Patcher / Installer Feedback - 1.2.227
#1
Posted 18 June 2013 - 09:57 AM
Patcher
- Transition to .NET 4.0 (XP users can download and install .NET 4.0 here)
- Various bug fixes
Installer
- Doing disk space check (5.5 GB)
- Typical/custom installation options
- Bootstrapper installs .NET 4.0 & DirectX9.0c
For those having issues with the installer, please contact us at support@mwomercs.com for additional assistance.
#2
Posted 18 June 2013 - 12:43 PM
#3
Posted 19 June 2013 - 12:52 AM
but is there a way to patch without "copy pak-files to patch folder, unzip, replace, zip again and copy the patched file back" ... my HD produces smok after each patch ^^
what about to do this in the RAM? so you only have 2 operations on HD: read pak file into RAM and write back from RAM!
Download = 100-200BM ... largest pak-file is 900 MB? unzip "on-the-fly" into RAM + 1GB RAM usage... zip again after patching + 900MB usage = ~2GB usage ... where is the problem? ^^
#4
Posted 19 June 2013 - 05:13 AM
So at this point the game isn't even running, and I get corrupted .pak files simply be copying a .pak from one of my hard drives to another. This might be pointing to some sort of issue on my end, I'm not sure. What I do know is I don't have any other issues with ZIP files, and PGI has confirmed there have been problems with individual files inside their .paks before.
What I would suggest is that the repair tool reports which files in which .paks are broken back to the main server so that this information can be routinely gathered and the .pak files fixed. You really need to get on top of this as this issue has been around for months and not everyone will go to the hassle of fixing things themselves. The repair tool needs to be incorporated into the patcher, too.
#5
Posted 19 June 2013 - 05:19 AM
Windows 7
Did uninstall/new install
Can not turn motion blur off!
Can not access ScreenShots folder. Permission denied. Folder owner unknown. No amount of fussing will change it.
FIXED MY BAD!
Edited by scJazz, 19 June 2013 - 07:21 AM.
#6
Posted 19 June 2013 - 05:30 AM
First try by just patching ended up with the patcher dieing at around 90% leaving a corrupted install.
MWORepairtool died while trying to fix corrupting even more.
i was able to log in after that though, giving me no graphics whatsoever in the client, just circles and closing down after switching through the guessed mechs.
then deinstalled everything and downloaded the game again. after downloading the patcher stopped working.
restarting the patcher made it patch now but it seems its stuck on finalizing patch now. nothing is happening for 15 mins.
kind of a shame, game was running pretty smooth for me be4 this.
i guess even if it finalizes now something will be corrupt again. i downloaded the game in 12 mins, the patcher is working for at least 2 hours now though oO
#7
Posted 19 June 2013 - 04:06 PM
Repair tool worked. Looks like I get to download 5 GB every 2 weeks now.
Edited by Chemie, 19 June 2013 - 04:38 PM.
#8
Posted 20 June 2013 - 12:00 AM
The only reason patcher does a space check (5.5GB) is because this space is needed for the copy, unzip, patch, zip and copy back operations.
#9
Posted 21 June 2013 - 01:08 AM
#10
Posted 21 June 2013 - 02:13 AM
ps: the search field is above "Follow this topic" button...
Edited by BladeXXL, 21 June 2013 - 02:15 AM.
#11
Posted 21 June 2013 - 11:04 AM
0x800b0101 - A required certificate is not within its validity period when verifying against the current system clock or the timestamp in the signed file.
error snippet:
[0D24:0AF0][2013-06-21T20:00:00]e000: Error 0x800b0101: Failed authenticode verification of payload: C:\ProgramData\Package Cache\.unverified\vcredist_x86.exe
[0D24:0AF0][2013-06-21T20:00:00]e000: Error 0x800b0101: Failed to verify signature of payload: vcredist_x86.exe
[0D24:0AF0][2013-06-21T20:00:00]e310: Failed to verify payload: vcredist_x86.exe at path: C:\ProgramData\Package Cache\.unverified\vcredist_x86.exe, error: 0x800b0101. Deleting file.
