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Project Phoenix Leaked


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#1541 Belorion

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Posted 02 July 2013 - 07:30 AM

View PostNgamok, on 02 July 2013 - 06:55 AM, said:


The gap is that there is 1 more Heavy mech vs. the others. Planned or announced that is.


There is nothing to say we will be ending up with even amounts of weight classes. In TT there are more Heavies, and Mediums than there are Lights, and Assaults.

#1542 Butane9000

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Posted 02 July 2013 - 07:37 AM

View PostNgamok, on 02 July 2013 - 06:37 AM, said:


Lights so far:

Commando - Raven - Jenner - Spider - and soon to be Flea (5)

Mediums so far:

Cicada, Black Jack, Centurion, Trebuchet, Hunchback (5)

Heavies so far:

Dragon, Quickdraw, JagerMech, Catapult, Cataphract, and soon to be Orion (6)

Assaults so far:

Awesome, Stalker, Highlander, Atlas, and soon to be Victor (5)

So yea, we either need 1 more Light, Medium, Assault or the Orion is coming out much later if they do the IIC variants.


If they do IIC variants right now they've got the Commando, Jenner, Hunchback, Orion and Highlander. While the Locust, Shadow Hawk and Thunder Bolt all have IIC variants those variants change the tonnage maximum on it so I am not 100% sure we will see them.

Also we have to factor in the Developers said they had 32 IS mechs lined up already. Now we've got 21. With the reseen phoenix package mechs we're at 25. That leaves us 7 mechs. Now we know we need at least 1 minimum additional for light, medium and assault weight brackets. However that leaves us with another 4 spaces to fill. So we'll most likely see one last round of IS mechs. Either as a combo release like Project Phoenix or trickled out.

So we can expect 2 lights, 2 mediums, 1 heavy and 2 additional assault mechs. We've been discussing that in the next mech announcements thread. I see these as being the likely candidates:

Lights
Hermes
Firestarter

Mediums
Clint (possible IIC variants)
Vindicator

Heavy
Guillotine (possible IIC variants)

Assault (the problem with assaults is that there are still tons to choose from)
Banshee (likely to fill the 95 tonnage bracket).
And then either of these
King Crab/Cyclops/Zeus/Annihilator/Shogun/Katana/Imp/Charger/Thug/Hatatmoto-chi
And that doesn't even count all the reseen that are now an option.

#1543 Wildstreak

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Posted 02 July 2013 - 07:49 AM

View PostNgamok, on 02 July 2013 - 06:37 AM, said:

So yea, we either need 1 more Light, Medium, Assault or the Orion is coming out much later if they do the IIC variants.

I would rather they make more Mediums followed by Lights, then Heavies and last Assaults than even everything out.

#1544 Hugh Fairgrove

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Posted 02 July 2013 - 08:19 AM

View PostNgamok, on 02 July 2013 - 06:55 AM, said:


The gap is that there is 1 more Heavy mech vs. the others. Planned or announced that is.

Its been stated that there are going to be two mech releases a month starting late summer. You can find the link in the pinned thread in the upcoming features section. So starting prob Aug/Sep were going to start seeing 2 IS mechs a month untill the clan invasion. Plus I think I read somewhere else that PGI said they want just a ton of mechs in the game so people can pick an choose their favorites. I really think by this time next year our mech count is going to be ridiclous.

#1545 Jakob Knight

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Posted 02 July 2013 - 08:27 AM

View PostScav3ng3r, on 01 July 2013 - 01:47 PM, said:


Why do you even care? It's not like you'd use the variants, they don't have the unique graphics, nor the 30% C-Bill boost, nor the 10% loyalty boost. I see no reason in keeping any of the non-Phoenix variants. Look at the other 9 mechs as mechs to basic out then sell for CBills to free up Mech Bay slots.

Unless you don't plan on taking part in Community Warfare.

These mechs are going to replace my founders mechs completely, especially since they grant that loyalty boost.


Well, as a Founder with a CPLT-C1(F), I can tell you that there are plenty of times I deploy in my CPLT-K2, because I want to trade out my missiles for ballistics or direct-fire energy, or in one of the other CPLT variants to take advantage of their missile capabilities. Granted, the C1(F) is my main mech, but there are plenty of reasons to use 'standard' variants.

