


Project Phoenix Leaked
#1321
Posted 28 June 2013 - 10:06 AM

#1322
Posted 28 June 2013 - 10:09 AM
#1323
Posted 28 June 2013 - 10:09 AM
Nauht, on 27 June 2013 - 06:45 PM, said:
It's just most here know that there's a difference and that Project Phoenix is totally separated from those issues.
The ones that can't grasp that simple concept usually sees those problems as being permanent and that PGI aren't working on them even as I'm typing this and try to use Project Phoenix as some type of leverage, not comprehending that once the offer goes it's gone for good.
So the only one that will lose out is the person that doesnt buy (and wants to) for reasons that are separate from Phoenix and that will probably be fixed in the next few months.
Exactly.
I can be blown away by Project Pheonix, want it very much, and love plenty of things about MWO, while still being critical of other aspects (delays, abandoned featuers, 3PV / Coolant Flush, etc.)
#1324
Posted 28 June 2013 - 10:09 AM
Why are all the iconic mechs lacking character and look so uninteresing? especially the heads
- Where is the Darth Vader Helmet of the Trebuchet.
- Quickdraw has no egg-head
- Highlander has no squared Hood
- the Jager looks much like the unseen the Rifleman
...and now the Battlemaster without its iconic big glass cockpit
you are building nice mechs but they are far away from the well known look and have no character.
(sorry for my bad english, i'm german. if you find errors you can keep them)
#1325
Posted 28 June 2013 - 10:10 AM
Tank, on 28 June 2013 - 10:06 AM, said:

There a problem with this plan. The BattleMaster's ballistic slots are in the arm. The arm has full actuators. So, you'll only have 8 slots available to use.
#1326
Posted 28 June 2013 - 10:12 AM
MadTulip, on 28 June 2013 - 09:49 AM, said:
Will all battlemaster have max engine rating of 400 and if now what will the other variants have?
Yes, to the first.
Not sure on the second.
#1327
Posted 28 June 2013 - 10:13 AM
#1328
Posted 28 June 2013 - 10:19 AM
NGNG pod cast with Russ Bullock. They talk about the legalities behind project pheonix, and Russ goes onto say that the griffon and wolverine are big possibilities in the not so distant future. Just to clear things up, we may have another bundle but for two mediums, and that would be really cool!
#1329
Posted 28 June 2013 - 10:22 AM
Duncan Jr Fischer, on 28 June 2013 - 09:35 AM, said:
The only concern left is will ALL mechs in MWO undergo comparative rescale?
BLR must be seriously taller than TDR to reach a similar width. It's 20 tons heavier!
And existing mechs also need rescale badly. No way Centurion is larger than Awesome, but in game he is. Trebuchet is super-large too.. Well, just got to rescale all of them.
Other than that, great job with the designs!
Heavier does not always denote height. Look at a basketball player 7ft tall but still weighs less than a 4'tall sumo wrestler. Internal structuer and bulk of armor is more a denotation of weight than height. A scout mech would benefit more from being taller so it can see over obstacles and the longer legs give it longer strides....Damn lets not think too much into it I guess.
#1331
Posted 28 June 2013 - 10:27 AM
[BLR-1G]: 2xMG, 6xSLAS, MLAS, 400STD, DHS, Endo, Ferro
Who needs the Charger?

#1332
Posted 28 June 2013 - 10:29 AM
Kraven Kor, on 28 June 2013 - 10:27 AM, said:
[BLR-1G]: 2xMG, 6xSLAS, MLAS, 400STD, DHS, Endo, Ferro
Who needs the Charger?

Yeah I wish the bigger STD engines wouldn't get so insane in weight. There is absolutely no point in having them in the game if they are going to be THAT heavy.
#1333
Posted 28 June 2013 - 10:29 AM
Kay Oss, on 28 June 2013 - 10:27 AM, said:
I never liked the T-Bolt in the past. Not even in previous MW games.
But now? It might be my favorite concept art thus far.
#1334
Posted 28 June 2013 - 10:38 AM
A shame really to lose the RA heavy pistol mount for the PPC. Again, another MWO trend. It'll be the same for the Griffin and Wolverine unfortunately. Good new on those two though (see post above on Russ' broadcast mentioning those two great 55-ton 5/8/5-ers).
Edited by Elyam, 28 June 2013 - 10:40 AM.
#1335
Posted 28 June 2013 - 10:41 AM
Shall it really be THIS mech?

Edited by Samaelis, 28 June 2013 - 10:49 AM.
#1336
Posted 28 June 2013 - 10:43 AM
#1337
Posted 28 June 2013 - 10:43 AM
Kay Oss, on 28 June 2013 - 10:29 AM, said:
Yeah I wish the bigger STD engines wouldn't get so insane in weight. There is absolutely no point in having them in the game if they are going to be THAT heavy.
Battlemaster, way back to the earliest days of table top even, was an energy boat. You *could* slap an AC20 or Gauss on it, but the Atlas is a better option for that.
#1338
Posted 28 June 2013 - 10:44 AM
Samaelis, on 28 June 2013 - 10:41 AM, said:
I don't know why you remotely think this. I seems a very true to form modern revisioning of the reseen version of the mech, plus it looks amazing. You have to understand older designs really didnt take form or function into how these mechs would translate to the real world or a game world. There's alot of factors that go into the redesign of these mechs. Things have to seem real and balanced.
Edited by Hugh Fairgrove, 28 June 2013 - 10:46 AM.
#1339
Posted 28 June 2013 - 10:45 AM
Dranon, on 28 June 2013 - 10:43 AM, said:
Pretty sure they aren't to scale with one another in that picture. If the Locust is that big, it would be a bigger target than a Stalker.
...at 20 tons. I would guess the Locust will be around the same height as a Commando, the Shadowhawk will be around the same height as the Centurion, the T-Bolt will be around the same height as the Quickdraw, and that the Battlemaster will be around the same height as the Highlander.
#1340
Posted 28 June 2013 - 10:46 AM
Elyam, on 28 June 2013 - 10:38 AM, said:
Note that the problem with past BLRs translated into MW were that the cockpits were insanely easy to target. In MWO, this is already a problem with the Catapult, which is a support mech. The Battlemaster is a close-in brawler Assault mech, so image what translating the huge, high cockpit directly into MWO would have resulted in. As it is, they will have to do something similar to what they did with the Atlas to restrict what part of the cockpit counts as 'head' locations, or the mech may end up seriously crippled in actual gameplay.
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