A Max Of Six Patches Left, Can Pgi Do It?
#81
Posted 20 June 2013 - 05:46 AM
#83
Posted 20 June 2013 - 08:11 AM
Deathlike, on 19 June 2013 - 03:49 PM, said:
Do you remember the times where people had issues connecting to the match and had a black screen (this was during same era of time that had the kaleidoscope effect)?
I bet that is related. I swear they are trying to do some sort of slick graphic effect, that if the netcode doesn't react in time, the game hangs, needlessly.
Plus, it explains how some people drop into the match like 5-10 seconds WAY after everyone has actually gotten to move their mechs.
I don't mind the few rounds I start 10-15s late (mainly due to Steam deciding it wants to update 6 games because HEY YOU HAVEN'T PLAYED A STEAM GAME IN MONTHS PAY ATTENTION TO ME!!! *hogs bandwith*
Do you know why? Just a few months back I would have just been d/ced, my mech would be locked, and my team would have been a man down.
#84
Posted 20 June 2013 - 08:13 AM
Also loading times are different for different machines, so. If you have a boss machine you will usually be the first guy in to a round if it's a new match being started - if you're on a boss comp and join and you're the last guy, well, you were the last guy.
#85
Posted 20 June 2013 - 09:22 AM
#86
Posted 20 June 2013 - 09:35 AM
It might be Closed Beta to OPen Beta all over again...
"Is the game ready?" PGI asks...
The community replies. "Nope."
But we'll see. Maybe they have hidden a lot more features from us then I believe, and they are well developed. Maybe they also solve the bigger balance issues till then.
But I won't bet on it. I'd rather make a win-win situation -bet on failure. Either I win because I was right, or I win because the game is amazing.
#87
Posted 20 June 2013 - 10:31 AM
#88
Posted 20 June 2013 - 10:32 AM
They shoulda stuck to fishing games.
#89
Posted 20 June 2013 - 10:38 AM
I do agree that the game is developing slowly. Take Never winter for example. They went from open beta to release in about 6 weeks. While I am sure that game is not perfect, at least they are honest. But then again I'm in the crowd that considers MWO released now. I mean damn we have been in open beta here for a year by the time "release" comes around.
#90
Posted 20 June 2013 - 10:59 AM
Livewyr, on 19 June 2013 - 03:35 PM, said:
Incredibly slow development of what we have here.. due to simultaneous development of clans?
(not giving them an excuse.. but food for thought)
I think in general PGI's reach exceeds their grasp. What they are attempting to do with this game is very ambitious, and even more so for a small developer. Throw in the fact they are using an engine they did not develop, and are getting almost no support from those that produced said engine, and I think what we have seen for the pace of development is pretty reasonable.
Roknari, on 20 June 2013 - 10:38 AM, said:
I do agree that the game is developing slowly. Take Never winter for example. They went from open beta to release in about 6 weeks. While I am sure that game is not perfect, at least they are honest. But then again I'm in the crowd that considers MWO released now. I mean damn we have been in open beta here for a year by the time "release" comes around.
I think you are going to see this type of development cycle much more often for FTP multiplayer games in the future. It helps them to not have to release a game prematurely because they need to start making money right away in order to finish it. As much as the endless beta can be annoying, it's far less problematic than the kind of borked launch that AoC had due to a push for early release by the developer.
Jasen, on 20 June 2013 - 10:32 AM, said:
They shoulda stuck to fishing games.
You really haven't played a whole lot of online games have you. PGI isn't even cracking my top 10 for screwed up game development. Of course I give out the top 5 slots to any developer working with EA.
#91
Posted 20 June 2013 - 11:05 AM
Vodrin Thales, on 20 June 2013 - 10:59 AM, said:
Except they already made 5 millions with the founder program, which makes this game looks even more like a scam.
Yes I know IGP took all their money and invest in MWT, but if that 5 millions were actually spent on this game, things would be much more different by now.
#92
Posted 20 June 2013 - 11:12 AM
Warrax the Chaos Warrior, on 19 June 2013 - 12:29 PM, said:
I came into this thing w/ very low expectations, and I still became disappointed, sadly.
Akulakhan, on 19 June 2013 - 12:48 PM, said:
PGI does deserve props for making the game look less like a high school C++ project and more like a video game in the last couple months.
No they don't, really. I'm not sure if you've noticed, but making a video game pretty seems to be about the easiest thing to do in the industry, since 95% of vid games are pretty pieces of garbage. I would've prefered it if PGI had made their game play like it wasn't a high school C++ project, instead of putting more lipstick on this pig.
@OP: I have absolutely lost all faith in PGI to deliver the mechwarrior game we all deserve. In fact, I think what we have here is pretty much all we're getting. The poster above said something about UI2.0 and phase1 of CW being 'launch,' and I agree with that. Maybe one more map before 'launch,' clan tags, UI2.0, and thats a wrap, folks.
