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Some Love For 8-Mans Please


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#1 Profiteer

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Posted 15 June 2013 - 10:52 PM

For those who don't play 8-mans, it kinda goes like this:

1. Spend 15-30 mins trying to get 8 players together.
2. Spend 15-30 mins sorting out mechs and strat.
3. Spend 15-30 mins on "failed to find match" before you actually get a game going.

Your're lucky to average 3 games an hour.

I think if you increased the c-bills/exp for 8-mans it would encourage more people to play them. This of course sorts out the whole ELO thing as your choosing all your own players.

Also, with more of the top end players busy with 8-mans, the casuals won't be getting 8-0'd as much :)

#2 Sephlock

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Posted 15 June 2013 - 11:03 PM

^ Doubly so if they increased the rewards for losses, since that's the only way randoms would be willing to group up with strangers to get roflstomped by groups that have played together for long enough to have developed a psionic bond like the (non-primal) Zerg.

#3 Keifomofutu

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Posted 15 June 2013 - 11:08 PM

Maybe if 8-mans self policed the 8-stack of stalker cheese basecampers people would be more inclined to try it? A lot of people shooting themselves in the foot in that respect.

#4 Profiteer

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Posted 15 June 2013 - 11:12 PM

View PostKeifomofutu, on 15 June 2013 - 11:08 PM, said:

Maybe if 8-mans self policed the 8-stack of stalker cheese basecampers people would be more inclined to try it? A lot of people shooting themselves in the foot in that respect.


If we had a lobby you could actually discuss rules before hand and do 2-2-2-2 etc if you wished.

#5 Ihasa

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Posted 15 June 2013 - 11:18 PM

View PostProfiteer, on 15 June 2013 - 11:12 PM, said:


If we had a lobby you could actually discuss rules before hand and do 2-2-2-2 etc if you wished.


IFF (If and only if)

Edited by Ihasa, 15 June 2013 - 11:19 PM.


#6 Lukoi Banacek

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Posted 15 June 2013 - 11:21 PM

View PostKeifomofutu, on 15 June 2013 - 11:08 PM, said:

Maybe if 8-mans self policed the 8-stack of stalker cheese basecampers people would be more inclined to try it? A lot of people shooting themselves in the foot in that respect.


Pipe dream.

People at the highest level of competitive play in any game will play what it takes to win, whether it's considered cheese or not. No group of competitive players is going to hamper themselves so they can "set the standard" of non-cheese, nor can they truly pressure other groups to do likewise. Peer pressure only works in regards to pressuring teams to take the Mechs that work.

There will always be exceptions with exceptional pilots driving Mechs that are considered less than optimal, but they'll always be the outliers. Everyone else, in an effort to maximize their chances of victory, will play what works best. Asking people to self-police is going to net you nothing.

Regardless of format (2-2-2-2 in community driven tournament play) will result in groups taking the best, most min-maxed Mechs within those formats, but short of a "stock only" tournament becoming hugely popular or some competitive format where loadouts are somehow enforced, you're ******* into the wind here.

#7 Victor Morson

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Posted 15 June 2013 - 11:39 PM

While match making is slow, it's definitely not as bad for us as the OP has mentioned. We tend to be able to find matches every 1-2 search cycles, so more like a 5 minute downtime between rounds.

However, a lot of this has to do with the fact 8 mans aren't weight capped and unless you are scrimmaging, are very obnoxious to play. You have to ton up or you don't have a chance.

#8 River Walker

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Posted 16 June 2013 - 08:15 AM

View PostLukoi, on 15 June 2013 - 11:21 PM, said:


Pipe dream.

People at the highest level of competitive play in any game will play what it takes to win, whether it's considered cheese or not. No group of competitive players is going to hamper themselves so they can "set the standard" of non-cheese, nor can they truly pressure other groups to do likewise. Peer pressure only works in regards to pressuring teams to take the Mechs that work.

There will always be exceptions with exceptional pilots driving Mechs that are considered less than optimal, but they'll always be the outliers. Everyone else, in an effort to maximize their chances of victory, will play what works best. Asking people to self-police is going to net you nothing.

