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Is The Match Maker Having Issues?


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#1 Angel of Annihilation

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Posted 18 June 2013 - 04:54 PM

Ok after two very painful nights I have to question if the MM is having major issues.

From what I understand of the MM PGI is suppose to have some sort of skill based tiering to insure that your always playing against equally skilled players. However I am rolling with around an 80%90% loss rate over about 6 hours of gameplay. I mean the matches aren't even close with my teams only managing on average to take out 1 or 2 of the enemy mechs. Honestly it feels like I am teamed up with the lowest tier of players yet somehow our teams are getting matched against the top tier it is that bad.

If they really are using a skill based MM in this game, these sort of sweeping defeats should be almost non-existant, especially across 30-40 matches. Something is definately wrong.

#2 Prophetic

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Posted 18 June 2013 - 04:57 PM

If you are above a 50% win rate be prepared for some continual losses. We are all supposed to gravitate toward the center and then it will get fun again...

#3 Funkadelic Mayhem

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Posted 18 June 2013 - 05:01 PM

View PostProphetic, on 18 June 2013 - 04:57 PM, said:

We are all supposed to gravitate toward the center and then it will get fun again...

it does not and I and 100% of my friends don't!

#4 Prophetic

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Posted 18 June 2013 - 05:03 PM

View PostFunkadelic Mayhem, on 18 June 2013 - 05:01 PM, said:

it does not and I and 100% of my friends don't!

Why so serious? Because I wasn't.

#5 Angel of Annihilation

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Posted 18 June 2013 - 05:08 PM

View PostProphetic, on 18 June 2013 - 04:57 PM, said:

If you are above a 50% win rate be prepared for some continual losses. We are all supposed to gravitate toward the center and then it will get fun again...


That is the problem, I am at 44% win rate and dropping fast. I think my win rate was like 47% two night ago. Honestly I don't think I have had more than 5 wins in the last 6 hours I have played. That is something like 35 losses, 5 Wins. If I was actually winning 50% of the time, I wouldn't have made this post hehe.

Honestly it is just gotten painful and frustrating especially because like I mentioned, the matches aren't even close. 90% of the losses are sweeps by the other team with us barely able to take down one or two enemy mechs. I am even averaging 300-400 damage a game and usually on top the team list as well which makes it even more painful.

#6 Dude42

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Posted 18 June 2013 - 05:16 PM

Sometimes you just gotta buckle down and carry some nubs.
Posted Image
Overcome the matchmaker's attempt to bring you down.

Edited by Dude42, 18 June 2013 - 05:19 PM.


#7 Angel of Annihilation

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Posted 18 June 2013 - 05:22 PM

View PostDude42, on 18 June 2013 - 05:16 PM, said:

Sometimes you just gotta buckle down and carry some nubs.
Posted Image
Overcome the matchmaker's attempt to bring you down.


You can only do so much. Kinda hard to win a match when your the only one with a kill and everyone aside from you on the team isn't even breaking 200 damage.

Honestly, it isn't always like that but that is usually because my team has left me hanging and I get focus fired by 6 enemy mechs before I can even move.

#8 Vanderwild

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Posted 18 June 2013 - 05:36 PM

I feel for you. I have noticed that I win in groups and lose in groups. I have lost 9 games in a row. I have won 9 out of 10 games at another time. I'm at almost exactly 50% kill ratio and 50% win ratio. It's not more fun. I would rather win one lose one. It is stressfull to lose a bunch in a row when you can tell that no matter how well you play you never stood a chance.

At least knowing that it's the matching helps. I don't like having ratios that don't reflect my true ability so I need to stop looking at them. I will try to play my best and not worry so much about the end result.

Good luck to you too.

#9 Aaren Kai

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Posted 18 June 2013 - 05:54 PM

I hate to say it... But this game is losing all its 'fun'. Call it match making or whatever, but playing a game and losing a night to all losses just makes me NOT want to play. Once the new games are out I won't be hanging out in forever beta.

#10 I am

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Posted 18 June 2013 - 06:00 PM

Based on my careful reading of the OP and thread, I'd say your problem is: L2Play, and bad@mechs, oh and the games so unpopular no MM in the world could save it due to a low population count.

