RG Notch, on 07 July 2013 - 01:41 PM, said:
I mean these people somehow think one can have fun without min maxing, without running the FotM build, without winning by any means necessary?
Snipped for brevity, and to remove
most of the obvious sarcasm. I usually comment here that it's not my intent to take your point out of context ... but in this case, that would be BS ... it's out of context because the rest of it is mostly noise.
While I do play "spread sheet warrior", I almost never adapt my builds to match the current "meta-game". I know I'm not playing the "best" mech ... my favorite HGN is a brawler -733C (AC/20, 2x ML, 2x SRM-6). I don't care. I'm having fun. I'm not competing for anything even moderately important.
I used to believe that a game balanced for the masses would work ... and it will, until the competitive players, who study the game, optimize their mechs to win more and build something truly overpowered ... the FOTM. If the FOTM lasts long enough, then the masses start to be significantly affected by it ... you see them in every level of play, and the game will have a hard time recovering.
- The incredibly skilled or just competitive players will adapt ... if the game gets boring, they will leave. If a FOTM survives the balance tweaks for more than a few weeks, things will get boring.
- The decent-to-good players who embraced the cheese will see their Elo over-inflated until the nerf bat swings ... they'll either adapt to the new FOTM or complain that the game has been broken beyond repair and rage quit.
- The decent-to-good players who did not run the FOTM (me, for example) will have a rough time ... most games will be ROFL stomps ... if they're die-hard fans (me), they'll weather the storm ... if they're not, they'll probably find another game to play.
- The new and bad players will always have a hard time ... particularly until we have some form of beginner's tutorial, private matches, and/or replays.
The FOTM's dominance will first manifest itself in the competitive play, and balance can be tweaked early so that it doesn't affect the masses significantly, but for that to happen, the developers need to be either closely following the competitive games or in open communication with the competitive players.
Edit: reduced wall of text to something a bit shorter.
Edited by Kageru Ikazuchi, 07 July 2013 - 04:25 PM.