

One-Shotted In A Black Jack From The Front
#1
Posted 20 June 2013 - 03:20 PM
Nope, about 2 mins in, some 6xPPC stalker got lucky and hit my right torso with full convergence and I died.
Wow, I really want to spend more money on this game now.
QQ more, you'll say. As potential paying customers walk away, you'll wonder why match times take so long.
#2
Posted 20 June 2013 - 03:27 PM
Edited by Trauglodyte, 20 June 2013 - 03:28 PM.
#3
Posted 20 June 2013 - 03:29 PM
#4
Posted 20 June 2013 - 03:33 PM
#5
Posted 20 June 2013 - 03:36 PM
Also, it's known that Inner Sphere XL engines are vulnerable to destruction from the loss of a single Side Torso, and so Medium Mecghs with XL's should try to be moving at least 85kph whenever not in cover, if possible.
If you'd like to post suggestions about curbing this kind of event, then that'd be fine; There are many threads discussing convergence and Alphas. However,
Training Instructor, on 20 June 2013 - 03:20 PM, said:
Nope, about 2 mins in, some 6xPPC stalker got lucky and hit my right torso with full convergence and I died.
Wow, I really want to spend more money on this game now.
QQ more, you'll say. As potential paying customers walk away, you'll wonder why match times take so long.
this kind of field experience followed by a threat to walk away form the game doesn't really lend to the formation of solutions.
- How do you say should convergence and Alpha Striking be addressed?
#6
Posted 20 June 2013 - 03:39 PM
#7
Posted 20 June 2013 - 03:39 PM
Prosperity Park, on 20 June 2013 - 03:36 PM, said:
How do you say should convergence and Alpha Striking be addressed?
Don't get your hopes up about that heat scale fixing anything. If it doesn't touch my 732, it doesn't fix the problem.
This is how they should go about fixing the horrible things you're experiencing.
#8
Posted 20 June 2013 - 03:40 PM
Prosperity Park, on 20 June 2013 - 03:36 PM, said:
Also, it's known that Inner Sphere XL engines are vulnerable to destruction from the loss of a single Side Torso, and so Medium Mecghs with XL's should try to be moving at least 85kph whenever not in cover, if possible.
If you'd like to post suggestions about curbing this kind of event, then that'd be fine; There are many threads discussing convergence and Alphas. However,
this kind of field experience followed by a threat to walk away form the game doesn't really lend to the formation of solutions.
- How do you say should convergence and Alpha Striking be addressed?
My Blackjack moves at 116kph with speed tweak. What the f**k else am I supposed to do, especially on maps that don't provide absolute cover for every firing angle?
Oops, I made a mistake and showed a portion of my mech to the enemy, guess I deserved to die.
#9
Posted 20 June 2013 - 03:41 PM
You have an issue with it, stop fitting XL's
#10
Posted 20 June 2013 - 03:41 PM
Sybreed, on 20 June 2013 - 03:29 PM, said:
More like L2notoverreact. Most of the actually skilled players don't much like the hexa-ppc meta because it doesn't actually require any skill to manage. It's a matter of point-and-click. There's also an associated issue where you can run rings around someone in a high skilled fashion for a good minute taking them down, and lose a limb to a lucky hit that was no better aimed than any of the misses.
That said, people manage to play lights and those crumpled if a hexa-ppc catches them in a side torso or leg. They don't throw their arms up in the air and yell about leaving, irrespective of the fact that PGI have announced the details of an incoming patch intending to deal with the problem (whether it will or not is irrelevant, it is their intent that it will). The OP is technically right about the state of the game. He is also being childish and taking up valuable forum electrons that would be far better spent on bird pictures.
Rippthrough, on 20 June 2013 - 03:41 PM, said:
Unless it was a headshot at range, they were lying. The skill required to aim pinpoint damage weapons in this game is laughable, especially compared with the skill required to pull full damage out of a laser.
Edited by Gaan Cathal, 20 June 2013 - 03:43 PM.
#11
Posted 20 June 2013 - 03:42 PM
Prosperity Park, on 20 June 2013 - 03:36 PM, said:
If you'd like to post suggestions about curbing this kind of event, then that'd be fine; There are many threads discussing convergence and Alphas. However,
this kind of field experience followed by a threat to walk away form the game doesn't really lend to the formation of solutions.
- How do you say should convergence and Alpha Striking be addressed?