#93
Posted 20 June 2013 - 11:12 AM
#94
Posted 20 June 2013 - 11:17 AM
#95
Posted 20 June 2013 - 11:22 AM
hammerreborn, on 20 June 2013 - 08:11 AM, said:
I don't mind the few rounds I start 10-15s late (mainly due to Steam deciding it wants to update 6 games because HEY YOU HAVEN'T PLAYED A STEAM GAME IN MONTHS PAY ATTENTION TO ME!!! *hogs bandwith*
Do you know why? Just a few months back I would have just been d/ced, my mech would be locked, and my team would have been a man down.
Soy, on 20 June 2013 - 08:13 AM, said:
Also loading times are different for different machines, so. If you have a boss machine you will usually be the first guy in to a round if it's a new match being started - if you're on a boss comp and join and you're the last guy, well, you were the last guy.
There is nothing wrong with either result... but the initial implementation was borked... which was the problem.
#96
Posted 20 June 2013 - 11:22 AM
Tripping is gone, planned for after launch (just like all the other cool stuff), 3PV comes in because apparently the ideal target demographic (diehard BT and MW fans) aren't making them enough money, cool shots also comes in just to completely ..I.. all the founders...
Looking at their past mistakes and how they have dealt with most of their problems. I can say that with confidence,
that they hope to get a huge flood of new players on launch with a few marketing techniques and other trash, hopefully enough to drown out the voice of all the beta testers/founders who are holding them to their promises. Just like what they did in CB.
#97
Posted 20 June 2013 - 11:23 AM
Nicholas Carlyle, on 19 June 2013 - 04:51 PM, said:
When Rebas is saying stuff like this, you know you are in trouble.
This^
Rebas is a level headed fellow who is very reasonable, if he feels this way, were probably in for some serious disappointment. Personally I think they will launch in September with whatever they have available and pull the "F2P" defense, say stuff like things are always a work in progress when your a F2P. I expect we won't get CW until March next year and won't see clans until mid 2015.
Edited by Xie Belvoule, 20 June 2013 - 11:24 AM.
#98
Posted 20 June 2013 - 11:34 AM
Xie Belvoule, on 20 June 2013 - 11:23 AM, said:
This^
Rebas is a level headed fellow who is very reasonable, if he feels this way, were probably in for some serious disappointment. Personally I think they will launch in September with whatever they have available and pull the "F2P" defense, say stuff like things are always a work in progress when your a F2P. I expect we won't get CW until March next year and won't see clans until mid 2015.
They can just repost the excuse they used for rushing into Open Beta. Do a quick find an replace of Open Beta with Launch and be done with it. The sad part is the same folks who argued they were right then will still think they are doing it right. Well if any of them are still here.
#99
Posted 20 June 2013 - 11:36 AM
Vodrin Thales, on 20 June 2013 - 10:59 AM, said:
Well, I've been online gaming since the days of 14.4kbps modems and DOS... I've played TONS of games.
You could work on your reading comprehension as I said "today", not "ever".
Also, EA is a publisher and pulls the strings for the developers they buy out. Here's the thing tho... you can hate EA's pricing scheme, lack of long term support, and cannibalizing great studios... however... I've never seen EA miss a deadline by almost a year - and their games are generally pretty decent. They just get a bad rep for the BUSINESS side of a publisher.
Feel free to argue with FACTS, making claims about my gaming cred isn't very flattering...
Edited by Jasen, 20 June 2013 - 11:39 AM.
#100
Posted 20 June 2013 - 11:40 AM
SWG - down for several days and even then after that was fixed, there were still problems with professions (Bounty Hunter was still horribly broken with the LLC tree and the Investigation tree).
WoW - Who remembers the looting at launch that pretty much made you hunched over forever. Or if you were on my server at launch, Archimonde being down for 4 days. Or Molten Core lagging some days and you would disconnect after 20 minutes of running in place. Heck, how many times have talent trees changed over the years?
GW2 - Had exploitable Dynamic Quests and vendors who sold stuff for way less than intended and even had one person streaming how to exploit the Chili Poppers for easy money. And even though the Devs said there is no permanent invis in the game, there is. Or how you could exploit over walls to jump into towers in WvWvW.
The Secret World - Had quests that would hang and bug out every day.
SWTOR - Ilum, need I say more?
RIFT - Had unkillable Mage PPC Stalkers.
Your like, but Ngamok, that is MMOs.
CoD: MW2 - Had Javelins you could fire without getting a lock. You could run around and be your own predator missile. Or the chain firing Stealth Bombers.
CoD4: MW - Had trees and rocks you could glitch in and you could see through them, but the enemy couldn't.
Just saying. Anyone who expects games to be bug free or every feature in the game should be constantly disappointed in life.
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