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Project Phoenix Leaked


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#1321 Tank

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Posted 28 June 2013 - 10:06 AM

I have wicked plan to refit Battlemaster, to something like that: http://mwo.smurfy-ne...86b7b9b3c87a85d :huh:

#1322 PapaBear40312

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Posted 28 June 2013 - 10:09 AM

I was skeptical at first about the Project Phoenix bundle, especially the overlord pack, but being a classic Battle Tech fan I gotta say this is hard not to pass up. I've used the Battle Master both in Battle Tech and the PC game and now that it's back along with some other classic awesomeness I'm sold. But PGI you're going to have to save me from my wife. On a side note, given that the Battle Master looks almost similar to a Zeus...........I think I'll try building a Zeus loadout with it. Could be fun, or PGI could just announce the Zeus as an upcoming battle mech release.

#1323 Kraven Kor

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Posted 28 June 2013 - 10:09 AM

View PostNauht, on 27 June 2013 - 06:45 PM, said:

Nah they're still there and people still complaining (rightly so).

It's just most here know that there's a difference and that Project Phoenix is totally separated from those issues.

The ones that can't grasp that simple concept usually sees those problems as being permanent and that PGI aren't working on them even as I'm typing this and try to use Project Phoenix as some type of leverage, not comprehending that once the offer goes it's gone for good.

So the only one that will lose out is the person that doesnt buy (and wants to) for reasons that are separate from Phoenix and that will probably be fixed in the next few months.


Exactly.

I can be blown away by Project Pheonix, want it very much, and love plenty of things about MWO, while still being critical of other aspects (delays, abandoned featuers, 3PV / Coolant Flush, etc.)

#1324 Schattenwolf

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Posted 28 June 2013 - 10:09 AM

This is not the Battlemaster!!!!

Why are all the iconic mechs lacking character and look so uninteresing? especially the heads

- Where is the Darth Vader Helmet of the Trebuchet.
- Quickdraw has no egg-head
- Highlander has no squared Hood
- the Jager looks much like the unseen the Rifleman

...and now the Battlemaster without its iconic big glass cockpit

you are building nice mechs but they are far away from the well known look and have no character.



(sorry for my bad english, i'm german. if you find errors you can keep them)

#1325 GargoyleKDR

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Posted 28 June 2013 - 10:10 AM

View PostTank, on 28 June 2013 - 10:06 AM, said:

I have wicked plan to refit Battlemaster, to something like that: http://mwo.smurfy-ne...86b7b9b3c87a85d :huh:

There a problem with this plan. The BattleMaster's ballistic slots are in the arm. The arm has full actuators. So, you'll only have 8 slots available to use.

#1326 Kraven Kor

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Posted 28 June 2013 - 10:12 AM

View PostMadTulip, on 28 June 2013 - 09:49 AM, said:

Will you be able to buy the same variant as in the phoenix pack also as standard variant without the cb bonus and stuff similar to the AS7-D and AS7-D(F) ?

Will all battlemaster have max engine rating of 400 and if now what will the other variants have?


Yes, to the first.

Not sure on the second.

#1327 Elizander

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Posted 28 June 2013 - 10:13 AM

The Battlemaster looks incredible! I have no complaints!

#1328 ZionStation

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Posted 28 June 2013 - 10:19 AM

https://soundcloud.com/nogutsnogalaxy/ngng-podcast-0079

N
GNG pod cast with Russ Bullock. They talk about the legalities behind project pheonix, and Russ goes onto say that the griffon and wolverine are big possibilities in the not so distant future. Just to clear things up, we may have another bundle but for two mediums, and that would be really cool!

#1329 Viper69

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Posted 28 June 2013 - 10:22 AM

View PostDuncan Jr Fischer, on 28 June 2013 - 09:35 AM, said:

Battlemaster looks great! Signed in for Overlord today (BLR is not the reason though).

The only concern left is will ALL mechs in MWO undergo comparative rescale?
BLR must be seriously taller than TDR to reach a similar width. It's 20 tons heavier!
And existing mechs also need rescale badly. No way Centurion is larger than Awesome, but in game he is. Trebuchet is super-large too.. Well, just got to rescale all of them.
Other than that, great job with the designs!


Heavier does not always denote height. Look at a basketball player 7ft tall but still weighs less than a 4'tall sumo wrestler. Internal structuer and bulk of armor is more a denotation of weight than height. A scout mech would benefit more from being taller so it can see over obstacles and the longer legs give it longer strides....Damn lets not think too much into it I guess.

#1330 Tank

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Posted 28 June 2013 - 10:22 AM

View PostGargoyleKDR, on 28 June 2013 - 10:10 AM, said:

There a problem with this plan. The BattleMaster's ballistic slots are in the arm. The arm has full actuators. So, you'll only have 8 slots available to use.

Huh..You right. Will have to use Gauss instead. :huh:

#1331 Kraven Kor

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Posted 28 June 2013 - 10:27 AM

So, the Battlemaster with a Standard 400 engine and max armor... has 6 tons to play with for weapons lol.

[BLR-1G]: 2xMG, 6xSLAS, MLAS, 400STD, DHS, Endo, Ferro

Who needs the Charger? :huh:

#1332 Kay Oss

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Posted 28 June 2013 - 10:29 AM

That's too bad about no AC20, but still I think I am really going to love the Battlemaster. Also the artwork on the Battlemaster and even moreso the Thunder Bolt make me drool!