Also... now you 4 man pub farmers know how all the other players that have already left felt, when you used to have them to beat. Now that you've scared away the majority of the under hive, it is you who find yourself on the low end of the skill pole. It's ironic, and sweet justice, all at once.

Edited by I am, 18 June 2013 - 06:04 PM.


#11 Prophetic

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Posted 18 June 2013 - 06:12 PM

View PostI am, on 18 June 2013 - 06:00 PM, said:

Also... now you 4 man pub farmers know how all the other players that have already left felt, when you used to have them to beat. Now that you've scared away the majority of the under hive, it is you who find yourself on the low end of the skill pole. It's ironic, and sweet justice, all at once.


Sorry to tell u but most of my guys are above 70% even with the MM fail. We still get lots of randoms for our pugs while we often face several groups or two groups of four. The main problem is we stay in the same OP mechs all the time because that is what we face. You face us and experiment in some new build and you get rolled. Any of my members try to level mechs and try stuff out, they get rolled. That is what ELO has done. Makes the game more like work then a stress relief.

If you think about, if it wasn't for 4 mans, who would you learn from?

#12 Ranek Blackstone

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Posted 18 June 2013 - 06:29 PM

Some teams stay together and dominate, and some scrubs just run into the kill box and die en mass.

Once we get some voice comms we might see better matches once we can chat with the pubbies.

#13 I am

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Posted 18 June 2013 - 06:39 PM

View PostProphetic, on 18 June 2013 - 06:12 PM, said:


Sorry to tell u but most of my guys are above 70% even with the MM fail. We still get lots of randoms for our pugs while we often face several groups or two groups of four. The main problem is we stay in the same OP mechs all the time because that is what we face. You face us and experiment in some new build and you get rolled. Any of my members try to level mechs and try stuff out, they get rolled. That is what ELO has done. Makes the game more like work then a stress relief.

If you think about, if it wasn't for 4 mans, who would you learn from?


If I framed this, the caption would read.. either "MWO community: The other reason MWO is failing." or "PGI's target audience. LMFAO." Not sure which is better. You might do that bc of ELO Mr. Cant-stand-to-lose, but I like to run my failboat dragons with flame throwers and pulse lasers. I play for fun. There's way more people on this planet that would approach playing MWO like me, than you. But YOU scared them away, so enjoying playing other 4 mans populated with the 'you's' of MWO. Oh that's not fun for you? :P

#14 Prophetic

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Posted 18 June 2013 - 06:50 PM

View PostI am, on 18 June 2013 - 06:39 PM, said:


If I framed this, the caption would read.. either "MWO community: The other reason MWO is failing." or "PGI's target audience. LMFAO." Not sure which is better. You might do that bc of ELO Mr. Cant-stand-to-lose, but I like to run my failboat dragons with flame throwers and pulse lasers. I play for fun. There's way more people on this planet that would approach playing MWO like me, than you. But YOU scared them away, so enjoying playing other 4 mans populated with the 'you's' of MWO. Oh that's not fun for you? :P


I'm glad your having fun. I am sorry I scared people away. Apparently running a unit with very good friends that have enjoyed working together has not helped the community. Units like mine should leave to better the MWO experience I guess.

Some people win some people lose. I'm sorry my winning hurts your ego but then again Life isn't fair, now is it?

#15 operator0

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Posted 18 June 2013 - 06:58 PM

View PostI am, on 18 June 2013 - 06:39 PM, said:


but I like to run my failboat dragons with flame throwers and pulse lasers. I play for fun.


You like to lose?

Quote

There's way more people on this planet that would approach playing MWO like me, than you.


Wait. There's more people in the face of this Earth that think losing is more fun than winning?

Quote

But YOU scared them away, so enjoying playing other 4 mans populated with the 'you's' of MWO. Oh that's not fun for you? :P


I thought you didn't care if you win or lose? Do the others care?