And, I can tell you that I don't plan on retiring my C1(F) anytime soon, even if I end up with a TDR-PXH. Each chassis has its strengths and weaknesses, and even if they perform similarly (I doubt this will be true, and will have to see how vunerable the TDR is before any decisions are made) I won't be deploying the TDR in missions where I need mobility and am the fire support for my team.

#1546 Ngamok

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Posted 02 July 2013 - 09:52 AM

View PostHugh Fairgrove, on 02 July 2013 - 08:19 AM, said:

Its been stated that there are going to be two mech releases a month starting late summer. You can find the link in the pinned thread in the upcoming features section. So starting prob Aug/Sep were going to start seeing 2 IS mechs a month untill the clan invasion. Plus I think I read somewhere else that PGI said they want just a ton of mechs in the game so people can pick an choose their favorites. I really think by this time next year our mech count is going to be ridiclous.


I looked there and all I saw was Syllogy's thread pinned and nothing about 2 mechs a month other than the grouped Phoenix mechs he had listed under the 2 month sub sections.

#1547 Belorion

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Posted 02 July 2013 - 10:57 AM

View PostViper69, on 02 July 2013 - 06:54 AM, said:


I think the reason Mech 4 was a success is it had an offline mode as well as online. This game has no offline and as far as I can tell never plans on it. That to me is its folly and why all the other mechwarrior games were successful. Look at Star Citizen, they know people want to play single player and also play in a multiplayer universe, so they are doing both in their game.

If this game fails it will be because of the poor PR of the developers, not the game.



That is so totally tangential to what I was talking about.

Does Star Citizen even have a playable game right now?

#1548 Viper69

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Posted 02 July 2013 - 11:02 AM

View PostBelorion, on 02 July 2013 - 10:57 AM, said:


That is so totally tangential to what I was talking about.

Does Star Citizen even have a playable game right now?


Nope not one bit playable yet. Also stop calling my genitals tangent :).

I was merely saying why I think Mech4 was a success. I agree though to your previous statement if it fails hard nobody will touch it...for a while. I dont think this game will fail but I dont think it will realize what it could have been without a single player campaign.

#1549 focuspark

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Posted 02 July 2013 - 02:26 PM

View PostFeatherwood, on 01 July 2013 - 01:16 PM, said:

I would like to support MWO, I was huge fan of old MechWarrior games (MW3 is still the best), but... PGI is constantly doing one game design/balance mistake after another (from my perspective), so I really doubt I want to give money to incompetent developers. I don't want to adopt to new cheezy meta after every main monthly patch, I don't want to pay 40$ our of 80$ for nothing: Locust LCT-1V will be useless, Thunderbolts will suffer alike Awesomes. My answer so far is no, thanks, lets fanatics fund that utter bag of bugs.

While I agree the game's designers are constantly making IMO poor decision, especially with regards to balance, the game it self is pretty well designed (from a tech point of view) and relatively bug free.

I still struggle to decide if I'm going to spend money on Project Phoenix. I'd originally given up on MWO, but the introduction of the Locus (my favorite mech) is making my decision to abandon ship harder.

#1550 Grimmnyr

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Posted 02 July 2013 - 07:07 PM

View PostButane9000, on 02 July 2013 - 07:37 AM, said:


If they do IIC variants right now they've got the Commando, Jenner, Hunchback, Orion and Highlander. While the Locust, Shadow Hawk and Thunder Bolt all have IIC variants those variants change the tonnage maximum on it so I am not 100% sure we will see them.

Also we have to factor in the Developers said they had 32 IS mechs lined up already. Now we've got 21. With the reseen phoenix package mechs we're at 25. That leaves us 7 mechs. Now we know we need at least 1 minimum additional for light, medium and assault weight brackets. However that leaves us with another 4 spaces to fill. So we'll most likely see one last round of IS mechs. Either as a combo release like Project Phoenix or trickled out.

So we can expect 2 lights, 2 mediums, 1 heavy and 2 additional assault mechs. We've been discussing that in the next mech announcements thread. I see these as being the likely candidates:

Lights
Hermes
Firestarter

Mediums
Clint (possible IIC variants)
Vindicator

Heavy
Guillotine (possible IIC variants)

Assault (the problem with assaults is that there are still tons to choose from)
Banshee (likely to fill the 95 tonnage bracket).
And then either of these
King Crab/Cyclops/Zeus/Annihilator/Shogun/Katana/Imp/Charger/Thug/Hatatmoto-chi
And that doesn't even count all the reseen that are now an option.


