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Headspot Of Catapult Too Big?


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#41 Gallowglas

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Posted 14 June 2013 - 10:55 AM

View PostDarren Tyler, on 14 June 2013 - 10:48 AM, said:

I was referring to the rest of the crowd who drives catapults and thinks they get headshotted too much but yes, they are easier to kill and should, at least if you got a clear shot at them while he is staying still or your in close with the guy.


Can you explain why you think they should be easier to headshot than any other mech? What makes the Catapult so amazingly powerful that it deserves to be instantly taken out of the game with a relatively easy headshot from the front OR the side? Do you see Catapults doing something amazing that other mechs can't? Once upon a time when Streakcats, Splatcats, and Gaussapults ruled the field, maybe. With the introduction of ECM, nerfs to SRM's, and the fact that the Cataphract is a better dual-gauss platform, I just don't see that that's the case anymore. Certainly not to the point that it should be THIS easy to kill them from the front OR the side.

Edited by Gallowglas, 14 June 2013 - 10:57 AM.


#42 ExtremeA79

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Posted 14 June 2013 - 10:56 AM

View PostGallowglas, on 14 June 2013 - 10:55 AM, said:


Can you explain why you think they should be easier to headshot than any other mech? What makes the Catapult so amazingly powerful that it deserves to be easier to instantly be taken out of the game with a relatively easy headshot from the front OR the side? Do you see Catapults doing something amazing that other mechs can't? Once upon a time when Streakcats, Splatcats, and Gaussapults ruled the field. With the introduction of ECM, nerfs to SRM's, and the fact that the Cataphract is a better dual-gauss platform, I just don't see that that's the case anymore. Certainly not to the point that it should be THIS easy to kill them from the front OR the side.


To offset its advantages?
You aren't using it right, I have NO problem piloting my catapult.

#43 Gallowglas

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Posted 14 June 2013 - 11:02 AM

View PostDarren Tyler, on 14 June 2013 - 10:56 AM, said:


To offset its advantages?
You aren't using it right, I have NO problem piloting my catapult.


What advantages, precisely? You haven't elaborated.

I don't play them much anymore. I haven't for months. When I DO pilot my Catapult, I can assure you that I pilot it just fine. My deaths to headshots aren't my issue. My issue is how easily *I* am getting kills on them. And I just don't see that they offer a compelling advantage to make up for that.

#44 ExtremeA79

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Posted 14 June 2013 - 11:06 AM

View PostGallowglas, on 14 June 2013 - 11:02 AM, said:


What advantages, precisely? You haven't elaborated.

I don't play them much anymore. I haven't for months. When I DO pilot my Catapult, I can assure you that I pilot it just fine. My deaths to headshots aren't my issue. My issue is how easily *I* am getting kills on them. And I just don't see that they offer a compelling advantage to make up for that.


Then you are a good pilot. If you are able to kill them so easily, congratulations!
They had made a mistake on using them, or you managed to close in.

#45 PEEFsmash

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Posted 14 June 2013 - 11:27 AM

Catapult head is stupidly large. Never played as one, but constantly against them, and any catapult is pretty much auto-headshot from a poptart. I'd say even in my 5-6ML Jenner I kill 1/3 of the Catapults I fight via headshot.

It can be hit from multiple angles, and is probably larger than the Centurion's front center torso. It should be made a bit smaller.

#46 PEEFsmash

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Posted 14 June 2013 - 11:57 AM

View PostDestined, on 14 June 2013 - 11:47 AM, said:


Hello everyone,

Please stay on-topic and refrain from involving nationalities/places of origin/intelligence standards in your comments.

Cheers


View PostPEEFsmash, on 14 June 2013 - 11:27 AM, said:

Catapult head is stupidly large.


Is this what you were referring to? haha

#47 El Bandito

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Posted 14 June 2013 - 12:22 PM

Jumpjets are the only thing keeping Catapult's cockpit intact. K2 is out of luck, though.

#48 Volthorne

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Posted 14 June 2013 - 12:23 PM

I think it's clear by now that Darren Tyler has absolutely no clue what he's talking about, as he's trying to side-step giving a straight answer. I would go even further to say that he's been trolling this thread the whole time.

5/10, probably wouldn't read again.

#49 ExtremeA79

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Posted 14 June 2013 - 12:39 PM

No, I have not. I have argued that the catapult is not underpowered, and that there is nothing needing to be done about the head size.
What exactly is this straight answer you are looking for? If you want something, just ask.

View PostEl Bandito, on 14 June 2013 - 12:22 PM, said:

Jumpjets are the only thing keeping Catapult's cockpit intact. K2 is out of luck, though.


I would not say K2 is a viable mech. I feel that mech is easily replaced by other mechs.

