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Why Balancing From A Bubble And Ignoring Your Community Is An Awful Idea, Pgi.


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Poll: User Satisfication Poll (596 member(s) have cast votes)

Are you happy with PGI's community interaction?

  1. Yes (133 votes [22.35%])

    Percentage of vote: 22.35%

  2. No (433 votes [72.77%])

    Percentage of vote: 72.77%

  3. Other (explain) (29 votes [4.87%])

    Percentage of vote: 4.87%

How do you feel MW:O is progressing?

  1. In the right direction (71 votes [11.93%])

    Percentage of vote: 11.93%

  2. More right than wrong (186 votes [31.26%])

    Percentage of vote: 31.26%

  3. More wrong than right (222 votes [37.31%])

    Percentage of vote: 37.31%

  4. In the wrong direction (105 votes [17.65%])

    Percentage of vote: 17.65%

  5. Other (Explain) (11 votes [1.85%])

    Percentage of vote: 1.85%

How balanced do you feel the mechs and weapons are?

  1. Well balanced (28 votes [4.71%])

    Percentage of vote: 4.71%

  2. More well balanced guns than badly balanced ones (192 votes [32.27%])

    Percentage of vote: 32.27%

  3. More badly balanced guns than well balanced ones (219 votes [36.81%])

    Percentage of vote: 36.81%

  4. Very imbalanced (144 votes [24.20%])

    Percentage of vote: 24.20%

  5. Other (Explain) (12 votes [2.02%])

    Percentage of vote: 2.02%

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#381 Victor Morson

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Posted 04 July 2013 - 02:18 PM

View PostMustrumRidcully, on 04 July 2013 - 12:38 PM, said:

Then come to us, open a thread, and post some detailed thoughts.


It doesn't even have to be a thread! I'd welcome an information release in any capacity!

#382 Kageru Ikazuchi

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Posted 04 July 2013 - 04:54 PM

View PostGarth Erlam, on 04 July 2013 - 11:23 AM, said:

We've heard your feedback, and we're looking into it.

Also it's a complete fallacy we don't 'listen to fans.' I send reams of suggestions emails to design weekly - many of which make it into the game - and I've said this many times. People want Paul to personally come into their post and do a two hour discussion with them on their ideas, and that flat out won't happen.

Garth - Thanks for the note ... we all know that PGI has been burned by "deadlines" that they couldn't meet or "promises" that they didn't fulfill ... some of these minor glitches were due to issues beyond your control, others were not.

It would help calm our concerns if there was one place where we could go -- like a regularly updated Command Chair post -- to find out the key things you're working on, thinking about, or want to get to when you have the time or resources. Also, I love the original Dev Blog posts, but I'm uncertain about how relevant they still are. The Creative Director Updates are nice, but monthly is too infrequent.

We want this game to be great, and we can be your best (or worst) PR ... please, give us enough information to believe that you're aware of the problems in the game and are actively progressing on a fix.

#383 Zerstorer Stallin

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Posted 04 July 2013 - 04:56 PM

View PostKageru Ikazuchi, on 04 July 2013 - 04:54 PM, said:

Garth - Thanks for the note ... we all know that PGI has been burned by "deadlines" that they couldn't meet or "promises" that they didn't fulfill ... some of these minor glitches were due to issues beyond your control, others were not.

It would help calm our concerns if there was one place where we could go -- like a regularly updated Command Chair post -- to find out the key things you're working on, thinking about, or want to get to when you have the time or resources. Also, I love the original Dev Blog posts, but I'm uncertain about how relevant they still are. The Creative Director Updates are nice, but monthly is too infrequent.

We want this game to be great, and we can be your best (or worst) PR ... please, give us enough information to believe that you're aware of the problems in the game and are actively progressing on a fix.


oh god please not another sub forum.

#384 Victor Morson

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Posted 04 July 2013 - 05:26 PM

I think everyone is on the same page here. Asking for an updated blog and allowing for more community input - in particular from the competitive community (for the good of all) - is all we're asking for.

There's only three reasons not to tell the community about impending updates:
1) Time. This is understandable sometimes.
2) Fear it will disappoint a segment of the community.
3) Fear it will get serious backlash.

The thing is, that's the point - if 2 or 3 are happening that needs to get addressed, or looked at. Making a statement and then checking the community pulse on the forums is really helpful, since you can see how people are reacting to things BEFORE you put them in.

I can't stress enough, we are seriously not asking you to come in here and debate us. We want to love this game. I know I do. I'm not here to hate, but I'm also not here to watch some XML file changes that would take less than an hour to adjust and a day to test kill the entire franchise. The only reason not to accept this is if ego is involved and I sincerely hope that is not the case.

Like in my sig thread, we've predicted problem after problem. We've yelled them loudly and we've been proven right time and again. Let us help you. We want to help, and we want to know where the game is heading.

