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Never Mind Big Why Is The Quickdraw Made Of Explodeum


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#21 One Medic Army

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Posted 21 June 2013 - 01:46 PM

View PostCarrioncrows, on 21 June 2013 - 01:40 PM, said:


There are rare matches when this happens, heck I can run an awesome and do something like the above.

However most of the time people just shoot you in your over sized legs and then call it a day. Anyone that aims for anything other than the legs on a QD is intentionally trying to hit smaller hit boxes because they want the practice or they are not the brightest crayon in the box.

lord knows you just make it easier on them by jumping.

Yup, lots of people aim for the legs, a smart pilot won't constantly jump in combat and will make ample use of the low cover to keep his legs protected.
I save jumping for when I want my legs shot, I want to avoid torso weaponry, or I need the movement to get over something.

#22 Bishop Steiner

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Posted 21 June 2013 - 01:49 PM

View PostOne Medic Army, on 21 June 2013 - 01:46 PM, said:

Yup, lots of people aim for the legs, a smart pilot won't constantly jump in combat and will make ample use of the low cover to keep his legs protected.
I save jumping for when I want my legs shot, I want to avoid torso weaponry, or I need the movement to get over something.

agreed. Most of the time, speed and cover. I leg a ton of Trebby pilots who like to float over the battlefield too. But those instances when you are dead to rights, them JJs do come in handy. Ran face first into 4 enemy mechs on Canyon, was able to face hug a cliff in reverse while JJing and get away, which on the ground would have been dead me. Ended up getting 3 kills and the win after, all in my POJ QD.

It's far from perfect, and for sure it's too darn big, but it still is viable. Just like the Dragon, you pretty much need to think like a Medium Pilot, and not be too obvious (aka think you are a Spider and JJ everywhere.)

#23 Steel Claws

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Posted 21 June 2013 - 02:27 PM

View PostIron Frost, on 21 June 2013 - 09:43 AM, said:

You're doing it wrong. Compared with the Jagger, or Blackjack the QD feels near invincible. I use it as a fast flanker and brawl on occasion and the thing spreads damage across all panels evenly in most fights. It's amazing.


Yeah I was nieve once upon a time too but I didn't insult people. Yes it's fast but the leg hit boxes are huge. Yes if people shoot it in the upper body you can do fairly well. I have had 500 plus damage several games with one as well and tend to average 300 or so points but most of the time now I get legged to death. It takes just two good alphas to leg a Quickdraw with full leg armor and they are almost impossible to miss. I didn't say it couldn't be effective - only that the leg hit boxes are too big. Yes you can survive if you sneak around and dive in when no body is looking but you rarely do any good for your team doing that and if the team is poor that will only get you so far.

View PostLost One, on 21 June 2013 - 10:45 AM, said:

Leg hit boxes on the thing must be massive, I would shoot at the CT and hit the legs nearly every time.


Yep agreed. No reason to try to shoot anything else on it.

View PostViktor Drake, on 21 June 2013 - 01:00 PM, said:

The mech can mount over 400 Armor so I am not sure how anyone can feel that it has poor armor unless you build it that way. I mean you could say an Altas has poor armor if you only gave each section 10 armor in your build.

Pro Tip: Go to mechlab and click the armor button then add armor. Works like a charm to increase your survivability.


Umm thats barely more than a medium mech can mount. FYI I run full leg armor because you have to. Pro Tip: Don't be rude to people who know better cause it makes you look like an ###.

Edited by Steel Claws, 21 June 2013 - 02:43 PM.


#24 One Medic Army

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Posted 21 June 2013 - 02:30 PM

View PostSteel Claws, on 21 June 2013 - 02:27 PM, said:

Pro Tip: Don't be rude to people who know better cause it makes you look like an ###.

Pro Tip: Don't assume you know better cause it makes you look like an ###.

#25 Deathlike

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Posted 21 June 2013 - 02:31 PM

View PostCarrioncrows, on 21 June 2013 - 01:30 PM, said:

QD is rubbish.

Too large, too hot, brings nothing new to the table.

We could of had something useful like a Lancelot: http://www.sarna.net/wiki/Lancelot something that COULD go fast.

Instead we got a bad design that bumped the Orion out of que to throw at us.


What is the date on some of the variants on that...

Because, allowing the option for a 400XL on something not a PB would blow a few minds...

#26 Carrioncrows

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Posted 21 June 2013 - 02:43 PM

View PostDeathlike, on 21 June 2013 - 02:31 PM, said:


What is the date on some of the variants on that...

