Jump to content

Shadowhawk To Disrupt Gameplay Balance?


109 replies to this topic

#41 SmoothCriminal

    Member

  • PipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 815 posts

Posted 26 June 2013 - 04:33 PM

View PostPanzerMagier, on 26 June 2013 - 03:49 PM, said:

The newest trend on MWO forum. Complain about something before it it's actually in the game.

"Ultra ac10 is op, please nerf when you implement it!"

The nerve of some of these people.


There's a mech coming called a Timberwolf that's SO OP.

#42 Ralgas

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,628 posts
  • LocationThe Wonderful world of OZ

Posted 26 June 2013 - 04:37 PM

View PostPanzerMagier, on 26 June 2013 - 03:49 PM, said:

The newest trend on MWO forum. Complain about something before it it's actually in the game.

"Ultra ac10 is op, please nerf when you implement it!"

The nerve of some of these people.


What's new about it? People have been complaining about clan tech they may never see and mechs based off ss's and no hard info for as long as i've been here

#43 General Taskeen

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 5,737 posts
  • LocationCircinus

Posted 26 June 2013 - 04:49 PM

View PostPanzerMagier, on 26 June 2013 - 03:49 PM, said:



"Ultra ac10 is op, please nerf when you implement it!"




Because Full Damage AC's should be re-featured isn't complaining, its smart, its just plain foresight.

#44 Monky

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 3,219 posts
  • LocationHypothetical Warrior

Posted 26 June 2013 - 04:49 PM

You're getting 1 pay variant and there will be at least 3 non pay variants.

I do agree that in a largely philosophical sense, and somewhat real sense, payed variants ARE pay to win. This has proven true with Ilya, and can prove true to even worse degree with other mechs, and is why I don't pay these guys money.

We're essentially one bad dev decision from pay 2 win. One overlooked combination of weapons that isn't otherwise possible and is incredibly powerful. The only arguement to the contrary that is practical is flooding the system with non payed variants to eventually allow overlap in terms of hardpoints (jaeger semi-counters ilya in being able to mount 3x UAC5/3x MLas).

#45 One Medic Army

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 5,985 posts
  • LocationBay Area, California

Posted 26 June 2013 - 04:53 PM

View PostMonky, on 26 June 2013 - 04:49 PM, said:

You're getting 1 pay variant and there will be at least 3 non pay variants.

I do agree that in a largely philosophical sense, and somewhat real sense, payed variants ARE pay to win. This has proven true with Ilya, and can prove true to even worse degree with other mechs, and is why I don't pay these guys money.

We're essentially one bad dev decision from pay 2 win. One overlooked combination of weapons that isn't otherwise possible and is incredibly powerful. The only arguement to the contrary that is practical is flooding the system with non payed variants to eventually allow overlap in terms of hardpoints (jaeger semi-counters ilya in being able to mount 3x UAC5/3x MLas).

Just pointing out that the Phoenix mechs are going to be like the Founder's mechs.
Same hardpoints and hitboxes as the non-payed variant of the same designation, different skin and a 30% CBill boost (and 10% loyalty whatever that ends up doing).
They're not hero mechs.

Edited by One Medic Army, 26 June 2013 - 04:53 PM.


#46 EyeOne

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,488 posts
  • Twitch: Link
  • LocationCockpit, Stone Rhino

Posted 26 June 2013 - 04:55 PM

View PostFupDup, on 26 June 2013 - 09:49 AM, said:

3 ballistic, 3 missile, 1 energy. That makes for 1 ERPPC + 1 Gauss/AC/20. Nothing that an assault or heavy can't do better.


Or a Treb-7K for that matter

#47 Kaspirikay

    Member

  • PipPipPipPipPipPipPipPipPip
  • Giant Helper
  • 2,050 posts

Posted 26 June 2013 - 04:57 PM

Lol you guys

#48 Gallowglas

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,690 posts

Posted 26 June 2013 - 05:03 PM

View PostMonky, on 26 June 2013 - 04:49 PM, said:

You're getting 1 pay variant and there will be at least 3 non pay variants.

I do agree that in a largely philosophical sense, and somewhat real sense, payed variants ARE pay to win. This has proven true with Ilya, and can prove true to even worse degree with other mechs, and is why I don't pay these guys money.

We're essentially one bad dev decision from pay 2 win. One overlooked combination of weapons that isn't otherwise possible and is incredibly powerful. The only arguement to the contrary that is practical is flooding the system with non payed variants to eventually allow overlap in terms of hardpoints (jaeger semi-counters ilya in being able to mount 3x UAC5/3x MLas).


The rampant drumbeat of paranoia over p2w is probably my single biggest problem with f2p games. Yes, I absolutely understand the problem. Yes, I absolutely get the negative impact such systems have on gameplay. No, I don't want a p2w system any more than the next guy, despite having disposable entertainment money. On the other hand, there's really only so much daily hand-wringing, horse-beating, and jumping at shadow(hawk)s that I can take. In essence, anything they could possibly ever produce that makes money SOMEONE is going to claim is p2w.

#49 Monky

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 3,219 posts
  • LocationHypothetical Warrior

Posted 26 June 2013 - 05:03 PM

View PostOne Medic Army, on 26 June 2013 - 04:53 PM, said:

Just pointing out that the Phoenix mechs are going to be like the Founder's mechs.
Same hardpoints and hitboxes as the non-payed variant of the same designation, different skin and a 30% CBill boost (and 10% loyalty whatever that ends up doing).
They're not hero mechs.


