A Max Of Six Patches Left, Can Pgi Do It?
#121
Posted 20 June 2013 - 02:48 PM
#122
Posted 20 June 2013 - 02:55 PM
#123
Posted 20 June 2013 - 04:26 PM
Ngamok, on 20 June 2013 - 12:09 PM, said:
Oh, did you miss the bugs with the Call of Duty games which are lobby games I posted or did you just want to vent about something?
Edit: Infinity Ward took up to two months to fix the Stealth Bomber one, forgot how long it took them to fix the Javelin Launcher one. The buggy terrain one in CoD4 is still there to the best of my knowledge.
Sorry to get in the middle of this.MWO has had some bugs that are from the closed beta. One that just got fix mini maps anyone lol. Oh and that is not fix right. If you will note, sometimes the map sq are to large.Though better then having no mini map.
Other issues. Months on end issue with the hud, FPS still low, missile still not fixed, knockdowns, months to fix hit detection. This is just a small list.
To the main OP.
We will go to launch in sept. but it going to be a shadow game with the F2P excuse. Which seem at least for MWO worst, much worst then any other F2p. The only reason this game is still alive is because of the love the MW that we are over looking alot just to capture the remembrance of the OLD great MW game. Hoping beyond hope that some miracle will save the game we loved in our youth. Hence the 5 mil upfront that was ponied up. All I have to say is Suckers{My dad included}
Edited by papacool, 20 June 2013 - 04:31 PM.
#124
Posted 20 June 2013 - 04:31 PM
That being said, I don't see game balance being improved all that much in the next ~3 months. There is a lot of work to be done IMO and a fair amount of it can only be achieved through new game mechanics. The problem with adding new mechanics is it takes time to go from a concept to a complete system, and the way they have balanced this game in the past makes me think they are going to keep on digging their hole deeper.
#125
Posted 20 June 2013 - 04:44 PM
Akulakhan, on 19 June 2013 - 12:04 PM, said:
In my own opinion, if any patch is as small or underwhelming as this one for here on in, we have a lot of broken hearts incoming. And fast.
I doubt PGI can pull off anything close to what should be included for an official launch. I think the game will look pretty much the same as it does today but with far fewer players. Overall balance will probably end up improving slightly if the short range weapons like SRMs get some much needed improvements.
I officially gave up on MWO when I put some money into Star Citizen this afternoon. I will still occasionally play MWO but I have no reason to spend any more money on this game. I expect delays on the addition of any new MWO content and suspect there will be too few players remaining to make CW work properly.
#126
Posted 20 June 2013 - 04:45 PM
#127
Posted 20 June 2013 - 08:13 PM
A year. And we have 9 new mechs, 5 new maps, 1 new game mode and....i guess camo counts.
No one is excited for UI 2.0. CW or bust at this point.
Also way to time a major launch right as summer fuggin' ENDS and everyone goes back to school...
Edited by Sug, 20 June 2013 - 08:20 PM.
#128
Posted 20 June 2013 - 08:13 PM
Edited by Tekadept, 20 June 2013 - 08:15 PM.
#129
Posted 20 June 2013 - 08:53 PM
The last 6 added nothing of substance.
To paraphrase a poster above - Go CW, Or Go Home.
#130
Posted 21 June 2013 - 02:08 AM
But if any, try it as unbiased as possible.
#131
Posted 21 June 2013 - 05:05 AM
#132
Posted 21 June 2013 - 05:10 AM
Training Instructor, on 20 June 2013 - 02:55 PM, said:
The matchmaking system probably works fine. It just doesn't have a large enough pool of players to pick from.
Livewyr, on 21 June 2013 - 05:05 AM, said:
Can you do that again? That was extremely interesting. Do they put out new heat maps?
#133
Posted 21 June 2013 - 05:15 AM
tenderloving, on 21 June 2013 - 05:10 AM, said:
Can you do that again? That was extremely interesting. Do they put out new heat maps?
https://static.mwome...m/img/heatmaps/
#134
#135
Posted 21 June 2013 - 06:04 AM
tenderloving, on 21 June 2013 - 05:57 AM, said:
I meant for you to do the work, and then I look at the stuff you put together without doing any of the work myself.
LOL, my kinda guy.
Basically, if you switch through the weeks on kills or deaths, you see a steady decline in the amount in each map.
At this point (week 24 - highest available)... its way more spotted than week 10 (first available) - indicating less kills... indicating less players.
#136
Posted 21 June 2013 - 06:23 AM
Epic. Communication. Failure.