Bolded part does nothing to fix his problem, and is a huge issue with this game. It's a gank fest. I feel like an armored human instead of a 45 ton robot.
And how about HAVING ACTUAL CONVERGENCE TIME. Like you know, the kind that would make the Pinpoint skill actually do something?
Because PGI couldn't even figure out that they broke convergence, let alone take the time to fix, OR at least remove a useless skill.
#12
Posted 20 June 2013 - 03:54 PM
Nicholas Carlyle, on 20 June 2013 - 03:42 PM, said:
Bolded part does nothing to fix his problem, and is a huge issue with this game. It's a gank fest. I feel like an armored human instead of a 45 ton robot.
And how about HAVING ACTUAL CONVERGENCE TIME. Like you know, the kind that would make the Pinpoint skill actually do something?
Because PGI couldn't even figure out that they broke convergence, let alone take the time to fix, OR at least remove a useless skill.
Yes! This is one of the huge issues, a mech is over the hill for .5 seconds, and fires some 500 meter shot at perfect convergence. How does this encourage balanced gameplay at all?
#13
Posted 20 June 2013 - 03:57 PM
Prosperity Park, on 20 June 2013 - 03:36 PM, said:
- How do you say should convergence and Alpha Striking be addressed?
Not how PGi are intending, there have been multiple threads and valid suggestions from tweaks to the current system to actually overhauling and redesigning this entire system so it actually makes more sense, caters to both the convergence and heat debates. At present the heat penalty system could do nothing at all, take the OP's 6 PPC Stalker, max of 3 PPC at a time to avoid heat penalty, 0.5sec wait (probably will end up macro'd) then fire the other 3... what does he lose? Nothing just the need to hit the target again.
@OP I've had this multiple times, full run over 85kph, speed means nothing because convergence means they still all hit the one location on his snap shot. I've also have ac20 boats one shot me, this game does nothing for anything heavier then 35 tonnes but lighter then 65 tonnes. That's because you need either huge speed or the weight with ballistic/energy hardpoints for alpha strike builds.
#14
Posted 20 June 2013 - 04:00 PM
#15
Posted 20 June 2013 - 04:05 PM
[REDACTED]
Edited by Destined, 20 June 2013 - 04:55 PM.
Insults
#16
Posted 20 June 2013 - 04:11 PM
Issues about convergence, pinpoint accuracy, cone of fires, whatever, is another topic entirely and one that affects ALL weapons.
Besides it would not matter if they added in any of the suggestions. All of the suggested fixes, everyone agrees that when you're standing still and can take careful aim, your shots should hit where you're aiming at.
To introduce a random hit location for carefully aimed shots while stationary would be far, far more frustrating and we'd never hear the end of it and rightly so. I bet you'd be one of the first to complain if your shots didnt hit where you were aiming and randomly fired left or right a percentage of the time.
#17
Posted 20 June 2013 - 04:15 PM
Prosperity Park, on 20 June 2013 - 03:36 PM, said:
Also, it's known that Inner Sphere XL engines are vulnerable to destruction from the loss of a single Side Torso, and so Medium Mecghs with XL's should try to be moving at least 85kph whenever not in cover, if possible.
If you'd like to post suggestions about curbing this kind of event, then that'd be fine; There are many threads discussing convergence and Alphas. However,
this kind of field experience followed by a threat to walk away form the game doesn't really lend to the formation of solutions.
- How do you say should convergence and Alpha Striking be addressed?
this doesn't fix anything though. Even with heat penalties, that alpha would have still hit him dead center and killed him in 1 salvo.
#18
Posted 20 June 2013 - 04:15 PM
#19
Posted 20 June 2013 - 04:20 PM
I completely agree. I've been playing this game for 10+ months now, but damn if I'll be here for two more if this alpha strike online sh*t keeps up. I'm a perfectly competent player (KDR=2.0+), but it's just not fun. It's rare when the game is fun or tactical. It's usually a matter of their snipers vs ours. The team with less PPC loses.
#20
Posted 20 June 2013 - 04:23 PM
And PGI's proposed changes do NOTHING to fix it.
Before and after the changes, due to not changing the heat cap, a Stalker can still alpha 6 PPC's and have no real consequences.
Halve the heat cap, double dissipation, get rid of instant perfect convergence, and add things like lowered movement speed, blurred vision and minor damage from running constantly hot.
Done, no more PPC boats and actual skill to run an AC/20 x2 mech.
Edited by Nicholas Carlyle, 20 June 2013 - 04:25 PM.
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