Introduce Arching For Ballistics
#1
Posted 23 June 2013 - 02:40 PM
so lets say we have an AC/10, its long range is 450, that would mean at 675M it fires straight, after that it starts to curve downward just like real bullets to. Now people firing AC's have to bracket their shots.
Getting really tired of long range PPC's warrior, and the heat change will move everyone back to Closed Beta running dual AC/20's and dual Gauss to get around the limitation. No thanks.
#2
Posted 23 June 2013 - 02:44 PM
#3
Posted 23 June 2013 - 02:49 PM
#4
Posted 23 June 2013 - 03:00 PM
No Guts No Glory, on 23 June 2013 - 02:49 PM, said:
From my personal experience I don't think they do - at least not Gauss or AC2. Not within visible distance anyway (eg you will still hit the center of your crosshair at 1200m).
Ballistic arching is a good suggestion though, at the very least it will split the PPC and Gauss at long range.
Edited by senaiboy, 23 June 2013 - 03:01 PM.
#5
Posted 23 June 2013 - 03:04 PM
#6
Posted 23 June 2013 - 03:08 PM
#7
Posted 23 June 2013 - 03:11 PM
#8
Posted 23 June 2013 - 03:40 PM
senaiboy, on 23 June 2013 - 03:00 PM, said:
Due to their range and velocity, the arc is almost invisible with these weapons. If you fire an AC/20 you will clearly see it, however, so it's definitely in.
#9
Posted 23 June 2013 - 03:53 PM
If it dropped anymore for the distance we're shooting at you've got to wonder if it'd have enough kinetic energy to penetrate thick mech armour. Relatively we're fighting at extreme close range.
They're f'n shells fired from cannons not balls from a tennis ball launcher.
#10
Posted 23 June 2013 - 08:08 PM
Already in-game. Fire an AC20 at a very distant target and watch it hit the dirt.
It's less noticeable for AC2s and Gauss as they have crazy high projectile speeds so apparent drop is lower (though real drop is identical). PPCs are exempt IIRC since they're bolts of energy.
#11
Posted 23 June 2013 - 09:17 PM
Rhent, on 23 June 2013 - 02:40 PM, said:
so lets say we have an AC/10, its long range is 450, that would mean at 675M it fires straight, after that it starts to curve downward just like real bullets to. Now people firing AC's have to bracket their shots.
Getting really tired of long range PPC's warrior, and the heat change will move everyone back to Closed Beta running dual AC/20's and dual Gauss to get around the limitation. No thanks.
I think its called bullet drop.
#12
Posted 24 June 2013 - 06:35 AM
#14
Posted 24 June 2013 - 06:49 AM
keith, on 23 June 2013 - 03:11 PM, said:
Yup, the AC class has a Gravity entry in the base description. How that works based on the numbers is unknown, but gravity effects are well known.
The entry seems to indicate it is a trait of the ammo.
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#15
Posted 24 June 2013 - 06:57 AM
That would be really nice and realistic.
#16
Posted 24 June 2013 - 06:59 AM
Lucky 7, on 24 June 2013 - 06:57 AM, said:
That would be really nice and realistic.
And we have a winner!
No, but seriously dude, that's one of the best suggestions I've seen in a while.
Edited by lartfor, 24 June 2013 - 07:06 AM.
#18
Posted 24 June 2013 - 03:20 PM
#19
Posted 24 June 2013 - 03:50 PM
Lucky 7, on 24 June 2013 - 06:57 AM, said:
That would be really nice and realistic.
It'd be cool for realism, but it'd probably be an infuriating mechanic to have in game. It'd make it nearly impossible to develop a sense for how far bullets are going to drop at a given range, because it'd change on every map.
#20
Posted 24 June 2013 - 03:57 PM
Lucky 7, on 24 June 2013 - 06:57 AM, said:
That would be really nice and realistic.
It should.. And so should speed and torso movement... but moot point currently as all the maps are about 1.0 grav anyway... Or 0.1 lighter/heavier.
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