Regardless of format (2-2-2-2 in community driven tournament play) will result in groups taking the best, most min-maxed Mechs within those formats, but short of a "stock only" tournament becoming hugely popular or some competitive format where loadouts are somehow enforced, you're ******* into the wind here.

All you say is 100% but its all so the resin why 8 man is dead.
I play 4 and 8 man teams. 8 man is all most unplayable as is,4 man teams is what most play now do to keep up the ELO and Cbill .

Edited by River Walker, 16 June 2013 - 08:23 AM.


#9 Hotthedd

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Posted 16 June 2013 - 08:23 AM

According to the latest "Ask the Devs" answers, the entire game is going to be less and less focused on the top tier of players and more geared to fans of Arcade type games.

3PV is coming, and will be considered "normal" mode.

They are looking in to respawn mechanics.

They are looking into in-game repair mechanics.

They have stated that Repair and Re-arm costs will never be reinstated.

They have stated that pinpoint Alpha strikes are necessary.

They do not want to make heat management difficult in any way.

The fact is: They already HAVE money from the hardcore BT fans. PGI is done with us.

#10 Coolant

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Posted 16 June 2013 - 08:42 AM

wish my merc unit could field 8...we have 3-5 on nights. Can't blame the fewer players in my unit though...that is PGI fault for releasing features so slooooowly

#11 Lukoi Banacek

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Posted 16 June 2013 - 08:54 AM

View PostRiver Walker, on 16 June 2013 - 08:15 AM, said:


All you say is 100% but its all so the resin why 8 man is dead.
I play 4 and 8 man teams. 8 man is all most unplayable as is,4 man teams is what most play now do to keep up the ELO and Cbill .


Oh I agree. 8-mans have lost their luster between the lack of a point, the unsustainability of community driven "competition" and people's casual playstance vs the competitive "cheese" that is always going to emerge in situations like this.

It's up to PGI and their take on community warfare to save the game and the desire for full blown competitive play. Only time will tell what mechnanisms those will be and whether they'll work. But they need to be enough of a driving force for people to want to play them in spite of the min/maxing that will continue to occur.

#12 Rowin

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Posted 16 June 2013 - 09:15 AM

8 mans are fun and we typically drop much quicker then 3 drops and hour. We have played 8 mans since it started and through all the different levels of meta that the game has gone through. We still play even though it has degraded to a PPC fest. I am not opposed to the idea of taking the 8 best mechs of any weight, but it gets old quick. The best games are always against pre-planed opponents where we set simple weight restrictions like "no more then 2 assaults" or 2,2,2,2.

The fact is the system works now, however it would be MUCH better if we had more options like weight restrictions or the ability to drop against a specific team. Once this game gives us the ability to specify our opponents in 8s and soon to be 12s the community of grouped teams will grow in the forms of Leagues that will self manage weight limits.

Although it sucks, give the devs time to get UI 2.0 out as they will eventually get it right and really make advances in the overall experience in 8mans.

Edited by Rowin, 16 June 2013 - 09:18 AM.


#13 Dan Nashe

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Posted 16 June 2013 - 01:21 PM

Many many thoughts:
TL:DR: 8 mans need work, 8 mans are getting work, we don't know how it will turn out. They're not as bad as the OP makes it out to be.
Increased rewards for 8 (12s when it happens) are a great idea.


(1) We probably average 1.5 searches to find a match. Matches are usually similar in length to most PuG matches. So 5-10 minutes, So you can get more than 3 drops in an hour.

(2) if it takes you 15-30 min to find a group, and 15-30 minutes to organize your group, that is mostly your issue. Join an organized unit. Set rules. Have people on in time. Make sure you know what kind of thing you want to run in advance.

(3) related, I don't think lobbies are what people think they are. A lot of people assume "lobby" = "private match" --- i.e., pick your opponent. Personally, I think what a lobby will be is for forming groups only. I.e., a centralized area where you can say "6 people looking for 2 more for 8s" in chat. IT will also hopefully display what mech people have selected and total tonnage. But it won't let you pick your oponent.