At every single turn (other then Karl) we have been given fluff, non-answers, snark, and outright fabrications. This forum is littered with awesome suggestions that are routinely ignored - some with math, common sense, and video to back them up. Things happen, and this is one complex game to code up. When the bugs got overwhelming and the lack of progress or even basic acknowledgement of the issues went unaddressed righteous indignation reached a fever pitch, they nuked the forums to quell the rebellion. Of all the crap moves, that has to be the worst. There was an opportunity to come clean and heal the rift, but that was squandered by listening to some white tower PHD and pushing the community further away.
Honestly, people will forgive mistakes and will put up a lot if they still think that the other party is at least dealing honestly. The difference between buggy launch making hate and the same buggy launch being tolerated is bottom line the faith and trust the developer earns with the community. That tank is on empty for a variety of reasons.
#137
Posted 21 June 2013 - 06:40 AM
They have stomped out some fundamental bugs that have dogged us since closed beta, like the UI corruption issues. That issue alone probably accounts for a month of the delays we have had.
I believe they already have many clan mechs completed and are going to release them in a group, since it makes little sense to have 1 clan mech out, then 2.... etc.
I believe they are hard at work on defining what is community warfare, and I hope they are going to settle on private lobbies for the merc outfits, plus the same type of inner sphere map we had with MPBT3025. My memories of that game do suffer from rose tinted glasses but it was still a good system.
I believe UI 2.0 will bring big improvements to the game experience and is going to herald the arrival of CW or at least provide the 'stubs' for it to attach to shortly after. These two are likely being designed together since the CW aspects are heavily dependent on a nice UI front end to present all the details to the players.
I believe they are tripping over themselves badly with weapon and equipment design and are trying to square the circle. In the past the big worry of mine were swiss army shotgun items like ECM that took what 6 or 7 months to have those promised balancing fellow traveler items (PPC EMP, BAP buff, seismic, UAV) implemented? I really hope that doesn't happen again. The current biggest threat to the game is convergence of damage since it interacts with the artwork of mechs and weapon balance in really ugly ways that are only going to get more extreme with clan technology. Their proposal to penalize simultaneously firing copies of the same weapon is not going to end well since clanners can get around it with an ultra AC20, an ultra AC10, a pair of ERPPCs or some other variety of weapons that will have the same impact in terms of pinpoint coring of mechs, but will have them chasing their tails trying to develop a heat penalties matrix involving the thousands of weapon combinations available.
I think they will launch UI2.0 and community warfare by 21 September.
I do not think they will get UI2.0 + Community warfare + Clans + fundamental weapon balance sorted out by September 21 though.
#138
Posted 21 June 2013 - 07:56 AM
Jasen, on 21 June 2013 - 06:04 AM, said:
LOL, my kinda guy.
Basically, if you switch through the weeks on kills or deaths, you see a steady decline in the amount in each map.
At this point (week 24 - highest available)... its way more spotted than week 10 (first available) - indicating less kills... indicating less players.
I liked this post, despite not actually liking the fact. Dwindling player population might be something that doesn't surprise me, but that doesn't make it a good thing to hear.
I don't want to wait another 12 years for the next MW title.
#139
Posted 21 June 2013 - 08:01 AM
MustrumRidcully, on 21 June 2013 - 07:56 AM, said:
I liked this post, despite not actually liking the fact. Dwindling player population might be something that doesn't surprise me, but that doesn't make it a good thing to hear.
I don't want to wait another 12 years for the next MW title.
I'm 100% with you. I don't want it to die.. I was just stating the "angle" that was being implied... and unfortunately the heat maps actually do show that... and no one has a logical argument for the reasoning of that other than dropping numbers.
#140
Posted 21 June 2013 - 08:02 AM
MustrumRidcully, on 21 June 2013 - 07:56 AM, said:
I liked this post, despite not actually liking the fact. Dwindling player population might be something that doesn't surprise me, but that doesn't make it a good thing to hear.
I don't want to wait another 12 years for the next MW title.
I think we are seeing two simultaneous things. One is the decline in the active playerbase since the game has been pretty stagnant since December when conquest came out. We've had new mechs and new maps but otherwise pretty static in terms of content.
http://www.xfire.com/games/mwo
The player counts from Xfire show the games active playerbase has been in a very strong downtrend since the end of May. This will hopefully turn around but back in December the game was averaging 120-140 hours per day (among the install base of xfire), now it's down to 46, so ugh.
On the other side though I think the kill heatmap is concentrating more than it is shrinking over the last 14 weeks. In the last 14 weeks we have seen the meta heavily shift away from close in ECM brawling to long range pinpoint damage, so the kill heatmap has retreated into a few distinct lines of fire and strategic points rather than the good mixture of deaths all over the place we had before. Go to forest colony and check out the kill heatmap of the water over the last 14 weeks.... noone is mixing it up out there now it seems.
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