[0D24:0AF0][2013-06-21T20:00:00]e000: Error 0x800b0101: Failed to cache payload: vcredist_x86.exe
[0A94:0E60][2013-06-21T20:00:00]e314: Failed to cache payload: vcredist_x86.exe from working path: C:\Users\Dave\AppData\Local\Temp\{ffbbd184-8eba-469f-bb26-ea4e1f6bfd4c}\vcredist_x86.exe, error: 0x800b0101.
[0A94:0428][2013-06-21T20:00:00]e000: Error 0x800b0101: Failed while caching, aborting execution.
I guess no more MWO for me!
Edited by VonRunnegen, 21 June 2013 - 11:05 AM.
#12
Posted 21 June 2013 - 02:19 PM
#13
Posted 21 June 2013 - 04:41 PM
.Net version v4.0.30319
.Net version v3.5
.Net version v3.0
.Net version v2.0
Processor
Model : AMD Phenom™ 9850 Quad-Core Processor
Speed : 2.5GHz
System : Gigabyte Technology Co., Ltd. M78SM-S2H
Total Memory : 3.5GB DIMM DDR2
Chipset
Model : AMD (Family 10h) Athlon64/Opteron/Sempron HyperTransport Technology Configuration
Front Side Bus Speed : 2x 2GHz (4GHz)
Total Memory : 4GB DIMM DDR2
Memory Bus Speed : 2x 400MHz (800MHz)
Video System
Adapter : ATI Radeon HD 4800 Series (512MB, PCIe 2.00 x16, PS3.0, VS3.0)
Logical Storage Devices
Hard Disk (C:) : 84GB (NTFS) @ OCZ-AGILITY3 90GB (SATA600, NCQ)
Operating System(s)
Windows System : Microsoft Windows XP (2002) Home 5.01.2600 (Service Pack 3)
Platform Compliance : x86
Edited by Celtic Warrior, 21 June 2013 - 04:50 PM.
#14
Posted 21 June 2013 - 04:52 PM
Usually some mega-file gets corrupted (like Objects.pak or Textures.pak)... but it's working better somehow?
Hopefully this will continue...
#15
Posted 22 June 2013 - 12:46 AM
BladeXXL, on 21 June 2013 - 02:19 PM, said:
Got:
2 (SP2)
3 (SP2)
3.5 (SP1)
4 (4.0.30319 client)
installed just now...
Edit: I see there were some patches released 11 days ago for .NET, I'll apply those and retry
Edit2: Nope, same.
Edit3: I guess I could share more system info in case it helps. Not sure what all to share!
OS: Win 7 Pro 64bit SP1 (6.1.7601)
CPU: Intel i5 750
GPU: Sapphire HD 5750 (driver: 12.104.0.0)
Mobo: Asus P7P55D-LE
Edit4: OK got it working. It appeared to be trying to validate the x86 ms visual c++ 2008 redistributable as the x64 one. Removed the x86 one, installed MWO, then readded it and all is good. Hope I don't have to do that every patch...
Edited by VonRunnegen, 22 June 2013 - 06:07 AM.
#16
Posted 22 June 2013 - 10:28 AM
Quote
I have version
2005
2008
2010
2012
installed on my machine, should I uninstall all of these? If I uninstall MWO will I lose my current mechs?
#17
Posted 23 June 2013 - 04:57 AM
Celtic Warrior, on 22 June 2013 - 10:28 AM, said:
I have version
2005
2008
2010
2012
installed on my machine, should I uninstall all of these? If I uninstall MWO will I lose my current mechs?
I'm not sure if you have the same problem so can't tell if uninstalling/reinstalling these would help at all. The error message I received pointed at these particular things being potential contributors but yours doesn't really seem to be giving you a clear lead
Uninstalling MWO won't lose you your mechs, though you'll have to reset any controls you've changed!
#18
Posted 23 June 2013 - 10:39 AM
Bummer really thought I had this figured out.
#19
Posted 23 June 2013 - 07:41 PM
6/23/2013 7:50:27 PM - main - Setting null proxy to False
6/23/2013 7:50:27 PM - main - Version could not be determined (likely due to a non-existent version dll). Assuming version 0.
6/23/2013 7:50:27 PM - main - Local frontend version: 0
6/23/2013 7:50:27 PM - main - Checking patch inventory.
6/23/2013 7:50:27 PM - main - Connecting for maintenance check.
6/23/2013 7:50:27 PM - main - Fetching patch inventory data..