Because, allowing the option for a 400XL on something not a PB would blow a few minds...


It's a Star league era mech - 2581 ish and all variants are avaiable with the exception of one as it is built after the battle of a Tukayyid by comstar

Edited by Carrioncrows, 21 June 2013 - 02:44 PM.


#27 Bishop Steiner

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Posted 21 June 2013 - 02:47 PM

View PostCarrioncrows, on 21 June 2013 - 01:30 PM, said:

QD is rubbish.

Too large, too hot, brings nothing new to the table.

We could of had something useful like a Lancelot: http://www.sarna.net/wiki/Lancelot something that COULD go fast.

Instead we got a bad design that bumped the Orion out of que to throw at us.

Orion will be a slightly faster Atlas RS with worse armor and heatsinks. Can't say I find the "missing 75 ton mech" argument compelling enough to feel it was adding anything to the table, TBH. I'd rather have the relative speed and JJ of the QD. Just wish it wasn't in an Orion sized package.

#28 Carrioncrows

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Posted 21 June 2013 - 02:59 PM

View PostBishop Steiner, on 21 June 2013 - 02:47 PM, said:

Orion will be a slightly faster Atlas RS with worse armor and heatsinks. Can't say I find the "missing 75 ton mech" argument compelling enough to feel it was adding anything to the table, TBH. I'd rather have the relative speed and JJ of the QD. Just wish it wasn't in an Orion sized package.


But at least it is a multi-platform mech, with Ballistics, Energy and Missile making not only a superior mech but a balanced one.

You know the addition of a single ballistic slot makes a mech run SOOOO much cooler, as long as we are not talking about anything regulated to running stupid mguns a single ballistic slot turns a mech into an effective brawler because it can continue to fight even when red lined.

The Orion also comes with a 300 STD, making it the equal to Dragon and QD in engine sizes, which in turn makes the Orion not only the biggest heavy mech but one of the most Spry with a 360 Engine.

Just so much more.

The point is there were a lot better options than the QD, hell if the QD came with REAR facing lasers then I would be happier than a clam but it doesn't so it's just another energy missile mech, like a bad awesome that jumps.

Meh.

#29 Bishop Steiner

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Posted 21 June 2013 - 03:08 PM

Atlas carries a 300 engine and still turns like a sloth in molasses.

#30 Steel Claws

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Posted 21 June 2013 - 03:10 PM

View PostOne Medic Army, on 21 June 2013 - 02:30 PM, said:

Pro Tip: Don't assume you know better cause it makes you look like an ###.


Yes everyone knows better than to NOT put armor on. Now go clawl back under your rock troll.

Edited by Steel Claws, 21 June 2013 - 03:11 PM.


#31 One Medic Army

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Posted 21 June 2013 - 03:11 PM

View PostCarrioncrows, on 21 June 2013 - 02:59 PM, said:

The Orion also comes with a 300 STD, making it the equal to Dragon and QD in engine sizes, which in turn makes the Orion not only the biggest heavy mech but one of the most Spry with a 360 Engine.

Just so much more.

Nope.
It'd have the same speed cap as the pult, phract, and jäger. Top speed with a 360 and no tweak is under 78.
Engine cap=/=speed cap.
An atlas can mount the same 360 engine as a QuickDraw, Drago, or a Centurion D. The atlas moves far far slower with said engine.

#32 Bishop Steiner

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Posted 21 June 2013 - 03:16 PM

View PostOne Medic Army, on 21 June 2013 - 03:11 PM, said:

Nope.
It'd have the same speed cap as the pult, phract, and jäger. Top speed with a 360 and no tweak is under 78.
Engine cap=/=speed cap.
An atlas can mount the same 360 engine as a QuickDraw, Drago, or a Centurion D. The atlas moves far far slower with said engine.

think he was referring to twist rate, but the Atlas also has a much slower twist rate with the same engine, while my Jenner has a much faster one.

#33 One Medic Army

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Posted 21 June 2013 - 03:19 PM

View PostBishop Steiner, on 21 June 2013 - 03:16 PM, said:

think he was referring to twist rate, but the Atlas also has a much slower twist rate with the same engine, while my Jenner has a much faster one.

As far as I'm aware twist rate is determined by mech speed, twist amount, pilot tree skills, and quirks.
Which is to say that it's not based on mech engine, but mech speed, which is engine/tonnage*16.2.

