.
This is excluding the current issues plauging the catapult....the fact that missles simply suck in a metagame that revolvings around high damage, instant alphas, rather than slow moving missles that can be shot down, blocked by terrain, jammed by ECM and do less damage than direct fire alternatives. We used to have tons of catapaults. Now we have nothing but dual ac20 jagermechs and dual gauss cataphracts.
And before anyone mentions jump jets, jump jets serve zero purpose in MWO unless you are a fast, light mech (or am trying to troll). Oh look your highlander is flying in the air...well i don't give a **** because i can still hit you perfectly fine (barring the ****** netcode). Since JJ cannot be used to pop tart easily anymore, most people have simply stopped using them as they serve no purpose. JJs are used in the TT to jump into woods, behind partial cover or to take rear shots. You simply cannot do this in MWO as everything has a 100% chance to hit and enemies can turn to face you while you are in mid air.
I'm done. I'm not going to respond further because experience has taught me and most testers that having long drawn out discussions on the forums often results in zero action on the part of PGI (see : everything that has been broken since the start of closed beta and still is broken), and we are not getting paid for this, so there is effectively no point in spending hours and hours argueing here.