Jakob Knight, on 17 June 2013 - 03:21 PM, said:
When the game began, the Catapult was the best indirect support mech available. With time, that has eroded quite a bit, with the Stalker able to field more LRM firepower and generally take more of a beating. In addition, the Stalker can mount more secondary firepower to deal with close-in threats.
What the Catapult has going for it is flexibility. It has the ability to move fast while still keeping heavy armor and a good payload of weapons. This means it can reposition on demand to new firing positions, plug a hole in your team's lines, or to take advantage of openings in the enemy lines to strike from unexpected directions. This is the only thing that puts this mech on top of the Stalker in the realm of fire support, so make sure you use it. Get at least a 300-rating engine to give the speed and heatsink capability you need, and always remember to stay mobile. You can't outgun most other assault and heavy support mechs, but you can outmaneuver them (especially with jump jets).
Lastly, learn to keep your torso bobbing and twisting when you are in direct combat and not firing your weapons. This is how you keep an enemy from having an easy time of coring your big Center Torso or Cockpit.
Good luck!
um, well i wouldn't exactly call having superb torso twist and far more launcher tubes compared to stalkers "worthless" when designing an lrm support mech, as well as costing your team a heavy mech instead of an assault mech
Edited by Just wanna play, 17 June 2013 - 07:24 PM.