I suppose it's easy enough to confirm, get a hunch and an atlas, set them both to 48kph via engines, and time their traverse in the testing grounds where there are no pilot skills.

#34 Kraven Kor

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Posted 21 June 2013 - 03:25 PM

View PostLost One, on 21 June 2013 - 10:45 AM, said:

Leg hit boxes on the thing must be massive, I would shoot at the CT and hit the legs nearly every time.


Well, it's got legs that go ALL the way up, if you know what I mean :giggity:

Seriously, you shoot center mass, you are hitting nothing but leg.

#35 Carrioncrows

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Posted 21 June 2013 - 03:34 PM

View PostOne Medic Army, on 21 June 2013 - 03:11 PM, said:

Nope.
It'd have the same speed cap as the pult, phract, and jäger. Top speed with a 360 and no tweak is under 78.
Engine cap=/=speed cap.
An atlas can mount the same 360 engine as a QuickDraw, Drago, or a Centurion D. The atlas moves far far slower with said engine.


Without speed tweak I show the Orion going 82 kph with a 360 engine.

I would say that's pretty damn fast, With speed tweak that's going to be faster than any other heavy besides the QD, Dragon and the Firebrand.

#36 One Medic Army

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Posted 21 June 2013 - 03:36 PM

View PostCarrioncrows, on 21 June 2013 - 03:34 PM, said:

Without speed tweak I show the Orion going 82 kph with a 360 engine.

I would say that's pretty damn fast, With speed tweak that's going to be faster than any other heavy besides the QD, Dragon and the Firebrand.

360/75*16.2=77.76
This is the formula for calculating speed based on tonnage and engine rating that MWO uses.
Or at least it's the one I use which has so far agreed with TT speeds (run speeds, ignoring hex rounding) and MWO speeds.

It would be odd for it to go faster than the other 4/6 heavies, since they all get a max engine size 1.2x their base engine size (round up) and thus all have a max speed of roughly 1.2x their base speed, or roughly 77.76.

Edited by One Medic Army, 21 June 2013 - 03:42 PM.


#37 Carrioncrows

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Posted 21 June 2013 - 03:51 PM

My math is probably off, I went a different route.

86 / 375 = 0.229.
Which is basicly 0.229 of a kph per engine rating.

So 360 x 0.229 = 82

Edited by Carrioncrows, 21 June 2013 - 03:58 PM.


#38 One Medic Army

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Posted 21 June 2013 - 03:56 PM

View PostCarrioncrows, on 21 June 2013 - 03:51 PM, said:

My math is probably off, I went a different route.
86 / 375 = 0.223.
Which is basicly 0.229 of a kph per engine rating.

So 360 x 0.229 = 82

Oh that explains it, with a 375 it's a 5/8 mech, which is actually 5/7.5 rounded up, same way the atlas, QuickDraw, and Dragon move slower in MWO stock than in TT, it's the hex rounding.

It's also why 5/8/5 55tonners were in such a sweetspot in TT, right at the proper engine/tonnage efficiency, getting the extra half-hex of run, and right on the edge of .5ton jumpjets.
Shame we don't have any 5/8/5 55tonners in MWO.

I would have killed for a Wolverine instead, but HG are bahstuds.

Edited by One Medic Army, 21 June 2013 - 04:01 PM.


#39 Bishop Steiner

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Posted 21 June 2013 - 04:11 PM

View PostOne Medic Army, on 21 June 2013 - 03:56 PM, said:

Oh that explains it, with a 375 it's a 5/8 mech, which is actually 5/7.5 rounded up, same way the atlas, QuickDraw, and Dragon move slower in MWO stock than in TT, it's the hex rounding.

It's also why 5/8/5 55tonners were in such a sweetspot in TT, right at the proper engine/tonnage efficiency, getting the extra half-hex of run, and right on the edge of .5ton jumpjets.
Shame we don't have any 5/8/5 55tonners in MWO.

I would have killed for a Wolverine instead, but HG are bahstuds.

you and me both, though TBH, I would have taken a Dervish, scaled in proportion to the Hunchy, over the Wolverine or QuickDraw, and for sure over the Orion.

And I still think the Vulcan, with it's funky scarecrow silhouette, would have been an AWESOME add to the game.

I just have a niggling feeling that people are not going to be as wowed by the Orion as they hope.

#40 Carrioncrows

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Posted 21 June 2013 - 04:18 PM

Dervish is coming.

The poll is like a year old but they asked for peoples opinions.

personally I would of preferred a Kintaro but Dervish will work just fine.





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