DocBach, on 13 July 2013 - 03:57 PM, said:
Glad to see the Goons providing well thought out and delivered criticism. Thank you for taking your time to grace your presence in this thread.
Medium lasers convergence speed would be quicker up close, especially within 90m. I don't see, however, how that would put them at any more of a disadvantage against PPC's as they currently are, since they aren't widely known for their countersniping ability right now, either. In fact, up close, they would receive a bonus against PPC's as weapons with minimum ranges would be penalized with lowered convergence speed when firing inside those ranges.
Being static means grouped fire converges much quicker than you can converge upon a moving 'Mech; it's an option, but only if you accept having accurate fire placed against you while you wait for your perfect shot, which could be quite a while based on conditions such as heat, ect.
If big guns are used to single fire at the center torso, then the problem I'm trying to solve is in fact mitigated. Single AC/20's or even chain fired PPC's aren't as large as a problem as say, one strike being able to kill half the 'Mechs in the game like we will have when Clan tech is introduced. The intended idea is to reward players with accuracy for single fired weapons, or they can take time to get perfect convergence on a target, which exposes them to enemy fire; without target data, the sniper will not have convergence; he has to have a target locked, and tracked for whatever period of time the modifiers he is penalized with to gain complete convergence locks. Sniping by firing all of his weapons at once instantly would not be possible. He could fire individual weapons accurately at long range, which again would solve the problem of one hit kills.
So the only problem your trying to solve is dying from one shot? You are okay of dying in 1.5 to 2 seconds ? I'm just trying to point out that having the old firing mechanism for single fire will make this system not working on people who can aim and adapt. Please understand that I too don't want Mechs to get instantly destroyed. But the lever needs to be Firepower / Armor.
soarra, on 13 July 2013 - 03:44 PM, said:
first of all liking your own post negates anything you have to say.
You are wrong about more armor negating alpha builds, More armor and you will see even more alpha builds..
Sure clicking a button is making a whole lot of difference. If you posts are bad enough that you can't like them thats okay. And more Armor means that DPS builds have the chance to play catch up with Alpha builds. It's a simple gameplay mechanic. Sorry that you don't get it.
DocBach, on 13 July 2013 - 04:38 PM, said:
I'm a leaderboard ranked player in multiple events, I'm a pretty good shot, actually.
To get up in the leaderboards you only need to play a lot of matches, hang back in the game and be capable of actually hitting the enemy, also poopsocking. Playing the 8 queue is where skill is proven not poopsocking events. Though thanks for your contribution.
DocBach, on 13 July 2013 - 04:34 PM, said:
No, it requires people of all skill levels to get a lock to fire alpha strikes, though it would reward players who can manage their heat better with quicker convergence. Again, this proposal keeps points of convergence consistent to weapons locations, meaning there is no randomness and players would be informed where their weapons will be fired at if they fire before convergence is complete -- and since the players actions can determine how quickly they gain convergence, players have control over how quickly their weapons converge and when they choose to fire them in a group -- or they can choose to shoot single weapons for immediate point of aim, point of impact accuracy.
1) This requires a rework of ECM mechanics and the Sensor lock mechanic.
2) This solution makes firing at beyond 800m a bit hard, I regularily fight at 1.5 to 2km on Alpine. If you can't converge without a targeting lock or have to keep the reticule on the Enemy this will not easily work at that distance. Because you have to lead your shots.
3) Also Long range+ 4, Target moving 150 kph +5 = 4+ 9/3 = 7 seconds for "max" convergence.... Yeah this sounds like a good idea.
4) Oh single shot still makes this system obsolete...
5) How does this system deal with Zoom levels? Seriously this is an important part. I guess the Reticule expands and shrinks on each level? If you make such a complex suggestion you have to deal with all issues that crop up.
6) Yes tell the enemy to move slower so you gain convergence faster.
soarra, on 13 July 2013 - 05:36 PM, said:
your shots will still go where your aiming. just not all weapons will hit 1 spot
Yeah unless you shoot single fire, then you can still put everything in one spot... So depending how I fire I use different aim points. Don't you think this is a bit weird?
Prezimonto, on 13 July 2013 - 07:51 PM, said:
[redacted]
@ Team Leader: Don't discount that singly fired weapons won't have to deal with convergence times. Single Gauss, AC20, laser there would be no penalty. This is already what I do in most builds to layer damage on fast mechs, as I don't want to miss and have 4 second cool downs before I try to hit them again. I doubt this type of play will affect fast mechs much, other than to help mitigate their ability to focus fire with multiple weapons on single hard points while on the run .
I don't get what you want to say here? Do you think Light Mechs are too strong? And no penalty to single fired weapons will not affect time to kill in a significant manner. Do you really want such a complicated system do change instant kills into very fast kills. This is an awful lot of stuff to implement and test.
Also if Pulse Laser converge differently than normal weapons, don't you need different reticules for that too?