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Project Phoenix Leaked


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#1361 The Helepolis

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Posted 28 June 2013 - 11:41 AM

I came back to MWO just to see the Battlemaster, needless to say I may have to get the Phoenix bundle for it being so beautiful. The energy points around the cockpit are a significant improvement from the ****** nozzle cannons of before. My only regret, this bundle seems to be far much better for your money than the Founders package I bought. Heh, my B-day is coming up, I may just have to kiss PGI's ***.

Question though
When will we see some of re-imagined Macross (Harmonly GOOOLD HOLLA HOLLA) designs?
I mean these mechs from Dougram look hardly like their original design

Do the same for the Phoenix Hawk? PLEAAASE? (Try to keep a little bit of a homage to the Veritech look though, just not so much that you get a Harmony Gold ticket.

Edited by IronWolf Vascus, 28 June 2013 - 11:43 AM.


#1362 Morang

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Posted 28 June 2013 - 11:41 AM

View PostAlex Iglesias, on 28 June 2013 - 11:20 AM, said:


The battlemaster PPC mounting hand held dealy always seems weird but interesting to me. I was always interested in the way that the weapon was implied to be detachable or as some people house ruled it, swappable from hand to hand. At any rate, though its not visible in the art now, i do intend to make the energy mount for the PPC look like it has quick release mounting brackets on it, even if they don't really do anything.

Yes, reflected in TT and novels too. Battlemaster is a little unusual as it has both hand actuator and large weapon in the arm - many other mechs (at least contemporary) usually lack hand actuator if there's something heavy in the arm. This feat was mentioned in Blood of Heroes prologue, where Alex Carlyle lost simulated combat to Battlemaster, trying to melee with it and surprised as Battlemaster detached PPC to strike with hand.

#1363 Samaelis

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Posted 28 June 2013 - 11:42 AM

To make an example what I mean... smaller cockpit but dome-shape (very quick dirty work, just as an example):

Posted Image

#1364 Azzras

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Posted 28 June 2013 - 11:51 AM

View PostScav3ng3r, on 28 June 2013 - 11:29 AM, said:


The head doesn't need to be any bigger than it already is XD Bigger head = bigger hit box, and if anyone was around in closed beta when th eentire head of the atlas was it's head hitbox, this is not a good idea XD

It works in tabletop because no matter how big the head is, there is still always the same chance to hit it no matter what, not so much in this game. Though I do understand why it has such a huge cockpit, it is a command mech, and the size f the canopy enables the commander to get a better view of the battlefield then in other mechs, still bigger heads = bad idea, however, if the cockpit was raised, imo it would have the same effect as the bigger head, in the way of allowing the commander a better view of the battlefield.

Can the head size not be increased, while the hit box stays the same?

I like the current design, but just wanted to ask.

#1365 Scav3ng3r

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Posted 28 June 2013 - 11:53 AM

View PostAzzras, on 28 June 2013 - 11:51 AM, said:

Can the head size not be increased, while the hit box stays the same?

I like the current design, but just wanted to ask.


I mean sure, they COULD increase head size and keep the head hitbox the same, but it wouldn't make much sense that half a sheet of glass was the hit box XD

#1366 Xeno Phalcon

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Posted 28 June 2013 - 11:57 AM

View PostIronWolf Vascus, on 28 June 2013 - 11:41 AM, said:

I came back to MWO just to see the Battlemaster


I wouldn't come back untill they give out the packs you purchase (October 15th), by then at least seismic wallhack will be nerfed anyways. (Still hands down the worst idea they came up with)

#1367 Scav3ng3r

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Posted 28 June 2013 - 12:04 PM

You know, thinking back when I found out about the Phoenix Project a few days ago, I never made an initial post on here about it, yet I was drooling and wouldn't shut up on TS about it.... so, without further delay....


BATTLEMASTER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


/dies happy

Yeah yeah, okay.... yay locust, shadowhawk, and thunderbolt too. But who cares about those.

I get to have my
BATTLEMASTER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! suckers!!

The only mech I ever really wanted in this game /tear

Yeah, I'm totally buying the Overlord package on the first /dance

Edited by Scav3ng3r, 28 June 2013 - 12:06 PM.


#1368 Ghost Rider LSOV

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Posted 28 June 2013 - 12:05 PM

View PostXeno Phalcon, on 28 June 2013 - 11:57 AM, said:


I wouldn't come back untill they give out the packs you purchase (October 15th), by then at least seismic wallhack will be nerfed anyways. (Still hands down the worst idea they came up with)

I think the idea has to do with how Kai Allard managed to fight his against-all-odds simulated battle in Outreach. :D

#1369 Azzras

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Posted 28 June 2013 - 12:06 PM

View PostXeno Phalcon, on 28 June 2013 - 11:57 AM, said:


I wouldn't come back untill they give out the packs you purchase (October 15th), by then at least seismic wallhack will be nerfed anyways. (Still hands down the worst idea they came up with)

I disagree with you about the sensor.
To each their own.

#1370 Shumabot

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Posted 28 June 2013 - 12:07 PM

I've always thought the bubble cockpit looked stupid. It was far too large, far too exposed, and far too sixties.

#1371 Foxtrot Uniform

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Posted 28 June 2013 - 12:22 PM

The reason for the huge cockpit look of the original was because it was a 2 seater(command console).
Love the design overall Alex, but like others I would like to see the head be more rounded if possible, as well as have the abs/waist area taper in more to give the torso bit more of a V shape. It looks a bit to thick and short the way it is now.

