Petra Chistu, on 05 July 2013 - 01:17 AM, said:
Next. I really do not claim any type of house or clan representation. But I am partial to Clan Jade Falcon, great among the clans. I've also seen that there's a My Little Pony Merc Corps running around and I think that's fantastic! Either side, I'd love to join. But when my friend told me about this game, I read up and saw talk about a 1:1 timeline, meaning, that since the current year is 3050. Where are all the clan mechs? Where's all the clan technology? The clans began invading the periphery in late 3049 and went into full on invasion of the Inner Sphere in 3050 decimating the resistance they encountered on almost every single planet. If this is supposed to be 1:1. What's taking so long?
Hey, small world - good match on River City Night earlier. Basically the game is running a bit behind schedule. Such is the nature of software development. Doesn't mean PGI isn't doing their best - sometimes you just run into problems you didn't anticipate. Or at least that's what I usually tell myself when my own projects get delayed. Clans are definitely coming, but it probably won't be until some time next year. I don't know how they'll reconcile the timeline, but there you are. Probably for the best, though - they'll have enough difficulty balancing things by launch without having to think about Clan tech. And anyway, Jade Falcon is lame. Go Clan Wolf!
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And lastly. I wanted to know why everything is so bloody expensive and so hard to earn up to purchase. I'm young, I, nor my dad, have all the tons of cash in the world to throw at games like this. Can someone from the higher ups or a veteran player tell me why it's so expensive to purchase things that average people like me can't easily get? Or even going through game currency, why half of the best stuff in the game can only be purchased with real currency? That doesn't make any sense to me.
So if you don't mind the grind, you can get everything you need to be a top player without spending money on anything other than mech bays. It takes a long time to earn the cbills, but it is feasible. While I am a founder, I've only spend MC on one mech, and it wasn't even a hero mech - one of the Atlases, as I recall, just so I could have an assault to play with right off the bat. For the most part they've done a pretty good job of not making anything that's pay-only better than the free alternatives. If you look at the hardpoints for the hero mechs, they tend not to be too impressive (with one or two exceptions, but even then not unreasonably so).
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Anyway. All in all, I'm half n half on this game as a noobie boobie. It's got great aspects behind it and from what I've been told it's come together real well. But those final quirks are making me lose interest really fast. I for one, like a good, stand up brawl. But if 90% of the game base are designed for ending the game in the first 30 seconds, then that takes the fun out of actually being a mechwarrior. I don't want to become one of those meta min/max players who runs the exact same builds and specs as everyone else because that's the only way to survive. I want to be able to actually play a diverse build and enjoy it because it makes things actually fun.
The game is in an iffy state at the moment, but it's been worse in the past. Like when ecm first showed up - LRMs basically vanished from the game overnight, and flocks of Ravens dominated the battlefield. It's also been better, mind you, but the point is that they're working on it. Not sure their proposed heat fixes are the way to go (in fact I'm pretty sure they're not), but they're aware of the problem
Edited by Fitzbattleaxe, 05 July 2013 - 01:40 AM.