While I think having uneven matches really makes the game unique, I think we will need to make it take a step further.
If we reviewed all the Clan weapon systems and somehow came up with a number saying that Clan technology is generally X% better than IS technology, you could modify the system along with individual player numbers.
IS 2x Lances vs. Clan 1x Binary (8v5)
IS Tonnage Limit per Player: 200t
Clan Tonnage Limit per Player: 200t
This would set the Clans to be 37.5% better than IS.
IS 3x Lances vs. Clan 2x Binary (12v10)
IS Tonnage Limit per Player: 200t
Clan Tonnage Limit per Player: 150t
This is based on the same balance, Clans being 37.5% better than IS.
What this does is that when Clans move into a larger battlefield, each Clan player has less tonnage to work with while only being slightly outnumbered. When on a smaller battlefield, each Clan player has more tonnage to work with while being more outnumbered.
Of course, this introduces a siutation where Clan players do not want to ever play 12v10 because they get to use less tonnage, thus is a much less advantage, seemingly. But the numbers show that the available tonnage across all players are still the same, Clans having to pay a 37.5% premium on their mechs.
This also assumed that their new tonnage limitations is based around the idea that tonnage limits are around the player and not the team. My reasonings behind thinking that might be true is that tonnage limits on a player basis does not force a player to play mechs they do not want to play but instead limits the player to the maximum available respawns based on their currently outfitted DropShip.
Edited by Zyllos, 25 June 2013 - 07:45 AM.