ICEFANG13, on 16 June 2013 - 10:24 PM, said:
I also used to play light mechs, but they have been messed around with too much to be effective strikers. Between seismic, weak SRMs, able to core you instantly, SSRMs always coring (and the only common close missile type because of that), we don't need mechs who can tell what direction they are being fired at (if the camera is even slightly away, then they can see being shot in the legs or back.
Game balance is my primary concern, right now, its severely lacking, and seems to get worse each patch. Putting 3rd person in, will not fix, but probably make things worse. It may add new players, but its hard to do anything in a light anymore.
I always said that I would use my skills to the extreme to still do well with a Jenner, but I can't sneak through 400m to release a spread out weak pay-load, and now I can only fire once for sure. There is no real reason to be scouting in this game either. There is no information warfare pillar. And the immersion pillar is about to take a hit. Like it or not, 3rd person will always break up immersion at least a little.
Here is what IMO PGI should do.
Bump up the effectiveness of ECM 50% back to previous levels, now that we have more methods to counter them so fewer people will complain; it no longer makes friendlies invisible on the hud so most of the disorientation is gone.
Bump up the damage of LRMS, SRMS. SSRMS by aproximatly 0.1-2 points. LRMs have a better flight path, but all missiles right now are a tad underpowered. Bump up the heat created when firing missiles; this will minimize abuse by boats a little bit.
Keep Guass and PPC damage unchanged. Restore heat created by PPC's/ER PPC's back 50% to previous levels. I believe this will be a sweet spot.
Lower the heat cap; but increase the heat dissipation a little bit.
Have JJ distortion durration for 50% of the fuel capacity (or when ever they are initially fired.) This keeps some of the disorientation without eliminating pop-tarting, because it is reasonably realistic.
Implement 3PV for normal play, the camera mode is a free choice and can be changed by a bound key like any other game.
Implement Pro/Hardcore mode for those who want that only; Normal Play will not effect them what so ever. Always give a slight C-Bill boost to those who use 1PV only in any match.
Ranked/Scheduled matches 1PV only.
(I honestly think this is already what PGI is doing)
Another argument is that this will segregate the player base further, though it is going to be regardless with community warfare so I'm not sure what people expect. There is hypothetically going to be a huge increase in active players after launch.
And more:
1PV (especially Hardcore) should be completely and only 1PV; It's not exciting watching my mech fall or die from 3rd person view. I want the simulation experience of seeing it from the cockpit; so much more thrilling.
I think these changes will make the game better balanced; and make the most people happy.
The main issue PGI needs to learn from is to stop making sweeping changes to the same items knowing that they are going to stack more changes on top of it.
Using ECM as an example, because of complaints they tuned it way down which balanced it out. Further they stacked on a change by keeping friendlies visible with ECM. Next they stacked on seismic sensor. ECM is not very viable IMO any more.
Edited by Scarcer, 16 June 2013 - 10:51 PM.