#50 Volthorne

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Posted 14 June 2013 - 02:11 PM

View PostDarren Tyler, on 14 June 2013 - 10:56 AM, said:

To offset its advantages?

Give me a straight answer to this then. What "advantages" does a Catapult have that no other 'Mech does?

#51 PEEFsmash

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Posted 14 June 2013 - 02:13 PM

View PostVolthorne, on 14 June 2013 - 02:11 PM, said:

Give me a straight answer to this then. What "advantages" does a Catapult have that no other 'Mech does?


It doesn't have any that are very meaningful.

Edited by PEEFsmash, 14 June 2013 - 02:14 PM.


#52 Volthorne

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Posted 14 June 2013 - 02:21 PM

View PostPEEFsmash, on 14 June 2013 - 02:13 PM, said:


It doesn't have any that are very meaningful.

And for the first time I'm agreeing with PEEF. There aren't any significant advantages that the Catapult has that requires it to have such a ridiculously large cockpit hitbox that can be shot from the side. As in 90°. When it was a robotic space-owl and could torso-twist almost 180° I would agree that a large cockpit MIGHT have been necessary. Now it's just overkill.

#53 One Medic Army

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Posted 14 June 2013 - 02:49 PM

It's not that the head is large, it's that it's center-of-mass.
If you miss, you still hit CT, and when you're aiming dead-center of the silhouette you have a pretty good chance to hit the head.

It's also unobstructed by geometry. The Stalker and Highlander have cockpit windows as well, but they're sunken back where it's harder to shoot from an angle.

Edited by One Medic Army, 14 June 2013 - 02:50 PM.


#54 aniviron

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Posted 14 June 2013 - 03:33 PM

Ever since I switched my 8Q from 3PPC to 4, I have been loving the catapult. The sure way to get a CT hit instead of splashing the sides is to aim for the nose, but aiming for the nose gives me about a 1/10 chance of hitting the cockpit, and 40 is enough for an instant kill, whereas 30 is just a couple points short. Can't tell you how many surprise kills I have gotten since I have started using this build, but it is a lot.

#55 Vassago Rain

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Posted 14 June 2013 - 03:38 PM

View PostGallowglas, on 14 June 2013 - 10:55 AM, said:


Can you explain why you think they should be easier to headshot than any other mech? What makes the Catapult so amazingly powerful that it deserves to be instantly taken out of the game with a relatively easy headshot from the front OR the side? Do you see Catapults doing something amazing that other mechs can't? Once upon a time when Streakcats, Splatcats, and Gaussapults ruled the field, maybe. With the introduction of ECM, nerfs to SRM's, and the fact that the Cataphract is a better dual-gauss platform, I just don't see that that's the case anymore. Certainly not to the point that it should be THIS easy to kill them from the front OR the side.


History. It was a balancing mechanic when the mech was the most OP thing since SF2 Akuma.

#56 Tor6

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Posted 14 June 2013 - 04:28 PM

View PostVolthorne, on 14 June 2013 - 02:11 PM, said:

Give me a straight answer to this then. What "advantages" does a Catapult have that no other 'Mech does?


It's the sexiest mech.

#57 Volthorne

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Posted 14 June 2013 - 05:13 PM

View PostOne Medic Army, on 14 June 2013 - 02:49 PM, said:

It's not that the head is large, it's that it's center-of-mass.

This thread would disagree with you: http://mwomercs.com/...-localisation/. Second post is where the Catapult is, btw.

Edited by Volthorne, 14 June 2013 - 05:13 PM.


#58 One Medic Army

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Posted 14 June 2013 - 05:16 PM

View PostVolthorne, on 14 June 2013 - 05:13 PM, said:

This thread would disagree with you: http://mwomercs.com/...-localisation/. Second post is where the Catapult is, btw.

Thought the side windows weren't part of the hitbox anymore.

#59 Tor6

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Posted 14 June 2013 - 06:08 PM

View PostOne Medic Army, on 14 June 2013 - 05:16 PM, said:

Thought the side windows weren't part of the hitbox anymore.


They are, and due to their placement you can hit them from behind the mech if you're off to the side of it.

#60 Writer

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Posted 14 June 2013 - 06:13 PM

View PostDarren Tyler, on 14 June 2013 - 07:13 AM, said:

That is the mech's weakness. Catapult has always been meant as a support mech. Most heavies are meant to be support mechs. This is true in battletech, mechwarrior, and novels.
It is fine.



It is Fine. It is fine. It is fine. Everything that's ever been broken with this game had someone claiming it was "fine".

Catapults melt whenever you aim in the general direction of their cockpit. No other mech has to worry about headshots the way a Catapult does. I'd say they could use work.

Edited by Rhenis, 14 June 2013 - 06:14 PM.






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