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My Back Is Not A Target Range


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#1 Profiteer

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Posted 09 June 2013 - 03:44 PM

I don't PUG much anymore. Part of the reason is that often when I do, I end up taking damage from my teammates well before first contact with the enemy.

It's gotten so bad lately that my first move when pugging is to quickly turn around and face anyone behind me.

I had one guy fire a few lasers into my back the other day, I let it go and kept walking, waiting for an apology. Then he followed it up with an AC-20. I turned, waited 5 seconds, no apology came, so I cored him. He then chews me out, calls me a jerk, and says he was just setting up his weapon groups! Some people...

Please, if you really feel the need to fire off your guns at the start of a match, BE CAREFUL. And if you accidentally hit a teammate, quickly say sorry.

In order to balance this growing menace out, I suggest the ability to mark teammates as hostile; if two others also mark them, their tag turns red and a ticket is automatically sent to the devs.

Repeated infringements = the ban stick.

#2 PEEFsmash

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Posted 09 June 2013 - 04:44 PM

Stop posting this kind of thing in balance discussion.

Mod please move.

#3 FupDup

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Posted 09 June 2013 - 04:47 PM

View PostPEEFsmash, on 09 June 2013 - 04:44 PM, said:

Stop posting this kind of thing in balance discussion.

Mod please move.

Haven't you heard? Gameplay Balance is the new General Discussion. When the modsquads try to split up this section, we the Forumwarriors will find a new subforum to become our capitol. We shall never be beaten!

#4 Profiteer

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Posted 09 June 2013 - 04:57 PM

View PostPEEFsmash, on 09 June 2013 - 04:44 PM, said:

Stop posting this kind of thing in balance discussion.

Mod please move.


Try actually reading the whole post before you comment...

"In order to balance this growing menace out, I suggest the ability to mark teammates as hostile; if two others also mark them, their tag turns red and a ticket is automatically sent to the devs.

Repeated infringements = the ban stick."

Edited by Profiteer, 09 June 2013 - 04:57 PM.


#5 soarra

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Posted 09 June 2013 - 05:09 PM

FF happens in real war too

#6 Deathlike

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Posted 09 June 2013 - 05:16 PM

Technically, Bitchin' Betty should tell warn you that you are a moron need remedial help for firing at a teammate at the beginning of a match.

Edited by Deathlike, 09 June 2013 - 05:17 PM.


#7 DemonRaziel

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Posted 09 June 2013 - 05:21 PM

View Postsoarra, on 09 June 2013 - 05:09 PM, said:

FF happens in real war too

FF during a brawl is different from players shooting at the beginning of the game, hitting their teammates that spawned in front of them. Aiming at the ground at their feet or high up at the sky would kinda solve this (non)issue and would also make a lot of sense.

#8 BadWolf81

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Posted 09 June 2013 - 05:29 PM

I got cored by a 6XERPPC to the back from a STK and killed right off the start, sorry did not really help me feel better or change that my team was now down one. If you must fire to check loadout do it point blank at a wall.

#9 Khell DarkWolf

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Posted 09 June 2013 - 05:48 PM

...but I can still play tic-tac-toe with my TAG on your back ya?


On a serious note I agree. Watch the friendly fire. If you gotta change weapon groups. Go into a corner and play with your buttons and face AWAY from your peeps.

#10 Lindonius

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Posted 09 June 2013 - 05:53 PM

Posted Image

#11 Dukarriope

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Posted 09 June 2013 - 06:03 PM

1. Join game
2. Shoot someone in back
3. ???
4. It's Profiteer!

#12 Deathlike

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Posted 09 June 2013 - 06:05 PM

View PostLindonius, on 09 June 2013 - 05:53 PM, said:

/pic


If only people actually behaved like that in game....

#13 jeffsw6

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Posted 09 June 2013 - 06:06 PM

The nice thing about MW:O is the matches only last like 6 minutes, and if someone TK/FFs you, then you can just exit match and drop in a different mech for a round. I mean, it is dumb to fire your weapons in the start point, and PGI should move some of the spawn positions a little to reduce accidental friendly-fire; but it does not seem to be a huge problem.

OTOH it WOULD be nice if Betty warned you if you shot a teammate! A friendly did a lot of damage to me yesterday. It was confusion, I knew he thought I was the opponent Stalker that we were both hunting, so it was no big deal. It probably did cause us to lose that really close game, though. Maybe if his Betty warned him that he was shooting a friendly, he would not have shot me as many times before figuring it out! ;)

#14 Nauht

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Posted 09 June 2013 - 06:45 PM

I wait for the apology, if no apology is forthcoming then I return with an alpha of my own. If he returns fire then it's all on.

Stupid is as stupid does and I've no qualms with descending to their level to speak their own language.

#15 Lindonius

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Posted 09 June 2013 - 11:15 PM

View PostDeathlike, on 09 June 2013 - 06:05 PM, said:


If only people actually behaved like that in game....


It's actually a true story......

http://mwomercs.com/...ire-is-awesome/

#16 Zerberus

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Posted 09 June 2013 - 11:31 PM

View Postsoarra, on 09 June 2013 - 05:09 PM, said:

FF happens in real war too


If you get out of the chopper and the first thing you do is shoot someone in the back, you may as well put the gun to your own head and go for for the next shot.

#17 Nauht

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Posted 10 June 2013 - 12:01 AM

View Postsoarra, on 09 June 2013 - 05:09 PM, said:

FF happens in real war too

What the f**k did you do Private?

Sorry, sarge, I alt-tabbed out of my brain and came back in. Sorry for killing Jones.

#18 William Mountbank

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Posted 10 June 2013 - 12:04 AM

It would be nice if light mechs were always dropped at the back or sides - that way we wouldn't have to take massive leg damage from the stampeding herd in the first 3s.

#19 Lupin

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Posted 10 June 2013 - 04:54 AM

It should happen a hell of a lot less given we have a training ground to setup and test mechs.
And I can see why some players have 0 tolerance.

#20 Strum Wealh

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Posted 10 June 2013 - 05:02 AM

View PostLupin, on 10 June 2013 - 04:54 AM, said:

It should happen a hell of a lot less given we have a training ground to setup and test mechs.
And I can see why some players have 0 tolerance.

I was thinking this as well; now that the training grounds - the entire purpose of which is to be a place to test 'Mech loadouts, weapon groupings, control set-ups, and so on - exists, there is absolutely no reason or excuse for firing all of one's weapons into a friendly 'Mech at the beginning of a match outside of attempting a team-kill. ;)





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