Gaan Cathal, on 19 June 2013 - 03:12 PM, said:
A modern self-stablising MBT would rip an Atlas apart in seconds. 31st century battletech equipment is stone age compared with WW2 military technology (in spaaaaaaaaaaaace!), never mind modern gear.
Well, it's useful to differentiate between quantitative and qualitative differences. I have no idea how an ER PCC compares to a 120 mm smoothbore cannon, but I'm assuming the ER PPC is better, just for the sake of my own sanity. I also like to pretend that the 270 meter max range on an AC20 shell is just for the sake of this game, as I can't imagine any cannon firing a projectile with such a low range, unless the projectile is an unfolded umbrella.
I would like battlemechs to share a lot of qualitative similarities with modern technology, if not quantitative similarities. In other words, I don't expect their cannons to reload with the same speed as the automatically reloading cannons found on some modern tanks. But I do expect them to have that ability.
But then again, I'm an ignoramus who never played the TT. I'm sure there's some paragraph on lostech explaining how windshield wipers disappeared in some nuclear war and are now restricted to the Clans
Gaan Cathal, on 19 June 2013 - 03:12 PM, said:
This isn't just a 'realism checkbox' deal either. If this checkbox comes in that turns my Raven's rocky road into an icerink then I don't have an option. I have to check it, even though it'll ruin the skill. Why? Because if the other guy has the "make it ten times easier" box ticked and I don't, I loose. This sort of thing would have a massive knock on consequence.
I agree, that's definitely a valid argument.
Gaan Cathal, on 19 June 2013 - 03:12 PM, said:
As for the buildings? Bring on collisions. I want collisions back in (just not derpy knockdowns). Why? It'll raise the skill floor. Piloting skill and aiming skill aren't mutually exclusive, and they're neither of them mutually exclusive with tactical skill either. You don't need to icerink the movement for lazymode aiming (which it would be) in order to add tactical depth. It'll remove tactical depth in all likelyhood because any ***** will be able to blow off a Spider's leg no matter if it's jinking at full speed because they won't need to account for their own motion. It's easy enough as it is.
The balance between assault and light mechs is another valid argument. Although as I've said in another thread, I don't like how fragile mechs are right now anyway. And I'm not sure how it would pan out, exactly, because it works both ways. Are you able to consistently concentrate fire on a single spot when your Spider 5V is firing its ER Large laser from 800 meters, while zig-zagging and jumping from hill to hill? I'm not. And so you see a lot of light mech snipers slow down or even stop to use their weapons (granted, none of the good ones)
Gaan Cathal, on 19 June 2013 - 03:12 PM, said:
Try Conquest mode. It helps. It's not a revolution, but it helps. (caveat: in my Elo bracket at least, whatever that is)
Aye, I do play more Conquest mode. It's not quite as monotonous as Assault. But my biggest hope for my long term interest in this game is the assymmetrical game modes, especially if they have multiple stages (e.g. fight your way to enemy base, then return to your own base with lostech waffle iron). It's one of my most favourite aspects of good FPS multiplayer games, like Counter Strike.