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Project Phoenix Leaked


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#1341 Vasces Diablo

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Posted 28 June 2013 - 10:47 AM

View PostPapaBear40312, on 28 June 2013 - 10:09 AM, said:

I've used the Battle Master both in Battle Tech and the PC game and now that it's back along with some other classic awesomeness I'm sold. But PGI you're going to have to save me from my wife.


Nice to know I'm gaming with people in my same demographic :huh:

#1342 Kraven Kor

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Posted 28 June 2013 - 10:50 AM

View PostDranon, on 28 June 2013 - 10:43 AM, said:

I was thinking that the battlemaster would have been a little bigger than the thunderbolt?


Concept art does not denote size.

Each mech takes up about 80% of the available space, height-wise. I assure you the Locust will not stand up to the Battlemaster's chin :huh:

#1343 Samaelis

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Posted 28 June 2013 - 10:56 AM

View PostHugh Fairgrove, on 28 June 2013 - 10:44 AM, said:

I don't know why you remotely think this. I seems a very true to form modern revisioning of the reseen version of the mech, plus it looks amazing. You have to understand older designs really didnt take form or function into how these mechs would translate to the real world or a game world. There's alot of factors that go into the redesign of these mechs. Things have to seem real and balanced.


OK, I can totally understand what you mean.... BUT if they have to make the cockpit smaller for gameplay purposes... nevertheless they could make a small dome-shaped cockpit

#1344 Rashkae

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Posted 28 June 2013 - 10:56 AM

What unit squad logo is on the left thigh? Looks like a reworked CDF?

#1345 Rashkae

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Posted 28 June 2013 - 11:01 AM

On the quickdraw it looks like the Dynasty Guard symbol.

#1346 Alex Iglesias

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Posted 28 June 2013 - 11:06 AM

concept art is indeed not to scale

As for the cockpit on the battlemaster. Yeah. That was a matter of making it not a massive shoot me here target as well as visually making it distinct from the original art, as it would not be legally responsible of us to make designs based directly off the unseen. As such, I did my best to try to carry over the feel of the originals but with different details and with a bias towards how our gameplay works. i.e having pelvises (locust), not having vertical lines bisecting a cockpit (thunderbolt) and not having a mech that has a cockpit that can be shot from space (battlemaster)

be that as it may, depending on feedback, i can always try to adjust and tweak things a bit for the orthos.

#1347 Adridos

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Posted 28 June 2013 - 11:07 AM

View PostRashkae, on 28 June 2013 - 10:56 AM, said:

What unit squad logo is on the left thigh? Looks like a reworked CDF?


It's Smithson's Chinese Bandits insignia.

View PostRashkae, on 28 June 2013 - 11:01 AM, said:

On the quickdraw it looks like the Dynasty Guard symbol.


Quickdraw is of House Lu Sann... Now if you meant Shadow Hawk, that one really is from teh Dynasty Guard.

#1348 s5134195

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Posted 28 June 2013 - 11:09 AM

Alex, can I just give you the 80 loonies and be done with it?

#1349 Steinar Bergstol

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Posted 28 June 2013 - 11:12 AM

Don't you dare adjust a thing on that beautiful Thunderbolt, Alex! It's perfect.,, Well, okay, the Large Laser could be a bit longer, since, you know, us Thunderbolt pilots always bragged about our humongous Large Laser, but... Aaaaanyway The battlemaster looks great. Personally I recognized it right away, although having gotten more or less used to the Reseen design those shoulderpads pretty much gave its identity away at first glance. :huh: And yes, I'd have liked the pistol PPC, but that'd probably look strange next to all the other MWO style mechs. As for the giant bubble, eh. People will get used to it. The cockpit, while smaller than the original canopy, still retains enough of the feel of the original to be recognizable.

Good work again. I even liked the Locust, although I admit a Locust with a waist does feel wrong somehow. :o

#1350 Rashkae

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Posted 28 June 2013 - 11:13 AM

I love how it closely resembles the canon 4S and 10S.

http://www.sarna.net...attleMaster.jpg

http://www.sarna.net...attlemaster.jpg

View PostAdridos, on 28 June 2013 - 11:07 AM, said:


It's Smithson's Chinese Bandits insignia.