#1372 Jakob Knight

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Posted 28 June 2013 - 12:23 PM

View PostScav3ng3r, on 28 June 2013 - 11:29 AM, said:


The head doesn't need to be any bigger than it already is XD Bigger head = bigger hit box, and if anyone was around in closed beta when th eentire head of the atlas was it's head hitbox, this is not a good idea XD

It works in tabletop because no matter how big the head is, there is still always the same chance to hit it no matter what, not so much in this game. Though I do understand why it has such a huge cockpit, it is a command mech, and the size f the canopy enables the commander to get a better view of the battlefield then in other mechs, still bigger heads = bad idea, however, if the cockpit was raised, imo it would have the same effect as the bigger head, in the way of allowing the commander a better view of the battlefield.


Actually, the reason for the large cockpit was that the Battlemaster had a tandem cockpit, with the pilot in the front position and the Weapons Support Officer in the back. When used as a Command Mech, the WSO position was occupied by the Commander. This was different from most other cockpits in that either position could be used to pilot the battlemech or controls could be seperated for seperate weapons and movement controls. Because both pilot and WSO positions had to have enough viewability to pilot and fight the mech if needed, you ended up with the large canopy cockpit.

In MWO, you don't have the ability to have two players in the cockpit of one battlemech, so there would be no need to have the design as in the TT. Indeed, later versions of the BLR scaled down the cockpit.

For my money, the BLR as envisioned here is perfect! Keep it as is!

#1373 Scav3ng3r

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Posted 28 June 2013 - 12:30 PM

View PostJakob Knight, on 28 June 2013 - 12:23 PM, said:

For my money, the BLR as envisioned here is perfect! Keep it as is!


I'd still like to see the dual antennas. I bled for those antennas! No, really, I had the 3025 boxset back in like 1988 when I was a kid, and poked myself quite a few times on those antennas drawing blood because I picked the Battlemaster up and held it by the base and antennas and applied just the right pressure at the correct angles to instead of crush said antennas, pierce my skin with them XD

#1374 Nasty McBadman

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Posted 28 June 2013 - 12:31 PM

View PostAlex Iglesias, on 28 June 2013 - 11:20 AM, said:


The battlemaster PPC mounting hand held dealy always seems weird but interesting to me. I was always interested in the way that the weapon was implied to be detachable or as some people house ruled it, swappable from hand to hand. At any rate, though its not visible in the art now, i do intend to make the energy mount for the PPC look like it has quick release mounting brackets on it, even if they don't really do anything.

Could you at least consider making it mount on the top of the arm rather than the under-slung motif that is so prevalent. It would also add the ability to fire over obstacles rather than hitting the ground more often than not. :D

#1375 Galen Crayn

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Posted 28 June 2013 - 12:40 PM

I dont like the Battlemaster. Of course its only my personal opinion. I LOVED the real Battlemaster but this one... No. I have payed 80 bucks before i have seen it and i little regret that i didnt bought only the 2nd biggest package... The other 3 looking very nice! The cockpit is too small, much too small... The Thunderbolt has more of a Battlemaster than the Battlemaster himself... Its not bulky enought and the cockpit is much too small and not rounded.

#1376 Shumabot

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Posted 28 June 2013 - 12:41 PM

View PostNasty McBadman, on 28 June 2013 - 12:31 PM, said:

Could you at least consider making it mount on the top of the arm rather than the under-slung motif that is so prevalent. It would also add the ability to fire over obstacles rather than hitting the ground more often than not. :D


That would result in either a very short, snub nosed, and silly looking gun, the mechs inability to actually bend its arm inward, or a gun that extends out even farther past the hand and thus makes the hand pointless. He probably went with the underslung because side-mounting on the exterior side of the arm looks kinda silly and putting it in the arms crook creates logical issues with the arms ability to be used as, y'know, an arm.

Edited by Shumabot, 28 June 2013 - 12:44 PM.


#1377 Azzras

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Posted 28 June 2013 - 12:49 PM

View PostGalen Crayn, on 28 June 2013 - 12:40 PM, said:

I dont like the Battlemaster. Of course its only my personal opinion. I LOVED the real Battlemaster but this one... No. I have payed 80 bucks before i have seen it and i little regret that i didnt bought only the 2nd biggest package... The other 3 looking very nice! The cockpit is too small, much too small... The Thunderbolt has more of a Battlemaster than the Battlemaster himself... Its not bulky enought and the cockpit is much too small and not rounded.

Request a refund if you don't like it.

#1378 The Helepolis

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Posted 28 June 2013 - 12:53 PM

View PostXeno Phalcon, on 28 June 2013 - 11:57 AM, said:


I wouldn't come back untill they give out the packs you purchase (October 15th), by then at least seismic wallhack will be nerfed anyways. (Still hands down the worst idea they came up with)


I never said I purchased, nor did I say I've bought anything. I simply stated I came back to see it.
Reading comprehension? kthxbai

#1379 Xeno Phalcon

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Posted 28 June 2013 - 01:00 PM

View PostIronWolf Vascus, on 28 June 2013 - 12:53 PM, said:


I never said I purchased, nor did I say I've bought anything. I simply stated I came back to see it.
Reading comprehension? kthxbai


Okay quick, did anyone else find my response to this guy hostile? Cause he be breakin' out da torches an' pitch forks.

******** people are defensive today.

#1380 DoktorVivi

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Posted 28 June 2013 - 01:04 PM

I think the only problem I have with any of these designs is the locust not having it's giant underslung laser. That was such a recognizable part of that mech, I miss it. Of course, it could be difficult to do that without everyone thinking it was a *****, but eh. It still looked cool. Love the other designs though. A lot.





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