The Problem is there are certain chasis and weapons that are better then the rest. You end up playing things that there are no good counters for. Like a lot of you, I am tired of running into PPC boats. To counter I would have to build the same way. I don't want to play the same way hence the fun level goes down. Makes me want to leave possibly fun game behind and go do seomthing else.
Why should I have to use the same thing as everyone else to try and win this game?
The Solution is less customization choices.
Now nobody is going to want to play the stock mech, but I do think all stock mechs should have a place in the game.
Right now they do not.
Each varient has its own fun play style but the problem nobody gets to experience it because of the few best loadouts for each mech.
I think all modifications should be standardised into refit choices.
I think every varient of a chassis should have at least 4 different refits possibly more.
All the refits should be designed around a realistic role for the varient. These refits are preset by the developers.
Start with two different field refits(Minor peformance tweak). One could lose a weapon and add armor. The other could be add some heat sinks. Or different main weapon something that makes it worth trying but not enough to completely throw off balence.
The other two refits should be factory(Major Role change or just overall upgrade). Use the lvl 2 tech(Double HS, Endo, ER, Streak, ECM) but limit it too the two possibly loadouots. They should still keep the flavor of the original varient. Or be geared towards a specfic role. These refits will cost the most to do.
Engine upgrades beyond the occasional XL will be mostly gone. The chasis determines the speed.
Maybe each faction could have their own refit of each varient that only a member of that faction can have access.
Why make these changes?
This will give every varient and chassis a reason to exist.
It will improve the gameplay.
It will encorage trying different chasis.
It will keep the game fun.
The Awesome should be THE ppc boat.
The Commando should be useful and able to harrass heavies.
The Spider should be the fastest and most manuverable mech.
The Dragon and Quickdraw should be THE fast heavies.
All lights should not have to move at 150 kph to be effective.
Heavy and Medium LRM mechs will be useful.
The Develepor will have more methods of balancing game play then just tweaking weapons.
Edited by WarRats, 20 June 2013 - 05:43 AM.