6/23/2013 7:50:27 PM - main - At version 0. Will apply ZTN patch to get fully updated.
6/23/2013 7:50:49 PM - patch - Patch 1 of 1
6/23/2013 7:50:49 PM - main - Fetching update from server...
6/23/2013 7:50:49 PM - main - Downloading....
6/23/2013 8:06:18 PM - main - Extracting patch zip...
6/23/2013 8:08:08 PM - main - Download is complete, now to process the patch...
6/23/2013 8:08:08 PM - main - Patching file 1 of 41 - CryRenderD3D11.dll
6/23/2013 8:08:09 PM - main - Patching file 2 of 41 - CryRenderD3D9.dll
6/23/2013 8:08:09 PM - main - Patching file 3 of 41 - fmodex.dll
6/23/2013 8:08:09 PM - main - Patching file 4 of 41 - fmod_event.dll
6/23/2013 8:08:09 PM - main - Patching file 5 of 41 - fmod_event_net.dll
6/23/2013 8:08:10 PM - main - Patching file 6 of 41 - frontend_version.dll
6/23/2013 8:08:10 PM - main - Patching file 7 of 41 - MWOClient.exe
6/23/2013 8:08:11 PM - main - Patching file 8 of 41 - nvDXTLibrary.dll
6/23/2013 8:08:11 PM - main - Patching file 9 of 41 - Txaa.win32.dll
6/23/2013 8:08:11 PM - main - Patching file 10 of 41 - Engine.pak
6/23/2013 8:08:11 PM - main - Patching file 11 of 41 - Shaders.pak
6/23/2013 8:08:11 PM - main - Patching file 12 of 41 - level.pak
6/23/2013 8:08:11 PM - main - Patching file 13 of 41 - level.pak
6/23/2013 8:08:12 PM - main - Patching file 14 of 41 - level.pak
6/23/2013 8:08:12 PM - main - Patching file 15 of 41 - level.pak
6/23/2013 8:08:12 PM - main - Patching file 16 of 41 - level.pak
6/23/2013 8:08:12 PM - main - Patching file 17 of 41 - level.pak
6/23/2013 8:08:12 PM - main - Patching file 18 of 41 - level.pak
6/23/2013 8:08:12 PM - main - Patching file 19 of 41 - level.pak
6/23/2013 8:08:12 PM - main - Patching file 20 of 41 - level.pak
6/23/2013 8:08:13 PM - main - Patching file 21 of 41 - level.pak
6/23/2013 8:08:13 PM - main - Patching file 22 of 41 - level.pak
6/23/2013 8:08:15 PM - main - Patching file 23 of 41 - English.pak
6/23/2013 8:08:15 PM - main - Patching file 24 of 41 - French.pak
6/23/2013 8:08:16 PM - main - Patching file 25 of 41 - Animations.pak
6/23/2013 8:08:22 PM - main - Patching file 26 of 41 - Bumpers.pak
6/23/2013 8:08:24 PM - main - Patching file 27 of 41 - CausticValley_ig.pak
6/23/2013 8:08:24 PM - main - Patching file 28 of 41 - Desert_ig.pak
6/23/2013 8:08:27 PM - main - Patching file 29 of 41 - ForestColony_ig.pak
6/23/2013 8:08:30 PM - main - Patching file 30 of 41 - FrozenCity_ig.pak
6/23/2013 8:08:32 PM - main - Patching file 31 of 41 - GameData.pak
6/23/2013 8:08:33 PM - main - Patching file 32 of 41 - Industrial_ig.pak
6/23/2013 8:08:33 PM - main - Patching file 33 of 41 - Objects.pak
6/23/2013 8:09:20 PM - main - Patching file 34 of 41 - RiverCity_ig.pak
6/23/2013 8:09:30 PM - main - Patching file 35 of 41 - Scripts.pak
6/23/2013 8:09:30 PM - main - Patching file 36 of 41 - ShaderCache.pak
6/23/2013 8:09:31 PM - main - Patching file 37 of 41 - ShaderCacheStartup.pak
6/23/2013 8:09:31 PM - main - Patching file 38 of 41 - ShadersBin.pak
6/23/2013 8:09:32 PM - main - Patching file 39 of 41 - SkyBoxes_ig.pak
6/23/2013 8:09:32 PM - main - Patching file 40 of 41 - Sounds.pak
6/23/2013 8:09:34 PM - main - Patching file 41 of 41 - Textures.pak
6/23/2013 8:09:45 PM - main - Applying patched file 1 of 41...