I think asking for a twitter and some questionnaires emailed to some of the better unit leaders is asking too much, and would make as many people happy as possible in the end.

#385 Kageru Ikazuchi

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Posted 04 July 2013 - 08:59 PM

View PostZerstorer Stallin, on 04 July 2013 - 04:56 PM, said:

oh god please not another sub forum.

I would prefer a page on the website to something in the forums.

#386 jakucha

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Posted 04 July 2013 - 09:26 PM

View PostTeralitha, on 04 July 2013 - 11:39 AM, said:





Also based on what youve said, Apparently only emailed suggestions get forwarded to devs? So all forums suggestions are nothing?


No, I've seen him post in the suggestion forums telling OP when he's forwarded their thread to the design team.

#387 Victor Morson

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Posted 05 July 2013 - 12:58 AM

View PostThontor, on 04 July 2013 - 10:37 PM, said:

Which is a shame really, because that would be awesome... If only to explain the reasoning and thought processes behind the changes, or lack thereof, being made.

I guess I got a little spoiled by Ghostcrawler doing that kinda thing on the WoW forums.


To be honest a (moderated but uncensored) livechat would be a great way to restore our faith.

Again, I have been very critical of you guys but I believe you can change. I want to believe you want to change. I would love a civil discussion on any number of topics! I think perhaps we could learn something about the development process, and also our concerns about why things are a bigger deal than you might realize, and how seemingly small factors can turn so many people so angry.

So yeah, it's not unheard of for developers to do this. Why not join their proud ranks?

#388 Petra Chistu

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Posted 05 July 2013 - 01:17 AM

As a completely new player, my opinions and thoughts here might go unnoticed, but I hope some can find a shred of validity in my post.

I started playing this game last night, though not new to Mechwarrior in the slightest. I began in tabletop with my dad who showed me all there is to know about this pretty sweet game series. I've read a few of the books and love Mechwarrior as much as I love my cat, and that's a lot!
But when I began playing I noticed that there a lot of heavy Plasma Pulse Cannon and Gauss Rifle builds in every single match I run into. As a light, those are SCARY weapons to have to contend with! Every mech has them, even other lights! That's nuts. No where that I ever remember playing had so many super high heat/heavy weapon designs anywhere. In the matches that I've played so far, I've been able to adapt, survive and hold my own against these builds. But at what cost? I notice that if I'm on the right team, we decimate all and I can deal enough damage where I can earn my keep. But if I'm on the wrong team, all of my lancemates die before we have a chance to even make things interesting because of these ridiculous builds. Aren't the developers going to do anything about this?

Next. I really do not claim any type of house or clan representation. But I am partial to Clan Jade Falcon, great among the clans. I've also seen that there's a My Little Pony Merc Corps running around and I think that's fantastic! Either side, I'd love to join. But when my friend told me about this game, I read up and saw talk about a 1:1 timeline, meaning, that since the current year is 3050. Where are all the clan mechs? Where's all the clan technology? The clans began invading the periphery in late 3049 and went into full on invasion of the Inner Sphere in 3050 decimating the resistance they encountered on almost every single planet. If this is supposed to be 1:1. What's taking so long?

Next. I want to actually thank PGI for making such a fantastic game. At the end of the last PC Mechwarrior game, I couldn't wait for the next in the series to come out and after waiting a while, there's one finally out. Wish there was a single player campaign mode mind you, but this rocks my socks on a whole new level. Stompy stompy robots versus other players from around the world was a genius idea, so major kudos to you devs.

And lastly. I wanted to know why everything is so bloody expensive and so hard to earn up to purchase. I'm young, I, nor my dad, have all the tons of cash in the world to throw at games like this. Can someone from the higher ups or a veteran player tell me why it's so expensive to purchase things that average people like me can't easily get? Or even going through game currency, why half of the best stuff in the game can only be purchased with real currency? That doesn't make any sense to me.

Anyway. All in all, I'm half n half on this game as a noobie boobie. It's got great aspects behind it and from what I've been told it's come together real well. But those final quirks are making me lose interest really fast. I for one, like a good, stand up brawl. But if 90% of the game base are designed for ending the game in the first 30 seconds, then that takes the fun out of actually being a mechwarrior. I don't want to become one of those meta min/max players who runs the exact same builds and specs as everyone else because that's the only way to survive. I want to be able to actually play a diverse build and enjoy it because it makes things actually fun.