Here's what I really think. You have some kind of latent inferiority complex that you refuse to deal with. So, you quit the game because it nearly made you take a long look at yourself and your "baggage". Instead, you come on here, after you quit the game, and try to tear other people down. Not just any other people, but the people who attempt to win. Those kinds of actions satiates your id. You are denigrate and a loser whom society will shun until you figure out what you need to do to be more successful. Or, you'll just start in on the meth and be dead or in jail in five years.

Seriously, in five years I want you to remember this post.


View PostProphetic, on 18 June 2013 - 06:12 PM, said:


Sorry to tell u but most of my guys are above 70% even with the MM fail. We still get lots of randoms for our pugs while we often face several groups or two groups of four. The main problem is we stay in the same OP mechs all the time because that is what we face. You face us and experiment in some new build and you get rolled. Any of my members try to level mechs and try stuff out, they get rolled. That is what ELO has done. Makes the game more like work then a stress relief.

If you think about, if it wasn't for 4 mans, who would you learn from?


I agree. The matchmaker and/or the meta is in such a bad state right now that it becomes almost impossible to regularly win unless you bring your best mech. I tried to level up a Treb last nite and it was a colossal failure. Is this what PGI intended? I sure hope not, because I really think this game can be good.

#16 I am

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Posted 18 June 2013 - 07:10 PM

I still play, and don't base my enjoyment solely on winning. And yes, a lot of people do like to win, but suck at MWO. So they left. Way it was setup, they would win one in 13 matches. Saw posts saying, ya that is fair they are bad. They will learn. But you had all BT vets, teamed in a 4 man or worse, played in CB, had exp., had all the best stuff, and knew how to min/max. You were facing that against a guy figuring out that he has 2 crosshairs. You called it fair (not you you, your 'ilk'), but it was not really fair at all. The CB 4 man vet side was experiencing 70-80% wins, the other side was seeing a lot of turn over. People get a taste of that, and leave. Turned out given that type of exp., very few stuck for too long.

I know it sounds harsh but yes, you should leave. Take your min/max, if I am not winning it's fail mentality, and go play something else. It would be in the best interest of MWO. But let's be serious. Isn't it way too late for that? Might as well just ride it till the wheels fall off at this point.

#17 Reported for Inappropriate Name

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Posted 19 June 2013 - 01:48 AM

View PostProphetic, on 18 June 2013 - 04:57 PM, said:

If you are above a 50% win rate be prepared for some continual losses. We are all supposed to gravitate toward the center and then it will get fun again...

yeah, war gaming style match maker that flat out punishes you for doing well by flooding your team with incapable players instead of providing a bigger challenge by putting like skilled players on both teams is reason #2 on my list for why I hardly play. The only difference between this and world of tanks is my time investment, and i hardly play wot because of telia.net anyway.

Edited by Battlecruiser, 19 June 2013 - 01:50 AM.


#18 aniviron

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Posted 19 June 2013 - 02:45 AM

I'm not surprised it's bad today. I only play super cheese on patchday (read: raven 3L or 4PPC assault) because on patchday all the premades come back to see if the game has gotten any better, and gods help anyone not in a four man group every other Tuesday. It's just something I have learned to live with.

#19 C E Dwyer

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Posted 19 June 2013 - 06:25 AM

View PostDude42, on 18 June 2013 - 05:16 PM, said:

Sometimes you just gotta buckle down and carry some nubs.
Posted Image
Overcome the matchmaker's attempt to bring you down.



Your team had a 65 tonne weight advantage, is what stands out the most, its actually not as bad as alot of games at the bottom of the ELO.

I had a game today, where one team faced of against another with a 140 tonne advantage, I joined this thread rather than start one of my own. Its getting so noticible, I'm considering recording the weights of each side, so I have a firm record of how crap the match maker really is.

Edited by Cathy, 19 June 2013 - 06:26 AM.


#20 C E Dwyer

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Posted 19 June 2013 - 06:29 AM

View Postaniviron, on 19 June 2013 - 02:45 AM, said:

I'm not surprised it's bad today. I only play super cheese on patchday (read: raven 3L or 4PPC assault) because on patchday all the premades come back to see if the game has gotten any better, and gods help anyone not in a four man group every other Tuesday. It's just something I have learned to live with.


lol hadn't noticed this, but on reflection your right





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