Patch Day - June 18Th!
#21
Posted 18 June 2013 - 08:55 AM
Gameplay Update - 11-Jun-2013
thread with 1100+ reply? Just curious if you noticed it...
#22
Posted 18 June 2013 - 08:55 AM
No SRMs buff?
Nothing about hit detection?
Well, see ya all in July
Hmm, I might try a MG spider for fun, but otherwise this game is still alphawarrior Online and I'm staying away from it.
#23
Posted 18 June 2013 - 08:56 AM
Sybreed, on 18 June 2013 - 08:55 AM, said:
No SRMs buff?
Nothing about hit detection?
Well, see ya all in July
Hmm, I might try a MG spider for fun, but otherwise this game is still alphawarrior Online and I'm staying away from it.
I bought Seismic yesterday thinking "Ah well, I'll try it before the nerf", cracks me up that they didn't touch it.
#24
Posted 18 June 2013 - 08:57 AM
#26
Posted 18 June 2013 - 08:59 AM
#27
Posted 18 June 2013 - 08:59 AM
Timuroslav, on 18 June 2013 - 08:51 AM, said:
Wrong. Pulse Laser Fix is going to be a Big Effen Deal. Small pulse lasers are actually worth something now.
And large pulses are now absolutely terrible (instead of kind of terrible). So treading water, I guess.
To be honest, I (naively) expected more content considering there are not many more patches left until "official" release and there's still a looooot left to deploy. This means more potential problems loaded into each patch and less time to fix them.
Considering how weapon balance can be tweaked by altering a few numbers and watching the sparks fly, the lack of SRM changes is especially egregious.
Edited by InRev, 18 June 2013 - 09:00 AM.
#29
Posted 18 June 2013 - 09:00 AM
#30
Posted 18 June 2013 - 09:00 AM
Quote
- The F9 button displaying FPS and location has been removed and is being reworked.
Wait, WHAT??! WHY??!?!?!?!?!?!@?!
#31
Posted 18 June 2013 - 09:01 AM
#32
Posted 18 June 2013 - 09:02 AM
Garth Erlam, on 18 June 2013 - 08:24 AM, said:
There's a pretty good shot I might not play because of a certain basketball game.
Quote
Hunchback HBK-4P( C )
- Tonnage: 50
- Engine: 260
- Top Speed: 84.2 kph
- Max Engine Rating: 260
- Top Speed: 84.2 kph
- Torso Movement:
- 120 degrees to each side.
- 16 degrees up and down.
- 120 degrees to each side.
- Arm Movement:
- 40 degrees to each side.
- 28 degrees up and down.
- 40 degrees to each side.
- Armor: 338 (Standard)
- Internal Structure: Endo-Steel
- Weapons & Equipment:
- Head: Medium Laser
- Left Arm: Medium Laser
- Right Torso: Medium Laser x6
- Right Arm: Medium Laser
- Head: Medium Laser
- Hardpoints:
- Head: 1 Energy
- Left Arm: 1 Energy
- Left Torso: 1 AMS
- Right Torso: 6 Energy
- Right Arm: 1 Energy
- Head: 1 Energy
- Heat Sinks: 18 Double
- Jump Jets: 0 (0 Max)
- ECM Capable?: No
- Module Slots: 1
- 10% XP Bonus.
I can already tell you that the projected PPC/med laser nerf will confuse people using this trial mech.
Quote
- The F9 button displaying FPS and location has been removed and is being reworked.
A simple question... WHY?
Edited by Deathlike, 18 June 2013 - 09:14 AM.
#34
Posted 18 June 2013 - 09:03 AM
9x SPL:
18DHS
30.6 damage (2.25s cycle time, 0.5s duration)
141% cooling
STD260
84kph
w/ Ferro for the 12% extra armor
Too bad it can't fit a bigger engine....
vs.
4P
9x ML
19DHS
45 damage (3s cycle time, 1s duration)
136% cooling
STD 235
76kph
Edited by MeatForBrains, 18 June 2013 - 09:13 AM.
#36
Posted 18 June 2013 - 09:16 AM
http://mwomercs.com/...vs-38-answered/ "This tuning adjustment will go live in the first patch of June."
Where the hell is the SRM buff?
Where the hell is the Seismic nerf?
Where the hell is the reduced JJ shake/shake based on weight class?
Where the hell is the hit-detection fix?
Oh, phew, at least they nerfed Large Pulse Lasers. All those Large Pulse Laser boats were ruining everything!
You literally managed to accomplish next to nothing on a perfectly-timed patch day when several very important issues are well-known and easily fixed. This is so...incredibly...frustrating.
No fixes this month? No money from me either.
Edited by PEEFsmash, 18 June 2013 - 09:29 AM.
#37
Posted 18 June 2013 - 09:16 AM
IS LPLs DO suck! so they SHOULD suck... (keep in mind, that short burst DOES mean a lot more damage in a smaller spread)
Hit Detection... PLEASE
Edited by Blaer, 18 June 2013 - 09:17 AM.
#38
Posted 18 June 2013 - 09:18 AM
Garth Erlam, on 18 June 2013 - 09:02 AM, said:
Can you please explain why Seismic Sensor was not tweaked, as stated it would be? Also, there was supposed to be a hit detection improvement to return it to May 21st levels.
Also disappointed to see you made the LPL worse, and didn't bump SRM damage any like you did LRM damage last week. Is this game really supposed to still launch on September 21st?
Edited by BlueSanta, 18 June 2013 - 09:20 AM.
#39
Posted 18 June 2013 - 09:19 AM
#40
Posted 18 June 2013 - 09:19 AM
Not to mention hit detection. . . in response to which I've taken to running twin lb/10s because they produce about the same result as twin gauss in the armor stripping department anywhere inside 400m.
(exaggerating a bit there, but honestly it's not far off.)
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