Interesting, what I read lead me to believe that they are indeed unique variants, but if that's the case then that is perfectly fine (indeed how I hoped 'hero' mechs would have been in the first place). If that's true, and MWO keeps making strides forward in balance, I may invest to show them that this approach IS viable.

#50 mack sabbath

    Member

  • PipPipPipPipPipPipPipPip
  • The God
  • The God
  • 1,073 posts
  • Twitch: Link
  • LocationUSA

Posted 26 June 2013 - 05:03 PM

View PostOne Medic Army, on 26 June 2013 - 04:53 PM, said:

Just pointing out that the Phoenix mechs are going to be like the Founder's mechs.
Same hardpoints and hitboxes as the non-payed variant of the same designation, different skin and a 30% CBill boost (and 10% loyalty whatever that ends up doing).
They're not hero mechs.



And normally, a non-Founders variant is a better performer (HBK, anybody?).

#51 Monky

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 3,219 posts
  • LocationHypothetical Warrior

Posted 26 June 2013 - 05:04 PM

View PostGallowglas, on 26 June 2013 - 05:03 PM, said:


The rampant drumbeat of paranoia over p2w is probably my single biggest problem with f2p games. Yes, I absolutely understand the problem. Yes, I absolutely get the negative impact such systems have on gameplay. No, I don't want a p2w system any more than the next guy, despite having disposable entertainment money. On the other hand, there's really only so much daily hand-wringing, horse-beating, and jumping at shadow(hawk)s that I can take. In essence, anything they could possibly ever produce that makes money SOMEONE is going to claim is p2w.


I totally get that, I try not to harp on it too much. But I have a hard-on for good game design and ethical monetization I guess.

#52 Bhael Fire

    Banned - Cheating

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 4,002 posts
  • Twitter: Link
  • Twitch: Link
  • LocationThe Outback wastes of planet Outreach.

Posted 26 June 2013 - 05:16 PM

Shadow Hawk is definitely going to be a great medium mech, but I don't think it's going to replace any of the other mediums. I'm pretty sure it'll have quirks that will make it unattractive to some people's individual fighting style.

#53 CancR

    Member

  • PipPipPipPipPipPipPip
  • 766 posts

Posted 26 June 2013 - 05:17 PM

Which is in part why there needs to be tonnage limits. With out it mechs that can take more in each weight category will be the only mechs we will continue to see

#54 Riffleman

    Member

  • PipPipPipPipPipPipPip
  • 968 posts

Posted 26 June 2013 - 05:47 PM

Your implying these new mechs will be good, when pgi's current strategy is "meak heug meck". I am seriously betting that the locust will be at minimum as tall as a hunchie, and the shadow hawk up to the atlas eyes.

#55 Sybreed

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,199 posts
  • LocationQuebec

Posted 26 June 2013 - 06:12 PM

only gripe about the new medium is that its torso ballistic HP will turn it into a better Hunchback... but it's not really the Shadow Hawk's fault, it's PGI's hardpoint system fault..

#56 Lynx7725

    Member

  • PipPipPipPipPipPipPipPip
  • 1,710 posts

Posted 26 June 2013 - 06:17 PM

Y'know, seriously? A Shadowhawk has never been seen as a top-tier 55 tonners in the boardgame. If it's considered... disruptive and P2W, imagine the QQ that will come when other, more popular 55 tonners come around.

#57 Chavette

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Helper
  • 2,864 posts

Posted 26 June 2013 - 06:18 PM

View PostMustrumRidcully, on 26 June 2013 - 09:54 AM, said:

Because of reading comprehension?

It could of course be that the Hero/Phoenix version of the Shadow Hawk with its unique model is 25 % smaller than the non-heroic version, which would be a P2W advantage.

Maybe it actually looks like the shadow of a hawk, completely invisible at night even...


They are standard hero mechs. As p2w as those are.

#58 One Medic Army

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 5,985 posts
  • LocationBay Area, California

Posted 26 June 2013 - 06:20 PM

View PostChavette, on 26 June 2013 - 06:18 PM, said:

They are standard hero mechs. As p2w as those are.

They're not even hero mechs, they're variants which will be available for CBills but with a custom skin and CBill/Loyalty bonus, same as with the Founder's mechs (aside from the Loyalty bonus obviously).

#59 Grimmnyr

    Member

  • PipPipPipPipPipPip
  • 327 posts

Posted 26 June 2013 - 06:35 PM

View Postryoma, on 26 June 2013 - 09:47 AM, said:

The Shadow Hawk seems like it it will disrupt medium power balance and be pay to win in that field. It has 5 tons on cents, hunchies, and trebs, jump jets, and it seems like it will have good hardpoints.

5 tons often means a lot in combat, so putting this mech behind a pay wall for a month is actually pay to win.



Sorry bud, 55 ton mechs were always in Battletech, I am not sure why it took PGI so long to add one, but looking at the Shadow Hawk, it was worth the wait. No mech is invincible, I see 100 ton Atlases (Yes Atlases, LOL) getting rolled by lighter mechs on a daily basis, so your argument holds no weight. Good Hunchback / Centurion / Cicada.... pilots will still be able to kill bad Shadow Hawk pilots as easily as any other mech.

Edited by Ed Steele, 26 June 2013 - 06:36 PM.


#60 Molachai

    Member

  • Pip
  • Point Commander
  • Point Commander
  • 19 posts

Posted 26 June 2013 - 06:45 PM

View Postverybad, on 26 June 2013 - 03:47 PM, said:

It's like reading responses at Yahoo...You feel dumber after you read them, but you can't stop...you just can't stop.


I wish this wasn't true but you hit the nail on the head. I just cant stop looking even though this and many of the threads here are completely fail.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users