(4) all the evidence of games and queues is anecdotal. I guarantee you the top 10% of 8 man ELO games play differently than say the bottom 50%. So please stop assuming you know. But I agree I urge PGI to watch it.

(5). You can "self police" by basically not running the best builds and keeping your elo at a lower range where your "everyone take Hunchbacks!" squad can compete with significantly worse players in better mechs. The community as a whole, however, can't really. Because the incentive is to win.

(6) In any event, PGI is Clearly making regular balance adjustments, and we are still waiting on all the finalized missile-mechanics tweaks and the implementation of 12 v 12 before true balancing can happen. I understand people are not happy with the pace of things, for that I'm sorry, but it is just plain ignorant to think PGI isn't trying to do stuff as quickly as they feel they can, and I'm pretty tired of unrealistic "well, I'm a software developer, and this shouldn't take so long" stuff. I've seen how long blizzard, with 10 more years of experience, a thousand times the budget, and way more handpicked personnel can do it (hint, it's not just about going out and hiring people, it can take years to grow a good team).

(7) I totally agree enhanced benefits for 8 mans would be great. Also, unlike PuGs, it's fairly easy to police 8 mans, because you're not going to have 2 people d/cing and 6 people trying hard to win. You're going to have 8 people all intentionally losing fast. In other words, no afk farming. Double the c-bill rewards and, if not xp, then double the gxp rewards. A small motivator. Given that we are still in Beta, and having everyone own everything before launch is a bad business model, I'd be content with a post saying "we are planning on extra rewards to motivate people to drop in 12 v 12s to reward the extra difficulty of organizing.

(8) I've thought a lot about weight/tonnage balancing, and I think that weight class and tonnage balancing both have different strengths and weaknesses. I think weight class balancing is great for 4 mans, because you can drop in a cicada and think "ok, my job is to be more valuable than a hunchback, that's it." Or "I'm going to be a really fast mech for my weight class (quickdraw, awesome, cicada), their heavy may not be, so I'll give our team a speed advantage on average".

It's also easier to make teams with the match maker.

On the other hand, for 8 mans, because the whole team forms in advance, a simple lobby UI that shows total tonnage of selected mechs adds a great team-building meta. This is particularly true if PGI changes the tonnage limit every month or something (that would be awesome). This also gives mediums a purpose in theory. Atlas and Raven vs stalker and centurian, actually a potentially interesting choice.

(9) game modes need some balancing. I think part of the issue with the ppc meta is the assault game mode. If you take a strong defensive position near your base, on most maps, you literally cannot be capped. Then you just have to wait. The enemy either has to attack you in your prepared position OR they have to wait for a stalemate. Unfortunately, that's just the way it is. I will not get angry at people for playing to win, but I would ask PGI to keep that in mind.

(10) Part of the issue with PPCs and long range weapons will always be focus fire. I.e., they make it easy to punish someone for making a small mistake and to absolutely murder scouts. On the other hand, if scouts can stay far enough away, you're suddenly on a map that is so big that a team can't risk moving out of their base at all until they know exactly where the enemy is, and the team fighting near their base is always at an advantage. But, PGI is looking into game modes. So. There ya go.

(11) Playing to win and cheese are basically synonymous, So I don't have a lot of patience for complaints about *people* playing cheese. [Asking for better balancing from PGI, however, to make the cheese less cheesy or less definite, is legit. But balance is much harder than most people think it is.] Variety is good! [I just made an earlier post that "balance" is not about *fairness*, it's about *variety*. You don't balance because it's unfair that people run cheese, you balance so the game will support a variety of competitive styles. ]

#14 PEEFsmash

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Posted 16 June 2013 - 01:26 PM

View PostProfiteer, on 15 June 2013 - 11:12 PM, said:


If we had a lobby you could actually discuss rules before hand and do 2-2-2-2 etc if you wished.


Good idea. With a lobby, things like this would be absolutely possible. No doubt I would rather match tonnages than mismatch (either too light or heavy).

