Posted 08 June 2012 - 10:01 PM
as much as i love your arguments, there is one major sucky point that seems will be in MWO for me.
You NEVER lose anything.
This is one of the things i always HATED about WoW, and LOVED about EvE online. Losing ment consiquinces, there is a investment of time, hard work, and skill. Ware a game like WoW always felt cheap, i never had to worry about dying, there were never any consiquinces. On the other side of that coin, u feel great when u finaly get that mech u worked hard to get. All that time u spend learning to get the skills so u could pilot it how you want. It NEVER feels cheap when u have to WORK for your mech, and more importantly that you WANT to NOT die, cuz u worked so hard for it. Unline WoW, ware if u spent hours or sometimes days trying to get a set of armore, it never mattered if u died or not, it always felt cheap and i never had a connection with anything i wore. You feel practicaly attached to your ships in EvE, you work hard for them, even if you doint spend RW money to buy them. I cant tell you how many hours i spent to get a certin item, or ship. That kind of thinking led to better play, there will always be better play when there are actual consiquinces to a game.
Another great aspect of this i love is how it pramotis tactical and stratigic thinking on the part of players/ clans. You cant just RUN in to a wall of assault mechs now when you want to recon when there are consiquinces.
And comparing EvE again, i belive it made players better and care more about there choices. Hell, it should be there considuring how rare mechs are in canon.