If a 'Mech is equipped with BAP and ECM and the 'Mech is hit by PPC fire, temporarily disabling ECM, then shouldn't BAP become the active counter for that duration?
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Bap And Ecm
Started by HeavyMetalRider, Jun 14 2013 02:52 PM
9 replies to this topic
#1
Posted 14 June 2013 - 02:52 PM
#2
Posted 14 June 2013 - 02:53 PM
In theory, yes. Since PPCs don't disable BAP (I dunno why that is the case), it sounds about right.
#3
Posted 14 June 2013 - 04:18 PM
As I understood it BAP would be an active counter in any case, such that a mech equipped with both would not need to turn on jamming mode as the BAP would suppress enemy ECM within range regardless.
#4
Posted 14 June 2013 - 06:45 PM
Umbra8, on 14 June 2013 - 04:18 PM, said:
As I understood it BAP would be an active counter in any case, such that a mech equipped with both would not need to turn on jamming mode as the BAP would suppress enemy ECM within range regardless.
This is incorrect. A mech with BAP and ECM has the ECM overrule the BAP countering enemy ECM. They need to flip ECM modes to counter other ECM. I've actually considered just running BAP and no ECM on my Commando.
#5
Posted 14 June 2013 - 09:01 PM
Yeah, considering we have to sacrifice tonnage, BAP and ECM should be able to counter an ECM while letting yours stay active. It would make others have to run BAP and ECM or just have everyone run BAP.
#6
Posted 14 June 2013 - 09:49 PM
kilgor, on 14 June 2013 - 09:01 PM, said:
Yeah, considering we have to sacrifice tonnage, BAP and ECM should be able to counter an ECM while letting yours stay active. It would make others have to run BAP and ECM or just have everyone run BAP.
No.
If 1 mech can counter 2 mechs worth of ECM, that's a problem. It's almost like how two ECM mechs effectively "cover" each other... you need 2 mechs to properly counter 2 ECM mechs. Otherwise, it becomes another war to put on BAP to kill ECM altogether. Compare this to the days where ECM was just deployed where you had to have your own ECM to counter your enemy. That's just wrong on many levels.
#7
Posted 14 June 2013 - 10:28 PM
It gets worse once you get more into battletech information on the Angel ECM - that is supposed to be able to counter TWO Guardian ECM or require two to counter it.
This frenkenstien ECM and hodgepodge BAP role reversal needs a more serious overhaul than these continual bandaid fixes before rationales like this become needed later.
Oh, do I fear clan tech balancing later with all this already....
This frenkenstien ECM and hodgepodge BAP role reversal needs a more serious overhaul than these continual bandaid fixes before rationales like this become needed later.
Oh, do I fear clan tech balancing later with all this already....
#8
Posted 14 June 2013 - 10:34 PM
BAP and ECM should allow you to counter two enemy ECMs
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#9
Posted 14 June 2013 - 10:36 PM
Oh and there it starts....
BAP and ECM should be soft-counters buffs and hindrances - not this on/off switch where we need to start thinking we need all those hard-counters all the time.
BAP and ECM should be soft-counters buffs and hindrances - not this on/off switch where we need to start thinking we need all those hard-counters all the time.
#10
Posted 14 June 2013 - 11:32 PM
I think it would be nice if having both just meant you didn't have to change to counter mode on the ECM. If you were in range BAP would counter an oponent ECM and disable your own ECM, but the second you left the range to counter your ECM would automatically begin disrupting again. that way there would be SOME benefit to having both but it would be somewhat nerfed when compared to having both fully functional on one mech.
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