Quickdraw is of House Lu Sann... Now if you meant Shadow Hawk, that one really is from teh Dynasty Guard.



Thank you!!! I've been cracking my head over that insignia.

Yes, I meant shadow hawk. Not good to post at 3am. :huh:

#1351 Kraven Kor

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Posted 28 June 2013 - 11:14 AM

View PostAlex Iglesias, on 28 June 2013 - 11:06 AM, said:

concept art is indeed not to scale

As for the cockpit on the battlemaster. Yeah. That was a matter of making it not a massive shoot me here target as well as visually making it distinct from the original art, as it would not be legally responsible of us to make designs based directly off the unseen. As such, I did my best to try to carry over the feel of the originals but with different details and with a bias towards how our gameplay works. i.e having pelvises (locust), not having vertical lines bisecting a cockpit (thunderbolt) and not having a mech that has a cockpit that can be shot from space (battlemaster)

be that as it may, depending on feedback, i can always try to adjust and tweak things a bit for the orthos.


Just remember you can't make everyone happy :huh:

#1352 Samaelis

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Posted 28 June 2013 - 11:17 AM

View PostAlex Iglesias, on 28 June 2013 - 11:06 AM, said:

as it would not be legally responsible of us to make designs based directly off the unseen.
be that as it may, depending on feedback, i can always try to adjust and tweak things a bit for the orthos.


Thank you very much for the declarations. I didn't know tha you are forced to change them so much. If it is legal to make a cockpit in the same size as yours in dome shape (if it is legal) it would be great! Would feel much more as in the good old battletech tabletop days...

Edited by Samaelis, 28 June 2013 - 11:20 AM.


#1353 Rashkae

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Posted 28 June 2013 - 11:18 AM

View PostAlex Iglesias, on 28 June 2013 - 11:06 AM, said:

concept art is indeed not to scale

As for the cockpit on the battlemaster. Yeah. That was a matter of making it not a massive shoot me here target as well as visually making it distinct from the original art, as it would not be legally responsible of us to make designs based directly off the unseen. As such, I did my best to try to carry over the feel of the originals but with different details and with a bias towards how our gameplay works. i.e having pelvises (locust), not having vertical lines bisecting a cockpit (thunderbolt) and not having a mech that has a cockpit that can be shot from space (battlemaster)

be that as it may, depending on feedback, i can always try to adjust and tweak things a bit for the orthos.


Don't touch a thing!!! I <3 them and you did an AWESOME job!

#1354 Scav3ng3r

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Posted 28 June 2013 - 11:19 AM

View PostAlex Iglesias, on 28 June 2013 - 11:06 AM, said:

concept art is indeed not to scale

As for the cockpit on the battlemaster. Yeah. That was a matter of making it not a massive shoot me here target as well as visually making it distinct from the original art, as it would not be legally responsible of us to make designs based directly off the unseen. As such, I did my best to try to carry over the feel of the originals but with different details and with a bias towards how our gameplay works. i.e having pelvises (locust), not having vertical lines bisecting a cockpit (thunderbolt) and not having a mech that has a cockpit that can be shot from space (battlemaster)

be that as it may, depending on feedback, i can always try to adjust and tweak things a bit for the orthos.


I got a suggestion if you'll hear me out ^^

I would like to see what the Battlemaster would look like if you raised the height of the cockpit so the top of the glass was in-line with the SRM-6 launcher, and I'd also like to see what it would look like if you used 2 antennae instead of 1 (like the antenna in the original drawing)

#1355 Alex Iglesias

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Posted 28 June 2013 - 11:20 AM

View PostSteinar Bergstol, on 28 June 2013 - 11:12 AM, said:

