Dragon Slayer- This Tuesday?
#1
Posted 26 June 2013 - 01:50 PM
#2
Posted 26 June 2013 - 02:06 PM
#3
Posted 26 June 2013 - 02:08 PM
#5
Posted 26 June 2013 - 02:34 PM
#6
Posted 26 June 2013 - 03:11 PM
#7
Posted 26 June 2013 - 03:43 PM
Edited by Tennex, 26 June 2013 - 03:45 PM.
#8
Posted 26 June 2013 - 04:07 PM
Tennex, on 26 June 2013 - 03:43 PM, said:
The torsos are still way smaller than the Awesome. It'll probably come down to hardpoints being viable.
#9
Posted 26 June 2013 - 07:30 PM
victor is now just an oversized quickdraw.
#10
Posted 26 June 2013 - 08:15 PM
Lokust Davion, on 26 June 2013 - 07:30 PM, said:
victor is now just an oversized quickdraw.
yep,definately another reason to be careful with preorders ...
#11
Posted 26 June 2013 - 08:29 PM
#15
Posted 27 June 2013 - 03:34 AM
Sephlock, on 26 June 2013 - 08:29 PM, said:
ill get the locust.. on november via cbills. i have to admit the concept art for both locust and shadow hawk looks sexy. i hope the in game model doesnt steer too far from the concept.
alex iglesias you are one hell of a concept artist, props to you, but please make the in game model exactly like the concept. please!! i beg you..
#17
Posted 27 June 2013 - 07:06 AM
Lokust Davion, on 26 June 2013 - 07:30 PM, said:
victor is now just an oversized quickdraw.
It seems that allot mechs of that style are nothing more than copy pasta...
I think the problem is in how the have modelled the legs. Their hips are so wide that it forces shoulders to be even more excesively wide. This a large number of mechs having very similar proportions.
#18
Posted 27 June 2013 - 07:13 AM
1 ppc
1 small laser
2 medium laser
2 srm 6?
really wide looking....
Edited by MeatForBrains, 27 June 2013 - 07:18 AM.
#20
Posted 27 June 2013 - 05:29 PM
Tennex, on 26 June 2013 - 03:43 PM, said:
the in game model's head looks different than concept. yea the head looks wider on in game model.
Edited by Lokust Davion, 27 June 2013 - 06:33 PM.
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