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One-Shotted In A Black Jack From The Front


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#41 Felbombling

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Posted 20 June 2013 - 05:09 PM

View PostFupDup, on 20 June 2013 - 04:54 PM, said:

That's nothing compared to the "Ghetto Hellstar" that people (namely myself :D) are going to rig out of a Dire Wolf (or maybe even Warhawk).


Oh, I have no doubt that truly horrific builds are already in the works... especially from the Dire Wolf chassis. I just have to wonder if the head developers have thought that far ahead yet. It doesn't really seem like it, sadly.

#42 Soy

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Posted 20 June 2013 - 05:12 PM

Here's difference between a noob and a real man:

noob gets 1 shot makes forum post

real man gets 1 shot and says 'good job' in <ALL>

#43 StonedVet

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Posted 20 June 2013 - 05:16 PM

View PostRippthrough, on 20 June 2013 - 03:41 PM, said:

Yeah, I one shotted a couple of Atlas's the other day. Only they didn't ***** about it, they just laughed and said 'Great shot!'

You have an issue with it, stop fitting XL's


Pics or it didn't happen ... nuff said. 1 shoting would imply no other person on your team even scratched them. Being Atlai .. I highly doubt this was the occurrence. 1 Shoting mechs in testing grounds doesn't count either ..

#44 A slap to head

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Posted 20 June 2013 - 05:32 PM

View PostTraining Instructor, on 20 June 2013 - 03:20 PM, said:

Thanks PGI. I had no idea this kind of immersive gameplay was possible when I spent 6-8 million outfitting a blackjack. I thought I could join a game and feel some immersive tactical situation.

Nope, about 2 mins in, some 6xPPC stalker got lucky and hit my right torso with full convergence and I died.

Wow, I really want to spend more money on this game now.

QQ more, you'll say. As potential paying customers walk away, you'll wonder why match times take so long.


Lets take a look at what your real issue is:


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#45 Mazzyplz

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Posted 20 June 2013 - 05:39 PM

wow last post is genius.

how do you make your weapons fire through the cover though. or do you wait until your team is dead first? i have seen pilots do that lately.

i guess your favorite weapon is LRM, and you love the jager and cat cause you can just stick the guns of cover without being exposed. lets put the atlas with it's low mounted hardpoints in the trash why don't we?!

yaaaay!!!

don't even peek out the smallest part of your mech or the 6ppc will wreck you!! workin as intended!

the exception to that nice graph is the stalker of course, you can just pop out and insta kill a mech, with your thick armor covering u

the only ones who should be in permanent cover is your team though, the enemy should naturally be on top of a ridge, shooting bodyparts off your team! they deserve it cause they put many weapons on there.
that takes a lot!!!

#46 El Bandito

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Posted 20 June 2013 - 06:05 PM

HEAT DOES NOT FIX BIG ALPHAS!

Also, mechs should be destroyed when it reaches 125% heat, shutdown or not.

Edited by El Bandito, 20 June 2013 - 06:51 PM.


#47 A slap to head

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Posted 20 June 2013 - 06:07 PM

Hill Hump...correctly.

Jump Jump...correctly.

Watch were the enemy is...don't jump out from cover...otherwise you are just as stupid as:



#48 LordBraxton

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Posted 20 June 2013 - 06:49 PM

View PostProsperity Park, on 20 June 2013 - 03:36 PM, said:

They are adding a sliding heat scale that will apply additional heat whenever a Mech fires more than 3 PPCs at at time. More information is available here: http://mwomercs.com/...-112013/unread/

Also, it's known that Inner Sphere XL engines are vulnerable to destruction from the loss of a single Side Torso, and so Medium Mecghs with XL's should try to be moving at least 85kph whenever not in cover, if possible.

If you'd like to post suggestions about curbing this kind of event, then that'd be fine; There are many threads discussing convergence and Alphas. However,
this kind of field experience followed by a threat to walk away form the game doesn't really lend to the formation of solutions.
  • How do you say should convergence and Alpha Striking be addressed?


what if said stalker uses 3PPCs and 3ERPPCs? will there be a penalty? (other than being forced to use ERs at all)

what if he got hit by a 3ppc\1gauss highlander?

that is still enough to take his side torso to critical levels, one burst of lasers and he is dead

mediums are so friggen oversized you can be running at 110-120kph and be an easy target (everyone knows this)

and honestly what choice does the OP have? the game keeps devolving and EVERYONE I know is walking away

#49 Syllogy

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Posted 20 June 2013 - 06:51 PM

Pro Tip: Add armor, don't stand still.

