Prosperity Park, on 14 June 2013 - 05:08 PM, said:
I don't understand why you are disappointed about:
- 3PV being excluded from Mercenary Warfare
- Additional Info added to Item Descriptions in UI 2
- The fact that Lone Wolves will have their own Meta Game rewards, without having to swear loyalty a Faction
- The fact that a Large Mercenary Corp won't automatically be able to steamroll through the IS
- They plan on making manufacturer-specific weapon tweaks
- More significant bases to capture
- Base defenses
- Introduction of Tonnage Limits for certain gametypes
- Headshot notifications
- Adding the ability to see friendly loadouts
- Reduction of JJ Screen Shake to more acceptable levels
- Added Training Grounds functionalities
- and more upcoming changes with tournaments, Drop Modes, and info on the Test Server
I mean, if everything I just listed above causes you disappointment, then I am very sorry...
The problem is majority of this content should've been implemented months ago, instead their development cycle is too large because they overstretched themselves. It will also only be a matter of time before the 3PV will be a community warfare feature, because that is where they have already assumed their player base will live, FPV are the 'hardcore sim heads'.
Their UI2.0 is something they've had to do because the information and mess that is the current mechlab was overwhelming for newer players and their fine tooth control over content within it (physical advertisement of sales in-client etc)... and on the whole we needed more then 2 game-modes more then 3 months ago, instead the majority will be coming with CW, everything else has been necessary balance or changes/features that this game HAS needed for quite awhile.
What I'm more disappointed in is the fact 12v12 is still behind schedule but completely dropped from any official communications now on when it's coming, or even the beginning phase of CW which was slated for around this time and the associated flood of information on CW. There are still large questions around how effective the ELO system is actually function, and now their HSR system is being affected by current code issues.
All in all it's a one step forward, two steps backwards because they stretched themselves thin and are now trying to quickly make-up ground with the community expectations of what BASIC features/functions this game needs.