I have heard several players start a new proclamation, and it might be supportable. "No more money until we get lobby."

#15 Lukoi Banacek

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Posted 16 June 2013 - 01:43 PM

Quote

(5). You can "self police" by basically not running the best builds and keeping your elo at a lower range where your "everyone take Hunchbacks!" squad can compete with significantly worse players in better mechs. The community as a whole, however, can't really. Because the incentive is to win.


I think this is incorrect. Elo has no bearing on 8-mans does it?

Also, anecdotal though it may be.....just for example I played 8-mans with some pick up teams Friday, yesterday and today. Never a failed search and never more than 30seconds to find matches. Probably 24 matches played. I think the peak hours in the PST - EST evening have died out significantly, but there's still life out there for 8-mans.

Feels like much of the tournament play is slowly fading away as well. Anyone else think that?

#16 PEEFsmash

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Posted 16 June 2013 - 01:56 PM

View PostLukoi, on 16 June 2013 - 01:43 PM, said:


I think this is incorrect. Elo has no bearing on 8-mans does it?

Also, anecdotal though it may be.....just for example I played 8-mans with some pick up teams Friday, yesterday and today. Never a failed search and never more than 30seconds to find matches. Probably 24 matches played. I think the peak hours in the PST - EST evening have died out significantly, but there's still life out there for 8-mans.

Feels like much of the tournament play is slowly fading away as well. Anyone else think that?


First part: Elo does apply in 8 mans. You will get matches almost instantly if you are both searching at a similar Elo level. If two teams are searching and have very different Elo levels, matching up with them, even if you are the only ones in the que, can take awhile. Also, if 4 teams are queing at once, the two lower Elo teams will always match up with eachother, as will the high Elo ones. This has posed some serious problems during tournaments recently, where in the first couple rounds it is often high-Elo team vs low-Elo team. Paragon had a mighty hard time syncing up with whoever they needed to sync up with because Paragon's Elo was so much higher.

Second part: No, the tournament scene is doing pretty well. The Last Mech Standing league is really taking off, the new bracket has 14 teams I believe. Check it out: http://lastmechstanding.com/

#17 Zhiel

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Posted 16 June 2013 - 02:14 PM

View PostCoolant, on 16 June 2013 - 08:42 AM, said:

wish my merc unit could field 8...we have 3-5 on nights. Can't blame the fewer players in my unit though...that is PGI fault for releasing features so slooooowly


Public Ronin Teamspeak3 Server
Address: ts60.gameservers.com:9306
Password: R0n1n

Our EU team is doing 8-mans on Tuesdays and Fridays at 3 PM EST. Our NA team is doing 8-mans on Tuesdays and Thursdays at 9 PM EST. Feel free to drop by anytime to get some games in, 8-man or otherwise.

#18 Mycrus

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Posted 16 June 2013 - 02:35 PM

used to play 8-man... before it became assault warrior online...

it is boring as hell setting up a group / waiting for a match

and then dropping with 800tons on either side...

8 vs PUGs in closed beta used to be fun... at least then people didn't over think the whole "what do we bring" thing...

#19 Asmudius Heng

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Posted 16 June 2013 - 04:08 PM

8 mans can be very frustrating for sure.

They need entire mechanisms to ensure a semblance of balance and variety at that level.

I think they are becoming a lost cause right now - I am placing any revival on how they implement CW basically.

Need to be more than just a lobby, though that will help. there needs to be an acknowledgement of battletech logistics so you cannot just bring 100% cheese at whatever tonnage you like.

As stated by most people, there will always be cheese, which is why 8 mans should be the place that PGI goes to look at balance. You cannot balance everything perfectly but you can create a complex meta game at that level with quite a bit of variety.

#20 Lukoi Banacek

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Posted 16 June 2013 - 06:41 PM

View PostPEEFsmash, on 16 June 2013 - 01:56 PM, said:



First part: Elo does apply in 8 mans.


Thanks for the clarification. Went back and read some patch notes, and the Elo section and realized it was firmly rooted by MM3 & 4 for 8-mans.





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