Stand up.
Turn your torso to the left while keeping your legs stationary.
Now turn using your legs. Do NOT actively turn your torso to compensate, because you know that`s cheating.
Now, does your upper body follow the movement or not?
Now, please explain again to me why it should be any different on a battlemech.
It would be confusing to new players used to walking on 2 legs, and an exploitable crutch for bad players that can`t twist their torso faster than their legs (exploitable because the Church of Skill would use te to assist their sniping while not having to move the mouse, for which there is no technical reason other than "I can`t move my mouse arm faster than a slug". Nothing more, nothing less.
Seriously, in every FPS game ever, when you move your legs, your aim moves with it... why make this one "the FPS for Deer Hunter players" by not even having that modicum of skill involved but making it "point that way, move as much as you want, only touch mouse to aim"? One of teh staples of any FPS ever is learning to strafe.... so why not just remove that necessitty, since we`ve already removed 90% of anything that could be called skill already for the CoD kiddiez? Why not make it easy for people with even less skill?
Turns it into Nintendo Duck hunter at best, Moorhuhn at worst. Maybe we should add ammo powerups that you can shoot, or scrolling points when you actually hit something, too? Or just make all mechs stationary turrets with shootable upgrades randomly spawning on the map in teh LOS of all players? Whoever shoots first first gets the BFG or the Holy Hand Grenade....
Seriously, play any FPS game EVER, all the way back to Wolfenstein 3d, THE original FPS, and watch what the crosshair does when you move your legs any way other than forwards and backwards.
It`s just my opinion, but in my opinion this is
the single dumbest idea in the history of FPS games bar none.
Edited by Zerberus, 19 June 2013 - 07:34 AM.