Akulakhan, on 19 June 2013 - 12:04 PM, said:
The patches since this announcement have been a tad underwhelming, with no great progress made.
This is the last June patch and all we got is an essentially DOA mech and another ridiculous thing to decorate our cockpits with.
So, six patches. Six patches to add the basics of CW new maps, new mechs, weapon balance changes, 12v12, 3PV(ohgod) and the list continues. If they're anywhere near serious about launching in late September, all of the remaining patches have to be twice the size of this one, with actual, meaningful additions to the game. So my question is, can PGI pull it off? How do you think this game will look come Sept. 21st?
In my own opinion, if any patch is as small or underwhelming as this one for here on in, we have a lot of broken hearts incoming. And fast.
Exactly what I'm saying. We've got so little time left and this game is supposed to be a polished product. I've always advocated PGI PGI PGI PGI rooted for them to create an amazing game. But as it stands. I've got a substantial investment I'm considering if this game does not turn out like I had anticipated.
If things trickle in at the current rate, no. I just don't think enough time is left. July and August need to be HUGE months otherwise...I just don't know.

