#50 LordBraxton

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Posted 20 June 2013 - 06:52 PM

View PostSyllogy, on 20 June 2013 - 06:51 PM, said:

Pro Tip: Add armor, don't stand still.


I'll keep coming to the OPs defense

I dont have his issue, because I know bringing mediums is a waste of time

but even going 110+ kph mediums are easy targets for my phracts\jagers\highlanders\stalkers

they are so HUGE, a blackjack is basically the same size as a jager, just on a diet

#51 Profiteer

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Posted 20 June 2013 - 06:57 PM

You were piloting a BJ..? Well THERE'S ya problem!

#52 Victor Morson

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Posted 20 June 2013 - 06:59 PM

View PostTraining Instructor, on 20 June 2013 - 03:20 PM, said:

Thanks PGI. I had no idea this kind of immersive gameplay was possible when I spent 6-8 million outfitting a blackjack. I thought I could join a game and feel some immersive tactical situation.

Nope, about 2 mins in, some 6xPPC stalker got lucky and hit my right torso with full convergence and I died.

Wow, I really want to spend more money on this game now.

QQ more, you'll say. As potential paying customers walk away, you'll wonder why match times take so long.


1: Quick deaths when you are driving a 45 ton 'mech in an unrestricted weight field will happen no matter what you do to alphas, convergence, or anything else. I wish people would get this. I could tear the freaking Gauss & PPC out of the game and you still won't last 10 seconds in a "fighting" build medium. You're either a recon 'mech, a skirmisher or you are a top-tier heavy/assault, period, when there's no weight restrictions.

2: If you had max armor you should have likely survived at least one blow from this.

3: 6 PPC Stalkers absolutely suck and right after killing you, your team could have killed him if they were on the ball. And frankly trading a Blackjack for a Stalker is an acceptable trade.

#53 Ogresan

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Posted 20 June 2013 - 07:07 PM

While I agree that instant convergence is a problem, sometimes you just get unlucky walking around a corner that someone else is watching. I've been playing for nearly a year and it still happens to me, but I am learning which corners happen to be the unluckiest.
The 3ppc boating penalty thing is ridiculous, though. The biggest killers in the game use a Gauss and 3 PPC or 2 ERPPC and 2 PPC. What does it fix? I understand the reluctance to mess with aiming but slowing convergence way down would help some by raising the skill required to snipe effectively.

#54 LordBraxton

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Posted 20 June 2013 - 07:09 PM

View PostOgresan, on 20 June 2013 - 07:07 PM, said:

While I agree that instant convergence is a problem, sometimes you just get unlucky walking around a corner that someone else is watching. I've been playing for nearly a year and it still happens to me, but I am learning which corners happen to be the unluckiest.
The 3ppc boating penalty thing is ridiculous, though. The biggest killers in the game use a Gauss and 3 PPC or 2 ERPPC and 2 PPC. What does it fix? I understand the reluctance to mess with aiming but slowing convergence way down would help some by raising the skill required to snipe effectively.


this

PGI has no foresight

#55 AntiCitizenJuan

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Posted 20 June 2013 - 07:11 PM

View PostJSparrowist, on 20 June 2013 - 03:39 PM, said:

I'm even sicker of being hit and nothing registering. No sound, no shake, nothing...I look at my mechs paper doll only to find that half my armor is gone with no indication of when or where. THAT problem is nearly game breaking for me.


This has been ******* me off since I started playing. I don't care what anyone says in defense of this, but when my double-triple digit ton mech gets hit by anything at all, I expect to hear something.

#56 Victor Morson

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Posted 20 June 2013 - 07:12 PM

View PostOgresan, on 20 June 2013 - 07:07 PM, said:

While I agree that instant convergence is a problem, sometimes you just get unlucky walking around a corner that someone else is watching. I've been playing for nearly a year and it still happens to me, but I am learning which corners happen to be the unluckiest.
The 3ppc boating penalty thing is ridiculous, though. The biggest killers in the game use a Gauss and 3 PPC or 2 ERPPC and 2 PPC. What does it fix? I understand the reluctance to mess with aiming but slowing convergence way down would help some by raising the skill required to snipe effectively.