Don't forget the Orion, geez, what self respecting FWL pilot would forget the Orion? ;)

View PostBelorion, on 02 July 2013 - 10:57 AM, said:


That is so totally tangential to what I was talking about.

Does Star Citizen even have a playable game right now?



No, still a year before Alpha. The only reason we use Star Citizen as a comparison, is because it is a crowdfunded Sci-Fi game (like MWO initially was and arguably still is), with an IP that is as popular as Battletech, or more so and it uses the Cry Engine 3 just like MWO.

#1551 101011

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Posted 02 July 2013 - 07:24 PM

View PostViper69, on 02 July 2013 - 06:54 AM, said:

I think the reason Mech 4 was a success is it had an offline mode as well as online. This game has no offline and as far as I can tell never plans on it.

This. If I feel the urge to play MechWarrior, I find myself preferring MechWarrior IV (despite its many flaws) over this game. While this game should be superior in every way, I grow tired of all the min-max'ers who are always trying to win. I mean, I get that, but there is no way to play against anything balanced (eg. a campaign, where the situations vary.) You can, in MechWarrior IV, decide "Hey, I think I'll build myself a cool 'mech, then go around and fight some other cool 'mechs." Here, it goes more like this "Huh, I guess if I'm going to do well, I should probably get a jumping 'mech, even though I hate them, fill it up with PPC's and Gauss Rifles, then go poptarting. Or I could try an actually balanced 'mech and get torn to pieces."

Edited by 101011, 02 July 2013 - 07:24 PM.


#1552 Duncan Jr Fischer

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Posted 03 July 2013 - 01:54 AM

View Post101011, on 02 July 2013 - 07:24 PM, said:

This. If I feel the urge to play MechWarrior, I find myself preferring MechWarrior IV (despite its many flaws) over this game. While this game should be superior in every way, I grow tired of all the min-max'ers who are always trying to win. I mean, I get that, but there is no way to play against anything balanced (eg. a campaign, where the situations vary.) You can, in MechWarrior IV, decide "Hey, I think I'll build myself a cool 'mech, then go around and fight some other cool 'mechs." Here, it goes more like this "Huh, I guess if I'm going to do well, I should probably get a jumping 'mech, even though I hate them, fill it up with PPC's and Gauss Rifles, then go poptarting. Or I could try an actually balanced 'mech and get torn to pieces."


Well, I can't agree. Though offline mode and story campaign are really great things that MWO is missing as of now (who knows what the future brings, devs can swap the pillars of the game easily), what you say about the balance is not true. Where do you see poptarts now? Even when they were on a spin, they were not that awful, I've never suffered from them in my meds. And as of now it is totally untrue that a PPC-Gauss poptart rules the field, and you don't have to do it to win. Yes, these two are mighty weapons to be reconed with, but they have their drawbacks and they do not guarantee you anything. I don't use them and I have my kills more often then deaths.

MW4 is a game where you win because the AI sucks and you can win it any build you like just rushing into the thick of the enemy. Is that what you like it for? I wouldn't want that for MWO. In MWO you have to make a really balanced build with the thought-out DPS cycle, but you are free to use any weapons, all of them are viable. Sometimes not, but it gets tweaked regulerly and is not a bad thing because it makes you experiment more and not get stuck in one build. Try various weapons and tactics, analyse it.
If you can not see it, you either admit you have something yet to learn in MWO as we all have, or MW4 is still out there, waiting for you with it's terrible graphics, exploding mechs and tons of unusable and useless weapons.

#1553 Belorion

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Posted 03 July 2013 - 04:25 AM

View Post101011, on 02 July 2013 - 07:24 PM, said:

This. If I feel the urge to play MechWarrior, I find myself preferring MechWarrior IV (despite its many flaws) over this game. While this game should be superior in every way, I grow tired of all the min-max'ers who are always trying to win. I mean, I get that, but there is no way to play against anything balanced (eg. a campaign, where the situations vary.) You can, in MechWarrior IV, decide "Hey, I think I'll build myself a cool 'mech, then go around and fight some other cool 'mechs." Here, it goes more like this "Huh, I guess if I'm going to do well, I should probably get a jumping 'mech, even though I hate them, fill it up with PPC's and Gauss Rifles, then go poptarting. Or I could try an actually balanced 'mech and get torn to pieces."


