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Never Mind Big Why Is The Quickdraw Made Of Explodeum


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#1 Steel Claws

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Posted 21 June 2013 - 09:09 AM

It's laid out to be a brawler yet has poor armor.... seriously. Hope Quickdraw pilots lined up and lynched the designer. Right now the hit boxes are huge, especially the legs. You look cross ways at a Quickdraw and the legs fall off.

#2 EyeOne

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Posted 21 June 2013 - 09:12 AM

I am loving the QD so much right now. I'm not sure I'd call it a "brawler". It's more of a mid-range flanker/harrasser to me.

I'm not sure what you mean. Bad luck is bad luck. The QD is awesome.

#3 Deathlike

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Posted 21 June 2013 - 09:33 AM

I'm pretty sure you're using it wrong.

It's not going to be a good brawler, but it can handle itself as one when needed (unlike the BJ, which isn't one at all).

#4 Bishop Steiner

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Posted 21 June 2013 - 09:35 AM

I will agree it feels about 25% too large, unless it's actually only 2 dimensional and being flat as a pancake explains it's Highlander sized profile.

Still having fun with it, but would enjoy being not so large a target even more.

#5 Iron Frost

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Posted 21 June 2013 - 09:43 AM

You're doing it wrong. Compared with the Jagger, or Blackjack the QD feels near invincible. I use it as a fast flanker and brawl on occasion and the thing spreads damage across all panels evenly in most fights. It's amazing.

#6 MeiSooHaityu

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Posted 21 June 2013 - 09:47 AM

I was just going to say, the Quickdraw seems pretty tought and durable to me *shrug*.

#7 Xeno Phalcon

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Posted 21 June 2013 - 09:47 AM

The BJ-1 actually brawls remarkably well when fully elited up due to its impressive torso twist and jump jets help offset its limited arm movement pretty well. I have one mastered and its a respectable machine. Im also working on the basic tree of my second quickdraw (5K) and its a pretty solid machine, step ONE is to increase its armor, the stock armor is stupid low for a mech build like a Highlander. Step TWO install DHS if its not a 5K model, if its a 5K install standard armor instead. Those two things right there get you off to a good start for whatever you end up using the mech for.

Now heres a tricky part, its jump jets way a whopping ton each but are important, the added mobility they bring is pivotal on most maps

#8 DaZur

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Posted 21 June 2013 - 10:01 AM

Connocally the knock on the QD is it's light in the armor department:

Sarna: The Quickdraw was originally built in 2779 as a competitor to the Rifleman. In this respect, the model was unsuccessful. However, because of its excellent mobility, with a ground speed of 86.4 km/h and its jumping distance of one hundred and fifty meters, as well as its mostly short range weapons assortment, the Quickdraw is a powerful close combat mech. It has one major flaw though: its light armor protection. With armor on par with most mid-grade medium 'Mechs, the Quickdraw is barely capable of standing up to heavier 'Mechs."

#9 Nooee

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Posted 21 June 2013 - 10:27 AM

The only thing that really bothers me about the Quickdraw's is the fact that the head hit box is so large. When a jenner with 6 small lasers can head shot a moving Quickdraw, the Jenner pilot is competent and the Quickdraw pilot is dead with nearly full armor.

The current head hit box can be viewed in the mech lab by just hovering over the cockpit on the display. Please note that the whole window outlines where the hit box is.

All I ask is to correct this oversight is to reduce the head hit box to the size of the other heavy mechs.
Perhaps it will then become a little more survivable in a match.

#10 Tennex

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Posted 21 June 2013 - 10:30 AM

i think 1 shotted a mech once. by shooting its armored leg. all its other parts were intact...

not sure if it was a quickdraw though

#11 ApolloKaras

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Posted 21 June 2013 - 10:42 AM

View PostSteel Claws, on 21 June 2013 - 09:09 AM, said:

It's laid out to be a brawler yet has poor armor.... seriously. Hope Quickdraw pilots lined up and lynched the designer. Right now the hit boxes are huge, especially the legs. You look cross ways at a Quickdraw and the legs fall off.


When you said this "this thing is made out of explodeum" out in chat the other day I lost it.

#12 TheGreatNoNo

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Posted 21 June 2013 - 10:45 AM

Leg hit boxes on the thing must be massive, I would shoot at the CT and hit the legs nearly every time.

#13 Ngamok

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Posted 21 June 2013 - 10:53 AM

View PostNooee, on 21 June 2013 - 10:27 AM, said:

The only thing that really bothers me about the Quickdraw's is the fact that the head hit box is so large. When a jenner with 6 small lasers can head shot a moving Quickdraw, the Jenner pilot is competent and the Quickdraw pilot is dead with nearly full armor.

The current head hit box can be viewed in the mech lab by just hovering over the cockpit on the display. Please note that the whole window outlines where the hit box is.

All I ask is to correct this oversight is to reduce the head hit box to the size of the other heavy mechs.
Perhaps it will then become a little more survivable in a match.


Catapult size OK with you?

#14 General Taskeen

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Posted 21 June 2013 - 11:02 AM

The size of an Assault Mech, lol. Good game bros.

#15 Angel of Annihilation

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Posted 21 June 2013 - 01:00 PM

The mech can mount over 400 Armor so I am not sure how anyone can feel that it has poor armor unless you build it that way. I mean you could say an Altas has poor armor if you only gave each section 10 armor in your build.

Pro Tip: Go to mechlab and click the armor button then add armor. Works like a charm to increase your survivability.

#16 Braggart

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Posted 21 June 2013 - 01:06 PM

sounds like you didnt add armor to the mech, which would result in it being weak.

#17 Carrioncrows

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Posted 21 June 2013 - 01:30 PM

QD is rubbish.

Too large, too hot, brings nothing new to the table.

We could of had something useful like a Lancelot: http://www.sarna.net/wiki/Lancelot something that COULD go fast.

Instead we got a bad design that bumped the Orion out of que to throw at us.

#18 Gaan Cathal

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Posted 21 June 2013 - 01:32 PM

I hear one day the mechlab will let us spend tonnage on increasing armour, up to a weight defined maximum.

Also, I am writing this from the past, specifically two days before the game opened because that's how long we've been able to add armour.

#19 One Medic Army

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Posted 21 June 2013 - 01:32 PM

If you pilot the thing right you will absorb far more damage than an assault.
Assaults are big targets they lose CT Ora side torso and nothing else really gets touched.

On a QuickDraw the hitboxes and maneuverability are such that I typically lose both arms, armor from at least 2 torso sections, and a fair amount of leg armor before I go down.
On the whole, it takes very spread out damage, which is the name of the game in MWO.

#20 Carrioncrows

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Posted 21 June 2013 - 01:40 PM

View PostOne Medic Army, on 21 June 2013 - 01:32 PM, said:

If you pilot the thing right you will absorb far more damage than an assault.
Assaults are big targets they lose CT Ora side torso and nothing else really gets touched.

On a QuickDraw the hitboxes and maneuverability are such that I typically lose both arms, armor from at least 2 torso sections, and a fair amount of leg armor before I go down.
On the whole, it takes very spread out damage, which is the name of the game in MWO.


There are rare matches when this happens, heck I can run an awesome and do something like the above.

However most of the time people just shoot you in your over sized legs and then call it a day. Anyone that aims for anything other than the legs on a QD is intentionally trying to hit smaller hit boxes because they want the practice or they are not the brightest crayon in the box.

lord knows you just make it easier on them by jumping.





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