Edited by Tennex, 20 June 2013 - 04:10 PM.
Why Is The Quickdraw So Big?
#1
Posted 18 June 2013 - 10:29 AM
#2
Posted 18 June 2013 - 10:30 AM
#3
Posted 18 June 2013 - 10:33 AM
50 Ton Trebuchet as tall as a 90 ton Highlander? SOUNDS FINE MAN YERRRRR
This Stalker is 20 tons heavier than a Catapult. BETTER MAKE THEM THE SAME SIZE #YEEEEE
Edited by AntiCitizenJuan, 18 June 2013 - 10:33 AM.
#4
Posted 18 June 2013 - 10:53 AM
Edited by thatrobotguy, 18 June 2013 - 10:54 AM.
#5
Posted 18 June 2013 - 10:54 AM
#7
Posted 18 June 2013 - 11:00 AM
I didn't make this image, but whoever did, it is the best re-scale concept to date:
Along with:
* Reduce Dragon hump
* Reduce width of Awesome/adjust hitbox, while making it taller as above in the image
^Basically each weight class is normalized in size by their tonnage. So a quickdraw would stand the same or similar height to the Dragon, while the JagerMech and Catapult are only slightly taller.
Edited by General Taskeen, 18 June 2013 - 11:02 AM.
#8
Posted 18 June 2013 - 11:10 AM
#9
Posted 18 June 2013 - 12:02 PM
#11
Posted 18 June 2013 - 12:22 PM
thatrobotguy, on 18 June 2013 - 10:53 AM, said:
Actually... Considering the mechs compared to all have their cockpit inset to their chest versus the placement of the head on the QD... The eye-point is not really implausible / incorrect.
If you stuck shoulder mounted heads on the Phract and the Cat... they'd be pretty close to the same height.
Edited by DaZur, 18 June 2013 - 12:24 PM.
#12
Posted 18 June 2013 - 01:02 PM
one scale for the centurion, trebuchet, quickdraw.
and another scale for the rest of the mechs.
because if you think about it. using the first, taller scale, the quickdraw being only 10 tons heavier than the cent, is about the right size. Though the centurion in the first place was never the right size.
Edited by Tennex, 20 June 2013 - 08:59 AM.
#13
Posted 18 June 2013 - 01:08 PM
#14
Posted 18 June 2013 - 01:13 PM
BladeSplint, on 18 June 2013 - 01:08 PM, said:
I'd be okay with it if the catapult was smaller in this game.
PGI need to realize that they are recreating a world. That we have known for 20 years. they are not creating something from scratch.
We have preconceived notions for how tall a mech should be built by this 20 year old universe.
So they can't be messing around with sizing like this. especially not if its in a seemingly random way.
Khavi Vetali, on 18 June 2013 - 12:02 PM, said:
its not skinny at all. and it destroys the skinnier = taller argument people have been making for the centurion.
theres no science to it in MWO mechs are randomly sized.
Edited by Tennex, 18 June 2013 - 01:16 PM.
#16
Posted 18 June 2013 - 01:15 PM
There is also the point that the in game POV cockpit is not in the correct place on the mech. There was a recent post on MWO Reddit about this. The Huncback's in particular was not even close. Maybe the QD's is higher for some reason.
All that said, I mostly agree with you guys, except for how big of a deal it is I guess.
#17
Posted 18 June 2013 - 01:25 PM
Edited by Tennex, 18 June 2013 - 01:40 PM.
#18
Posted 18 June 2013 - 01:37 PM
Because it is not "fat"
All the QQing about the height of this thing and its tonnage yet no one compares width, (girth) or profile width.
A pound of string in wadded into a ball looks way different than a pound of string stretched out.
#19
Posted 18 June 2013 - 01:39 PM
Tenpin, on 18 June 2013 - 01:37 PM, said:
Because it is not "fat"
All the QQing about the height of this thing and its tonnage yet no one compares width, (girth) or profile width.
A pound of string in wadded into a ball looks way different than a pound of string stretched out.
those arguments might have worked for the trebbie and the cent.
but its not going to fly for the bulky quickdraw.
sorry.
#20
Posted 18 June 2013 - 01:50 PM
Oh, not by Harmony Gold... by the creators of this guy:
7 user(s) are reading this topic
0 members, 7 guests, 0 anonymous users