View PostKraven Kor, on 28 June 2013 - 10:27 AM, said:

So, the Battlemaster with a Standard 400 engine and max armor... has 6 tons to play with for weapons lol.

[BLR-1G]: 2xMG, 6xSLAS, MLAS, 400STD, DHS, Endo, Ferro

Who needs the Charger? :huh:


Yeah I wish the bigger STD engines wouldn't get so insane in weight. There is absolutely no point in having them in the game if they are going to be THAT heavy.

#1333 Kraven Kor

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Posted 28 June 2013 - 10:29 AM

View PostKay Oss, on 28 June 2013 - 10:27 AM, said:

That's too bad about no AC20, but still I think I am really going to love the Battlemaster. Also the artwork on the Battlemaster and even moreso the Thunder Bolt make me drool!


I never liked the T-Bolt in the past. Not even in previous MW games.

But now? It might be my favorite concept art thus far.

#1334 Elyam

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Posted 28 June 2013 - 10:38 AM

The new BLR looks good, though I wish they had been able to leave the raised cockpit - the new one is too deeply sunk into the CT, but this is MWO's trend. I don't mind the more prominent cockpit metal structure (as opposed to the original mostly clearsteel), but as said above, in some ways it gives it less character. I'll wait on evaluating the overall bulkiness of the mech. The original BLR was certainly robust but also one of the tallest mechs produced. This one is looking a bit too squat, but we'll see in October. At least the loadout is correct, and as with the T-Bolt., quite versatile.

A shame really to lose the RA heavy pistol mount for the PPC. Again, another MWO trend. It'll be the same for the Griffin and Wolverine unfortunately. Good new on those two though (see post above on Russ' broadcast mentioning those two great 55-ton 5/8/5-ers).

Edited by Elyam, 28 June 2013 - 10:40 AM.


#1335 Samaelis

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Posted 28 June 2013 - 10:41 AM

Why have I bought the Overlord pack before I have seen the mechs? This is NOT the battlemaster! When you look at the original battlemaster... what catches your eye? Right, the cockpit. The cockpit is so badass, that you will allways know when you see a battlemaster. You can call it "Battlemaster" but it is'nt one.... ****... 80 bucks for the trashcan... fu....

Shall it really be THIS mech?
Posted Image

Edited by Samaelis, 28 June 2013 - 10:49 AM.


#1336 Dranon

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Posted 28 June 2013 - 10:43 AM

I was thinking that the battlemaster would have been a little bigger than the thunderbolt?

#1337 Dawnstealer

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Posted 28 June 2013 - 10:43 AM

View PostKay Oss, on 28 June 2013 - 10:29 AM, said:

That's too bad about no AC20, but still I think I am really going to love the Battlemaster. Also the artwork on the Battlemaster and even moreso the Thunder Bolt make me drool!



Yeah I wish the bigger STD engines wouldn't get so insane in weight. There is absolutely no point in having them in the game if they are going to be THAT heavy.

Battlemaster, way back to the earliest days of table top even, was an energy boat. You *could* slap an AC20 or Gauss on it, but the Atlas is a better option for that.

#1338 Hugh Fairgrove

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Posted 28 June 2013 - 10:44 AM

View PostSamaelis, on 28 June 2013 - 10:41 AM, said:

Why have I bought the Overlord pack before I have seen the mechs? This is NOT the battlemaster! When you look at the original battlemaster... what catches your eye? Right, the cockpit. The cockpit is so badass, that you will allways know when you see a battlemaster. You can call it "Battlemaster" but it is'nt one.... ****... 80 bucks for the trashcan... fu....

I don't know why you remotely think this. I seems a very true to form modern revisioning of the reseen version of the mech, plus it looks amazing. You have to understand older designs really didnt take form or function into how these mechs would translate to the real world or a game world. There's alot of factors that go into the redesign of these mechs. Things have to seem real and balanced.

Edited by Hugh Fairgrove, 28 June 2013 - 10:46 AM.


#1339 Dawnstealer

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Posted 28 June 2013 - 10:45 AM

View PostDranon, on 28 June 2013 - 10:43 AM, said:

I was thinking that the battlemaster would have been a little bigger than the thunderbolt?

Pretty sure they aren't to scale with one another in that picture. If the Locust is that big, it would be a bigger target than a Stalker.

...at 20 tons. I would guess the Locust will be around the same height as a Commando, the Shadowhawk will be around the same height as the Centurion, the T-Bolt will be around the same height as the Quickdraw, and that the Battlemaster will be around the same height as the Highlander.

#1340 Jakob Knight

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Posted 28 June 2013 - 10:46 AM

View PostElyam, on 28 June 2013 - 10:38 AM, said:

The new BLR looks good, though I wish they had been able to leave the raised cockpit - the new one is too deeply sunk into the CT, but this is MWO's trend.


Note that the problem with past BLRs translated into MW were that the cockpits were insanely easy to target. In MWO, this is already a problem with the Catapult, which is a support mech. The Battlemaster is a close-in brawler Assault mech, so image what translating the huge, high cockpit directly into MWO would have resulted in. As it is, they will have to do something similar to what they did with the Atlas to restrict what part of the cockpit counts as 'head' locations, or the mech may end up seriously crippled in actual gameplay.





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