Don't you dare adjust a thing on that beautiful Thunderbolt, Alex! It's perfect.,, Well, okay, the Large Laser could be a bit longer, since, you know, us Thunderbolt pilots always bragged about our humongous Large Laser, but... Aaaaanyway The battlemaster looks great. Personally I recognized it right away, although having gotten more or less used to the Reseen design those shoulderpads pretty much gave its identity away at first glance. :huh: And yes, I'd have liked the pistol PPC, but that'd probably look strange next to all the other MWO style mechs. As for the giant bubble, eh. People will get used to it. The cockpit, while smaller than the original canopy, still retains enough of the feel of the original to be recognizable. Good work again. I even liked the Locust, although I admit a Locust with a waist does feel wrong somehow. :o


The battlemaster PPC mounting hand held dealy always seems weird but interesting to me. I was always interested in the way that the weapon was implied to be detachable or as some people house ruled it, swappable from hand to hand. At any rate, though its not visible in the art now, i do intend to make the energy mount for the PPC look like it has quick release mounting brackets on it, even if they don't really do anything.

#1356 Veebora

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Posted 28 June 2013 - 11:22 AM

View PostAlex Iglesias, on 28 June 2013 - 11:06 AM, said:

concept art is indeed not to scale

As for the cockpit on the battlemaster. Yeah. That was a matter of making it not a massive shoot me here target as well as visually making it distinct from the original art, as it would not be legally responsible of us to make designs based directly off the unseen. As such, I did my best to try to carry over the feel of the originals but with different details and with a bias towards how our gameplay works. i.e having pelvises (locust), not having vertical lines bisecting a cockpit (thunderbolt) and not having a mech that has a cockpit that can be shot from space (battlemaster)

be that as it may, depending on feedback, i can always try to adjust and tweak things a bit for the orthos.


Reading all the feedback I would suggest a little bigger head with a more rounded glass.

Also the hard points at chest a little more as a big "V".

Something between what is done and the picture below.

I must seems as a bad gladiator guy ready to beat!

Anyway I think the concept is already interesting.


Posted Image

#1357 Scav3ng3r

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Posted 28 June 2013 - 11:29 AM

View PostVeebora, on 28 June 2013 - 11:22 AM, said:


Reading all the feedback I would suggest a little bigger head with a more rounded glass.

Also the hard points at chest a little more as a big "V".

Something between what is done and the picture below.

I must seems as a bad gladiator guy ready to beat!

Anyway I think the concept is already interesting.


The head doesn't need to be any bigger than it already is XD Bigger head = bigger hit box, and if anyone was around in closed beta when th eentire head of the atlas was it's head hitbox, this is not a good idea XD

It works in tabletop because no matter how big the head is, there is still always the same chance to hit it no matter what, not so much in this game. Though I do understand why it has such a huge cockpit, it is a command mech, and the size f the canopy enables the commander to get a better view of the battlefield then in other mechs, still bigger heads = bad idea, however, if the cockpit was raised, imo it would have the same effect as the bigger head, in the way of allowing the commander a better view of the battlefield.

#1358 Morang

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Posted 28 June 2013 - 11:31 AM

View PostAlex Iglesias, on 28 June 2013 - 11:06 AM, said:

be that as it may, depending on feedback, i can always try to adjust and tweak things a bit for the orthos.


LOCUUUST please! Having pelvise is good, and apache-like nose turret with laser is also nice, but make it shorter please. It looks like Lamborghini or dropship from Aliens movie on legs.

#1359 Asaru

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Posted 28 June 2013 - 11:37 AM

View PostAlex Iglesias, on 28 June 2013 - 11:20 AM, said:


The battlemaster PPC mounting hand held dealy always seems weird but interesting to me. I was always interested in the way that the weapon was implied to be detachable or as some people house ruled it, swappable from hand to hand. At any rate, though its not visible in the art now, i do intend to make the energy mount for the PPC look like it has quick release mounting brackets on it, even if they don't really do anything.


Great job as always Alex!! Just bought the Overlord pack. These are some great looking mechs. The T-Bolt and Battlemaster are two of my faves. When can we expect to see the full concept art posted?

#1360 Elric von Rabenfels

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Posted 28 June 2013 - 11:40 AM

Well, you could give the Victor some love while you're at it...
It looks too thin, the cockpit not round enough like in the concept art, has a mesh error at the bottom of the ct...





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