That's because the Locust 1V is;
A Spider 5K with:
16 points less CT armor.
8 Points less side torso armor.
8 Points less leg armor.
8 points less arm armor.
4 required out of engine heatsinks (making for a total of 4 or 12 slots taken and 1.2 effective heatsinks lost if using doubles)
No lower arm actuators.
No jumpjets.
4.5 tonnes less to spend on weapons/ammo/sinks.*
For context, the Locust-1V can't even fit a Large Laser and 4xMG. The best you can reasonably do with it is a MPL + 4MG or an AC/2 with a single tonne of ammo. PPC aren't an option as the energy hardpoint is CT.
The other Locust variants will be better when it comes to weapons (they have a fair amount of energy slots, or some energy + missile), but they still won't have the tonnage to make anything useful of them. Too few Heatsinks to boat energy, too few missiles to SRM effectively. And that's not even taking into account the paper thin armor.
The locust will be, without a shadow of a doubt, an incredibly inferior mech. No amount of size reduction (and judging by the current scaling there won't be much) will put it on equal footing to any other light mech. It may be fun to pilot (if you really enjoy the different shape of the cockpit) but trying to level it, let alone play with it will be a massive, massive grind of failure and frustration. You will definitely not be using it to grind CBills.
If you still think you'll enjoy it, or you want early access to the other Phoenix mechs then don't let me stop you, but for those still on the fence, have a good think about what your first $20 is going towards.
* Frame weighs one tonne less (2.0 compared to 3.0). Adding in savings from a XL170 compared to a XL255 (4.5 tonnes) makes for 5.5 tonnes saved with 10 tonnes weight difference.
Edited by Mahws, 25 June 2013 - 09:02 PM.