6/23/2013 8:09:45 PM - main - Applying patched file 2 of 41...
6/23/2013 8:09:45 PM - main - Applying patched file 3 of 41...
6/23/2013 8:09:45 PM - main - Applying patched file 4 of 41...
6/23/2013 8:09:45 PM - main - Applying patched file 5 of 41...
6/23/2013 8:09:45 PM - main - Applying patched file 6 of 41...
6/23/2013 8:09:45 PM - main - Applying patched file 7 of 41...
6/23/2013 8:09:45 PM - main - Applying patched file 8 of 41...
6/23/2013 8:09:45 PM - main - Applying patched file 9 of 41...
6/23/2013 8:09:45 PM - main - Applying patched file 10 of 41...
6/23/2013 8:09:45 PM - main - Applying patched file 11 of 41...
6/23/2013 8:09:45 PM - main - Applying patched file 12 of 41...
6/23/2013 8:09:45 PM - main - Applying patched file 13 of 41...
6/23/2013 8:09:45 PM - main - Applying patched file 14 of 41...
6/23/2013 8:09:45 PM - main - Applying patched file 15 of 41...
6/23/2013 8:09:45 PM - main - Applying patched file 16 of 41...
6/23/2013 8:09:45 PM - main - Applying patched file 17 of 41...
6/23/2013 8:09:45 PM - main - Applying patched file 18 of 41...
6/23/2013 8:09:45 PM - main - Applying patched file 19 of 41...
6/23/2013 8:09:45 PM - main - Applying patched file 20 of 41...
6/23/2013 8:09:45 PM - main - Applying patched file 21 of 41...
6/23/2013 8:09:45 PM - main - Applying patched file 22 of 41...
6/23/2013 8:09:45 PM - main - Applying patched file 23 of 41...
6/23/2013 8:09:45 PM - main - Applying patched file 24 of 41...
6/23/2013 8:09:45 PM - main - Applying patched file 25 of 41...
6/23/2013 8:09:45 PM - main - Applying patched file 26 of 41...
6/23/2013 8:09:45 PM - main - Applying patched file 27 of 41...
6/23/2013 8:09:45 PM - main - Applying patched file 28 of 41...
6/23/2013 8:09:45 PM - main - Applying patched file 29 of 41...
6/23/2013 8:09:45 PM - main - Applying patched file 30 of 41...
6/23/2013 8:09:45 PM - main - Applying patched file 31 of 41...
6/23/2013 8:09:45 PM - main - Applying patched file 32 of 41...
6/23/2013 8:09:45 PM - main - Applying patched file 33 of 41...
6/23/2013 8:09:45 PM - main - Applying patched file 34 of 41...
6/23/2013 8:09:45 PM - main - Applying patched file 35 of 41...
6/23/2013 8:09:45 PM - main - Applying patched file 36 of 41...
6/23/2013 8:09:45 PM - main - Applying patched file 37 of 41...
6/23/2013 8:09:45 PM - main - Applying patched file 38 of 41...
6/23/2013 8:09:45 PM - main - Applying patched file 39 of 41...
6/23/2013 8:09:45 PM - main - Applying patched file 40 of 41...
6/23/2013 8:09:45 PM - main - Applying patched file 41 of 41...
6/23/2013 8:09:47 PM - main - Failed swapping files!!!
6/23/2013 8:09:47 PM - main - Caught an exception somewhere in the patcher. Closing down...
6/23/2013 8:09:47 PM - main - Exception messages:
6/23/2013 8:09:47 PM - main - Caught exception in completePatch().
6/23/2013 8:09:47 PM - main - Failed swapping files!!!
6/23/2013 8:09:47 PM - main - Access to the path 'C:\Program Files\Piranha Games\MWOUpdate\patchedFiles\Bin32\fmodex.dll__newFile' is denied. =/ cant make it stop =( FIXED! ran repair tool.
Edited by IngrimusVCT, 23 June 2013 - 08:54 PM.
4 user(s) are reading this topic
0 members, 4 guests, 0 anonymous users