I've always thought that if convergence were tied to heat, that'd be fine. Snipers would have to let their 'mechs cool more before sniping effectively, while it would give brawlers a much needed boost as the penalty wouldn't be as severe for them. Win-win for everyone, plus it puts convergence in the hands of the player, and thus remains skill based instead of random.

#57 TB Azrael

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Posted 20 June 2013 - 07:18 PM

View PostRoland, on 20 June 2013 - 05:03 PM, said:

Exactly. And good players know that, because it's obvious.

You are saving 14 tons which can make the 4 PPC's you have far more efficient. The 6 PPC variant has one good alpha strike, and then after that point it's offensive capability is garbage compared to the 4PPC variant.

And 4 PPC's is enough to one shot a mech through the head already.

I'll agree on 4ppcs (I didn't add those by accident) but because I think you are backpedalling a bt if you think the 6 has only one good alpha then nothing. The DoT of a 4 vs a 6 is probably better over the match (taking in all the variables) but if you think people can't rule a match with a 6 you aren't paying attention when you play.

#58 DocBach

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Posted 20 June 2013 - 07:43 PM

View PostVictor Morson, on 20 June 2013 - 07:12 PM, said:


I've always thought that if convergence were tied to heat, that'd be fine. Snipers would have to let their 'mechs cool more before sniping effectively, while it would give brawlers a much needed boost as the penalty wouldn't be as severe for them. Win-win for everyone, plus it puts convergence in the hands of the player, and thus remains skill based instead of random.


the way I would have it work borrows heavily from el Bandito's post based off of the descriptions of how targeting computers worked in the novels

The reticle would be much larger than it is for grouped fire - you target an enemy then place your reticle on him, then the reticle converges on the target box. the maximum the reticle can converge would be based on the movement of the firing 'Mech combined with the range of the weapon fired - the targeting computer can only be so accurate from an unstable platform or firing many weapons together. The firing 'mechs heat combined with the target 'Mechs movement speed determines how fast the targeting computer can get converge.

Since the reticle converges on the target box, and the convergence gets tightest in shorter ranges, the penalties are greater for firing grouped weapons at long range. Firing single weapons would work as current, but firing massive amounts of grouped weapons would be a trade off of precision for brute force.

Edited by DocBach, 20 June 2013 - 08:04 PM.


#59 Thuzel

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Posted 20 June 2013 - 07:45 PM

My Hunchback and I feel your pain, OP.

#60 topgun505

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Posted 20 June 2013 - 08:32 PM

Read the CBT novels. Just about ANY of them. In just about every single one you are given descriptions of the mech-jock putting his reticle over the target and waiting for the computer to give him a solid lock on the target.

This is NOT talking about SENSOR lock (which is what we have now).

I interpret this as the computer calculating a firing solution on the target to set convergence to the appropriate range/angle to hit the cross hairs.

What is needed? The computer needs your own direction of travel, direction the torso is facing, direction the arms are facing and your speed of travel. This is pretty much an instant-known variable.

What is NOT known is info on your target. The computer needs accurate range to the target and closure rate, which means direction and speed of travel. It can NOT pull this info in instantly ... it will take a few seconds to take sample data over several data points before it can make this computation.

I envision this as having a sensor lock on the target and after you've had the sensor lock maintained on it a circle ... maybe 1" wide appears around the target and quickly begins to shrink until it becomes the dot at the center of the cross hairs. At that point the computer has near pinpoint convergence on the target. If you fire prior to that point your convergence will not be spot on. So if you didn't wait at all then all weapons would be firing dead ahead of their mounting points instead of focused on the cross hairs.

What will this mean?

Snipers will need a couple extra seconds to line up a solid shot.

Fast movers will have a difficult time with this mechanic ... but if they are worth anything they should be doing fast in and out slash attacks anyway so perfect convergence isn't needed for these attacks anyway.

This mechanic will not apply to LRMs, they would operate pretty much as they do now.

The above is only a suggestion for convergence issues. For mega-alpha-strikes other fixes are needed.

View PostProsperity Park, on 20 June 2013 - 03:36 PM, said:

  • How do you say should convergence and Alpha Striking be addressed?






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