Oceanic based servers
#141
Posted 18 October 2012 - 09:16 AM
#142
Posted 19 October 2012 - 01:22 AM
#143
Posted 19 October 2012 - 01:26 AM
#144
Posted 19 October 2012 - 01:50 AM
Regional servers would be wonderful. Just think of the possibilities ... Clusters of servers in regions that mirror the great houses ... Battles for control of planets hosted on VM instances within regional clusters owned by the house with curent control of the plantet. I mean if your planning an invasion, you can hardly be expected to be greeted with open arms now can you ? So you should expect not to have the home field advantage right !
But we have to be realistic about global placement.
Have a look at this simplified submarine cable map. And keep in mind that it is very simplified, but you get the general idea about traffic forwarding capacity.
Ideally, regional servers would be placed at real world nexus points to be of most benefit to all the players in that region. Also there is always a higher concentration of tier 1 ISPs in these locations so competition for floor/rack space will work to our economic advatage. Nexus points are (excuse my geography) ... San Fran, LA, New York, London, Mumbai, Shang Hai, Singapore and Tokyo.
Australia is not the best option to be perfectly honest, But we would greatly benfit from the Singtel (Optus) Tier one circuits if the regional servers were placed in Singapore/China/Japan.
And no this does not mean that Aussies and Kiwis should have to join house Kurita or Lao.
Edited by darthJaeger, 19 October 2012 - 03:01 AM.
#145
Posted 19 October 2012 - 01:59 AM
#146
Posted 29 October 2012 - 08:41 PM
so +1 from me too
#147
Posted 29 October 2012 - 09:02 PM
Also nice for ARMD to be noticed, thanks Pobard xD
#148
Posted 29 October 2012 - 09:33 PM
Since ever playing from WA in Australia ive has 295ms... ever match.
It was ok-ish in closed beta because not that many folk were on but lags a big issue now. I have to lead OFF my target to hit anything.
The only way i can play effectively is by using guided weapons: LRMs and SSRMs.
Otherwise i just cant contribute to the match...
#149
Posted 01 November 2012 - 03:26 PM
#150
Posted 02 November 2012 - 02:12 PM
#151
Posted 22 November 2012 - 12:00 AM
Unfortunately, housing and maintenance is expensive for the number of players it'd cater for - not to mention that MWO doesn't really have multiple servers built into its user experience / interface (so far).
Still, +1 for the dream.
#152
Posted 23 November 2012 - 08:26 PM
I'm pretty damn good but at 250-350 ping a light just teleports around the screen ...... very disturbing to see your shots going through a Cat to hit the ground behind them, and even more annoying to have your Atlas taken apart by some noob in a light trial Mech because they have a 50ms ping.
#153
Posted 29 November 2012 - 09:52 PM
by GOD the LAG
yep i fully support the notion of a oceanic server!
i can only speak for myself but i have 240-300 ping
my G...O...D the L....A.......L.....A.....G
yes i support an oceanic server for greater gameplay!
#154
Posted 30 November 2012 - 01:29 AM
#155
Posted 30 November 2012 - 02:29 AM
Cheers from NZ
#156
Posted 16 December 2012 - 06:04 PM
#157
Posted 16 December 2012 - 06:33 PM
UncleKulikov, on 09 November 2011 - 12:16 AM, said:
Having a broad net of servers would encourage community growth around the globe and bring different communities together under the umbrella of incredible mechs beating the snot out of each other.
And lag would kill this kind of game for those customers, additional servers are the way to go.
You would also be splitting up teams that have both oceanic and NA players....
#158
Posted 16 December 2012 - 06:44 PM
#159
Posted 25 January 2013 - 08:36 PM
and, BUMP.
#160
Posted 02 March 2013 - 04:50 AM
+1
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