Never Mind Big Why Is The Quickdraw Made Of Explodeum
#1
Posted 21 June 2013 - 09:09 AM
#2
Posted 21 June 2013 - 09:12 AM
I'm not sure what you mean. Bad luck is bad luck. The QD is awesome.
#3
Posted 21 June 2013 - 09:33 AM
It's not going to be a good brawler, but it can handle itself as one when needed (unlike the BJ, which isn't one at all).
#4
Posted 21 June 2013 - 09:35 AM
Still having fun with it, but would enjoy being not so large a target even more.
#5
Posted 21 June 2013 - 09:43 AM
#6
Posted 21 June 2013 - 09:47 AM
#7
Posted 21 June 2013 - 09:47 AM
Now heres a tricky part, its jump jets way a whopping ton each but are important, the added mobility they bring is pivotal on most maps
#8
Posted 21 June 2013 - 10:01 AM
Sarna: The Quickdraw was originally built in 2779 as a competitor to the Rifleman. In this respect, the model was unsuccessful. However, because of its excellent mobility, with a ground speed of 86.4 km/h and its jumping distance of one hundred and fifty meters, as well as its mostly short range weapons assortment, the Quickdraw is a powerful close combat mech. It has one major flaw though: its light armor protection. With armor on par with most mid-grade medium 'Mechs, the Quickdraw is barely capable of standing up to heavier 'Mechs."
#9
Posted 21 June 2013 - 10:27 AM
The current head hit box can be viewed in the mech lab by just hovering over the cockpit on the display. Please note that the whole window outlines where the hit box is.
All I ask is to correct this oversight is to reduce the head hit box to the size of the other heavy mechs.
Perhaps it will then become a little more survivable in a match.
#10
Posted 21 June 2013 - 10:30 AM
not sure if it was a quickdraw though
#11
Posted 21 June 2013 - 10:42 AM
Steel Claws, on 21 June 2013 - 09:09 AM, said:
When you said this "this thing is made out of explodeum" out in chat the other day I lost it.
#12
Posted 21 June 2013 - 10:45 AM
#13
Posted 21 June 2013 - 10:53 AM
Nooee, on 21 June 2013 - 10:27 AM, said:
The current head hit box can be viewed in the mech lab by just hovering over the cockpit on the display. Please note that the whole window outlines where the hit box is.
All I ask is to correct this oversight is to reduce the head hit box to the size of the other heavy mechs.
Perhaps it will then become a little more survivable in a match.
Catapult size OK with you?
#14
Posted 21 June 2013 - 11:02 AM
#15
Posted 21 June 2013 - 01:00 PM
Pro Tip: Go to mechlab and click the armor button then add armor. Works like a charm to increase your survivability.
#16
Posted 21 June 2013 - 01:06 PM
#17
Posted 21 June 2013 - 01:30 PM
Too large, too hot, brings nothing new to the table.
We could of had something useful like a Lancelot: http://www.sarna.net/wiki/Lancelot something that COULD go fast.
Instead we got a bad design that bumped the Orion out of que to throw at us.
#18
Posted 21 June 2013 - 01:32 PM
Also, I am writing this from the past, specifically two days before the game opened because that's how long we've been able to add armour.
#19
Posted 21 June 2013 - 01:32 PM
Assaults are big targets they lose CT Ora side torso and nothing else really gets touched.
On a QuickDraw the hitboxes and maneuverability are such that I typically lose both arms, armor from at least 2 torso sections, and a fair amount of leg armor before I go down.
On the whole, it takes very spread out damage, which is the name of the game in MWO.
#20
Posted 21 June 2013 - 01:40 PM
One Medic Army, on 21 June 2013 - 01:32 PM, said:
Assaults are big targets they lose CT Ora side torso and nothing else really gets touched.
On a QuickDraw the hitboxes and maneuverability are such that I typically lose both arms, armor from at least 2 torso sections, and a fair amount of leg armor before I go down.
On the whole, it takes very spread out damage, which is the name of the game in MWO.
There are rare matches when this happens, heck I can run an awesome and do something like the above.
However most of the time people just shoot you in your over sized legs and then call it a day. Anyone that aims for anything other than the legs on a QD is intentionally trying to hit smaller hit boxes because they want the practice or they are not the brightest crayon in the box.
lord knows you just make it easier on them by jumping.
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