Hope this doesn't get me laughed at or anything, just some questions and thought input from your friendly local noob. See you in game! <3

#389 Fitzbattleaxe

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Posted 05 July 2013 - 01:39 AM

View PostPetra Chistu, on 05 July 2013 - 01:17 AM, said:

Next. I really do not claim any type of house or clan representation. But I am partial to Clan Jade Falcon, great among the clans. I've also seen that there's a My Little Pony Merc Corps running around and I think that's fantastic! Either side, I'd love to join. But when my friend told me about this game, I read up and saw talk about a 1:1 timeline, meaning, that since the current year is 3050. Where are all the clan mechs? Where's all the clan technology? The clans began invading the periphery in late 3049 and went into full on invasion of the Inner Sphere in 3050 decimating the resistance they encountered on almost every single planet. If this is supposed to be 1:1. What's taking so long?

Hey, small world - good match on River City Night earlier. Basically the game is running a bit behind schedule. Such is the nature of software development. Doesn't mean PGI isn't doing their best - sometimes you just run into problems you didn't anticipate. Or at least that's what I usually tell myself when my own projects get delayed. Clans are definitely coming, but it probably won't be until some time next year. I don't know how they'll reconcile the timeline, but there you are. Probably for the best, though - they'll have enough difficulty balancing things by launch without having to think about Clan tech. And anyway, Jade Falcon is lame. Go Clan Wolf!

Quote

And lastly. I wanted to know why everything is so bloody expensive and so hard to earn up to purchase. I'm young, I, nor my dad, have all the tons of cash in the world to throw at games like this. Can someone from the higher ups or a veteran player tell me why it's so expensive to purchase things that average people like me can't easily get? Or even going through game currency, why half of the best stuff in the game can only be purchased with real currency? That doesn't make any sense to me.

So if you don't mind the grind, you can get everything you need to be a top player without spending money on anything other than mech bays. It takes a long time to earn the cbills, but it is feasible. While I am a founder, I've only spend MC on one mech, and it wasn't even a hero mech - one of the Atlases, as I recall, just so I could have an assault to play with right off the bat. For the most part they've done a pretty good job of not making anything that's pay-only better than the free alternatives. If you look at the hardpoints for the hero mechs, they tend not to be too impressive (with one or two exceptions, but even then not unreasonably so).

Quote

Anyway. All in all, I'm half n half on this game as a noobie boobie. It's got great aspects behind it and from what I've been told it's come together real well. But those final quirks are making me lose interest really fast. I for one, like a good, stand up brawl. But if 90% of the game base are designed for ending the game in the first 30 seconds, then that takes the fun out of actually being a mechwarrior. I don't want to become one of those meta min/max players who runs the exact same builds and specs as everyone else because that's the only way to survive. I want to be able to actually play a diverse build and enjoy it because it makes things actually fun.

The game is in an iffy state at the moment, but it's been worse in the past. Like when ecm first showed up - LRMs basically vanished from the game overnight, and flocks of Ravens dominated the battlefield. It's also been better, mind you, but the point is that they're working on it. Not sure their proposed heat fixes are the way to go (in fact I'm pretty sure they're not), but they're aware of the problem

Edited by Fitzbattleaxe, 05 July 2013 - 01:40 AM.


#390 Petra Chistu

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Posted 05 July 2013 - 01:52 AM

Fitzbattleaxe, I remember you. Yah, that was a good game! Same to you! Thanks for the friendly response. I've gotten a lot of ridicule and insults from meta players in the games I've gone into and it's getting really disheartening for me to play this game. I'm torn by my love for mechs vs playing a game that is so unbalanced a feather could topple it. For now, I'll keep dominating the battlefields in my spider and see how things progress, though I don't know what kind of patience I have for a community of players who are so downright childish in their inability to play a game in a fun manner rather than wanting every match to end in 30 seconds or it's a waste of time with their builds.
With everything that's been seen and that I've managed to gather intel on. I only have this to say to meta players out there: Your time will come. And when that time comes? And it WILL. I hear Hello Kitty Island Adventure still needs players.

Again, a posting from your friendly local neighborhood nooberella.

#391 Petra Chistu

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Posted 05 July 2013 - 02:02 AM

Another bit if I may on Armor ratings:

Why is it so ridiculously low for light mechs? Especially in the legs? Curious. Because I'm running into a LOT of pansies who would rather fight an incapacitated mech than to fight fairly. I for one definitely want to see a major improvement in armor rating for the legs of light mechs. There is no honor or glory in killing a wounded thing.

#392 Jonny Taco

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Posted 05 July 2013 - 07:06 AM

View PostGarth Erlam, on 04 July 2013 - 11:23 AM, said:

We've heard your feedback, and we're looking into it.




Is that why you nerfed LPL? because I'm pretty sure there was no feedback saying that it was overpowered.

Seriously tho garth... PGI needs to get their heads out of their *****... You guys are not making money because your game is good, you're making money because of a already established IP that has an extremely hardcore fanbase... But whatever, I'm sure you'll treat MWO like a success just like duke nukem forever and need for speed undercover (lol).

In conclusion? We need a different dev team to properly make a Mech Warrior game, You and PGI are clearly not up to the task.

