Ac 20
#1
Posted 26 June 2013 - 08:52 PM
#2
Posted 26 June 2013 - 08:56 PM
#3
Posted 26 June 2013 - 10:46 PM
The 20 is just more of a front line gun, as the caliber decreases the DPS/Ton increases, as does the range.
Don't touch AC's; along with lasers (non-pulse) and LRM's, those are the weapons in a sweet spot of balancing.
#4
Posted 29 June 2013 - 12:35 PM
#5
Posted 29 June 2013 - 02:26 PM
#7
Posted 29 June 2013 - 02:31 PM
#8
Posted 29 June 2013 - 02:33 PM
#9
Posted 29 June 2013 - 02:38 PM
It's screwed up when the AC/20 at 540m does more than damage than the AC/10 does. There's no reason at all for the AC/10 to exist since the 20 has usurped its role as a medium range AC, as well as being the powerhouse brawling weapon.
#10
Posted 29 June 2013 - 03:38 PM
Avengar, on 29 June 2013 - 12:35 PM, said:
It only deals 20 damage up to ~300m and everything beyond that (up to ~800m) is fall off, so cutting range wont fix anything because players are already getting ambushed in ranges for just about any weapon loadout to be devestating.
The AC/20's problem is not the gun itself, it's all of the people twin firing them because to them there is no better way to play the game. It's no different than Gauss or PPCs -- pinpoint accuracy and flexible hardpoints has led a lot of people to run these ridiculous builds because it gets them faster kills. It isn't the way I would like them to play, but the objective is (for the most part) to kill the other team, and they are doing just that.
#11
Posted 29 June 2013 - 03:52 PM
PPC = Fine
ERPPC = Fine
Gauss = Fine
AC/20 = Fine
UAC/5 = Fine
Large Laser = Fine
Medium Laser = Fine
Machine Guns, LRMs, AC/10, LBX, & AC/2 = Fine as Novelty weapons (no slight intended...some builds work well with these)
Once Bone Targeting is fixed, SSRMs are fine, and may actually need a very slight buff.
The game is actually fairly balanced except for SRMs. The problem you're seeing with AC/20s is soley due to the fact that withought viable SRMs, the other weapons do not get used do to hardpoints. In order NOT to use AC/20s...viable options must exist to make up the damage loss/pinpoint strike. The only thing that can give most mechs the needed punch are Lasers combined with high damage missiles....otherwise you just have a few laser boats as build options.
If SRMs were at 2.5 damage base (with existing 5cm splash...in other words, almost none) then you would see good mediums eating AC/40 Jags up.
#12
Posted 29 June 2013 - 03:54 PM
#13
Posted 29 June 2013 - 03:57 PM
Edited by Sephlock, 29 June 2013 - 04:08 PM.
#14
Posted 29 June 2013 - 03:57 PM
#17
Posted 29 June 2013 - 04:11 PM
Mr 144, on 29 June 2013 - 03:52 PM, said:
PPC = Medium Fine / require Heat Threshold Balance
ERPPC = Medium Fine/ require Heat Threshold Balance
Gauss = Fine
AC/20 = Medium Fine
Large Laser = Fine
Medium Laser = Fine
^Not Fine, also on Not Fine list -> ECM, BAP, NARC, SRM, SSRM, Heat Threshold, Heat Sinks
^All AC's = need re-work
Fixed.
Edited by General Taskeen, 29 June 2013 - 04:13 PM.
#19
Posted 29 June 2013 - 04:18 PM
#20
Posted 29 June 2013 - 04:21 PM
General Taskeen, on 29 June 2013 - 04:11 PM, said:
Fixed.
Meh...agree to disagree...we'll never know who's right becuase we'll never have working ballistics, missiles, and energy all at the same time to test it out...hence no 'balanced' builds.
I agree on heat threshold however...and should have included that in my 'fine' list...as things like PPCs will sort themselves out just fine with that inlusion without requiring individual nerfs.
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