Most of the things that people complain about MWO are even more true in MW4. You are just comparing single player mode to multiplayer mode.

#1554 101011

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Posted 03 July 2013 - 05:43 AM

View PostDuncan Jr Fischer, on 03 July 2013 - 01:54 AM, said:

Well, I can't agree. Though offline mode and story campaign are really great things that MWO is missing as of now (who knows what the future brings, devs can swap the pillars of the game easily), what you say about the balance is not true. Where do you see poptarts now? Even when they were on a spin, they were not that awful, I've never suffered from them in my meds. And as of now it is totally untrue that a PPC-Gauss poptart rules the field, and you don't have to do it to win. Yes, these two are mighty weapons to be reconed with, but they have their drawbacks and they do not guarantee you anything. I don't use them and I have my kills more often then deaths.
MW4 is a game where you win because the AI sucks and you can win it any build you like just rushing into the thick of the enemy. Is that what you like it for? I wouldn't want that for MWO. In MWO you have to make a really balanced build with the thought-out DPS cycle, but you are free to use any weapons, all of them are viable. Sometimes not, but it gets tweaked regulerly and is not a bad thing because it makes you experiment more and not get stuck in one build. Try various weapons and tactics, analyse it.
If you can not see it, you either admit you have something yet to learn in MWO as we all have, or MW4 is still out there, waiting for you with it's terrible graphics, exploding mechs and tons of unusable and useless weapons.


Oh, I realize that I'm not very good at playing this competitively. However, I am not, as you say, so terribad that I have to play MW4 to beat crappy AI. How about MechWarrior III then? I enjoy that more then this game as well. My point was that singleplayer appeals to those who just aren't that competitive. Oh, and viable weapons? I won’t bother to list some of the more obvious exceptions…


View PostBelorion, on 03 July 2013 - 04:25 AM, said:

Most of the things that people complain about MWO are even more true in MW4. You are just comparing single player mode to multiplayer mode.


Yes, that was the gist of my post.

Edited by 101011, 03 July 2013 - 05:44 AM.


#1555 AceTimberwolf

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Posted 03 July 2013 - 07:33 AM

MW3. Is what the goal is. TOURNEYS were fun when it was forced 1st person. With weight limits and build limits I dare say MW3 was as close as we could get to a great bt game. I don't think I everyone tried playing regular matches in MSN Zone to see what just a regular 3PV mode match would turn out like but alas I would never play in 3PV. MW3 w00t!

#1556 anonymous161

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Posted 03 July 2013 - 12:51 PM

View PostSteve Varayis, on 26 June 2013 - 07:55 AM, said:


dude, I have a life.

I said in that thing I had a life.

You kids and your TL:DR stuff.

and this thing is Free, remember? Mw4 Mercs MTX has been around for a fair while.



It's free yet they charge for everything if you want it...The other game is loaded with content and frankly doesn't even look that bad compared too this. Your post was just freaking harsh is the point. You have a life then stop using it to insult others, otherwise you are gonna get it right back at ya.

I hope your so called life isn't you living in a little box working for nearly minimum wage.

#1557 Trystan Thorne

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Posted 03 July 2013 - 01:22 PM

Well, I did a gamble and just spend 80$ on Project Phoenix.

Out of the 4 the Locust is my least favourite. Would have loved a Wasp, but I know that's impossible and will never happen.
The other three would be some of my favorites.

Let's just hop PGI manages to improve to MWO to a really great game (the foundation is there).

#1558 Kohiro

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Posted 03 July 2013 - 08:48 PM

I hope PGI would fix the Shadow Hawk before the launch cause 20 armor on each leg is not enough. Please balance it with the arms a little.

#1559 w0qj

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Posted 03 July 2013 - 09:50 PM

I also hope that there would be an Offline Mode for playing MWO.

It would be OK if the "AI mech kills" don't count; I'll be in it for the fun of it!

Sometimes you travel and don't get free internet connections; that's when Offline Mode for MWO would come in nicely!

#1560 Jragonsoul

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Posted 04 July 2013 - 07:52 AM

View PostKohiro, on 03 July 2013 - 08:48 PM, said:

I hope PGI would fix the Shadow Hawk before the launch cause 20 armor on each leg is not enough. Please balance it with the arms a little.


If you are talking about smurfy those are "place holder" stats and not the real ones. Just there so you can try different "beta" builds. Don't fret about just 20 armor in each leg.





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