Edited by lartfor, 05 July 2013 - 07:09 AM.


#393 MustrumRidcully

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Posted 05 July 2013 - 08:01 AM

View PostNiko Snow, on 05 July 2013 - 07:59 AM, said:

Posted Image

Is that the new balance guy?

And did he really print out the itemstats.xml on toilet paper?

Well, maybe he has the right idea.

#394 The Cheese

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Posted 05 July 2013 - 08:04 AM

That was a terrible movie and you should feel bad for referencing it.

#395 Hekalite

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Posted 05 July 2013 - 12:11 PM

View PostGarth Erlam, on 04 July 2013 - 11:23 AM, said:

We've heard your feedback, and we're looking into it.

Also it's a complete fallacy we don't 'listen to fans.' I send reams of suggestions emails to design weekly - many of which make it into the game - and I've said this many times. People want Paul to personally come into their post and do a two hour discussion with them on their ideas, and that flat out won't happen.


Sorry, but that's a huge exaggeration. I'm sure there are some who will never be satisfied but I feel like most of us just want to see real measurable progress on balance. Not 1 step forward, 3 steps backwards. Balance issues have been addressed at a snails pace, with a lot of really bad decisions left in place for months at a time. That leaves the game in a state that is just not fun for a lot of players. The pace of balance adjustments thus far is flat out unacceptable.

#396 Zerstorer Stallin

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Posted 05 July 2013 - 06:43 PM

View PostGarth Erlam, on 04 July 2013 - 11:23 AM, said:

We've heard your feedback, and we're looking into it.

Also it's a complete fallacy we don't 'listen to fans.' I send reams of suggestions emails to design weekly - many of which make it into the game - and I've said this many times. People want Paul to personally come into their post and do a two hour discussion with them on their ideas, and that flat out won't happen.


Oh great news, so you are NOT going to do 3rd person, and you taking out coolant!! yeah.. [redacted]

Edited by miSs, 06 July 2013 - 09:59 AM.
unecessary bashing


#397 Victor Morson

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Posted 05 July 2013 - 10:53 PM

I'm just making a quick post to say.. I'm sure you've noticed I haven't been posting with my typical frequency. The reason? Because I'm seeing all kinds of positive things happening! Which is all I've wanted to see this whole time!

The community Q&A going to voting announcement. Paul specifying that SRMs are getting a buff and that the sniper meta is being addressed. I've seen devs post in threads, perhaps without detail, but indicating that they are in fact being read and - hopefully - the arguments within listened to.

This is all I was hoping to see and I think it could lead to great balance improvements in the future, as well as a more interesting game that lives up to the potential that all the groundwork of MW:O promises, and allows.

Posted Image

If you guys keep this up, I think everyone will win in the end. Your listening to us on this is very appreciated!



View PostZerstorer Stallin, on 05 July 2013 - 06:43 PM, said:

Oh great news, so you are NOT going to do 3rd person, and you taking out coolant!! yeah..edacted]


To be honest the way they implemented coolant is fine, and most of us do not want it removed. It's a one shot ace in the hole, not a freebie* "energy ammo" stack like in previous games. 3PV we all agree on, but Coolant is not to be lumped in with 3PV.

* It also occupies a module slot, and there's some really important modules out there. You have to sacrifice something for Coolant, so that is yet another reason Cool Shot is fine!

#398 TurboChickenMan

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Posted 05 July 2013 - 11:17 PM

Given their track record, I'll believe the devs when I see the results.

A happy Victor M. is a good sign, though. :)

#399 SJ SCP Wolf

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Posted 06 July 2013 - 01:05 AM

My complaint, there is no reason AT ALL to leave these changes in for months. Get more changes in faster. Don't let them rot in your AT/QA testers machines for so long. Actually BETA test. You can't play the beta card on us when it's convenient for you but still treat the beta community like we are playing a finished release when it comes to making balance changes. Maybe go have a sit down with the team at SOE that makes planetside 2. You might be able to learn something valuable. PPC are obviously way out of line. So toss in a nerf bone to us with one update and then a post noting and saying that a real fix is coming.

Oh and I'll leave this here for inspiration for the forum team
https://forums.stati...m/ps2/index.php \

Check the roadmap section

Be responsive PGI. Make the game that your community wants to play, not what you think we want to play.

#400 HansBlix WMD

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Posted 06 July 2013 - 01:13 AM

There's so much energy (and anger, and frustration) on these forums that I feel could be channeled in a positive way. Paul, why not just give us a direction to brainstorm in and set us off? Something like, "We are really looking into limiting convergence, based on X factor and Y resource." I'm 100% sure the best minds of the forums would come up with some great ideas for you (on this topic at least they already have).

This would do a lot to assuage our fears of being ignored and balance being wrecked forever, and give you guys at PGI a lot of brain power to help flesh out whatever ideas you might have.





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