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Ac 20


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#1 Avengar

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Posted 26 June 2013 - 08:52 PM

cut the range down to max 300 and increase cooldown

#2 FupDup

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Posted 26 June 2013 - 08:56 PM



#3 zazz0000

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Posted 26 June 2013 - 10:46 PM

AC20, along with other AC's, are fairly well balanced weapons...
The 20 is just more of a front line gun, as the caliber decreases the DPS/Ton increases, as does the range.
Don't touch AC's; along with lasers (non-pulse) and LRM's, those are the weapons in a sweet spot of balancing.

#4 Avengar

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Posted 29 June 2013 - 12:35 PM

I disagree I think cutting their range in half would put them in balance, every match you hear people complain about AC20 lameness.

#5 superteds

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Posted 29 June 2013 - 02:26 PM

oh goody, another pointless thread about something that's been covered in the thousands of threads previously.

#6 Krzysztof z Bagien

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Posted 29 June 2013 - 02:30 PM

View PostAvengar, on 26 June 2013 - 08:52 PM, said:

cut the range down to max 300 and increase cooldown

OK, I'll do it, but you must lower its weight to 8t, size to 6 crit slots and increase ammo per tonne to 30. :unsure:

Edited by Krzysztof z Bagien, 29 June 2013 - 02:31 PM.


#7 LauLiao

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Posted 29 June 2013 - 02:31 PM

I don't think the problem is AC/20s, it's 65 ton mechs being able to field 2 of the things.

#8 XFactor777

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Posted 29 June 2013 - 02:33 PM

no just no the AC 20 is the highest class of AC's and is meant to be feared you are supposed to see one and go oh **** I don't want to get hit with that, not oh look that ***** has an AC 20 let me just get out to 301 meters and laugh.

#9 Lootee

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Posted 29 June 2013 - 02:38 PM

They should probably rework the way extended ranges work for ballistics.

It's screwed up when the AC/20 at 540m does more than damage than the AC/10 does. There's no reason at all for the AC/10 to exist since the 20 has usurped its role as a medium range AC, as well as being the powerhouse brawling weapon.

#10 skullman86

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Posted 29 June 2013 - 03:38 PM

View PostAvengar, on 29 June 2013 - 12:35 PM, said:

I disagree I think cutting their range in half would put them in balance, every match you hear people complain about AC20 lameness.


It only deals 20 damage up to ~300m and everything beyond that (up to ~800m) is fall off, so cutting range wont fix anything because players are already getting ambushed in ranges for just about any weapon loadout to be devestating.

The AC/20's problem is not the gun itself, it's all of the people twin firing them because to them there is no better way to play the game. It's no different than Gauss or PPCs -- pinpoint accuracy and flexible hardpoints has led a lot of people to run these ridiculous builds because it gets them faster kills. It isn't the way I would like them to play, but the objective is (for the most part) to kill the other team, and they are doing just that.

#11 Mr 144

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Posted 29 June 2013 - 03:52 PM

Nope...

PPC = Fine
ERPPC = Fine
Gauss = Fine
AC/20 = Fine
UAC/5 = Fine
Large Laser = Fine
Medium Laser = Fine

Machine Guns, LRMs, AC/10, LBX, & AC/2 = Fine as Novelty weapons (no slight intended...some builds work well with these)

Once Bone Targeting is fixed, SSRMs are fine, and may actually need a very slight buff.

The game is actually fairly balanced except for SRMs. The problem you're seeing with AC/20s is soley due to the fact that withought viable SRMs, the other weapons do not get used do to hardpoints. In order NOT to use AC/20s...viable options must exist to make up the damage loss/pinpoint strike. The only thing that can give most mechs the needed punch are Lasers combined with high damage missiles....otherwise you just have a few laser boats as build options.

If SRMs were at 2.5 damage base (with existing 5cm splash...in other words, almost none) then you would see good mediums eating AC/40 Jags up.

#12 PEEFsmash

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Posted 29 June 2013 - 03:54 PM

I think shortening their range to 300 isn't an awful idea, but...who really complains about getting hit by double AC20 at 400 meters?

#13 Sephlock

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Posted 29 June 2013 - 03:57 PM

Honestly I think you young whippersnappers have just never experienced anything really imbalanced...








Edited by Sephlock, 29 June 2013 - 04:08 PM.


#14 SweetWarmIce

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Posted 29 June 2013 - 03:57 PM

If you see a Mech with an AC/20 do not get close to it.

#15 80sGlamRockSensation David Bowie

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Posted 29 June 2013 - 04:04 PM

View PostAvengar, on 26 June 2013 - 08:52 PM, said:

cut the range down to max 300 and increase cooldown


Wait what? Its max range is 270, so how can you "cut the range down" if you're proposing to increase it?

:unsure:

#16 80sGlamRockSensation David Bowie

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Posted 29 June 2013 - 04:10 PM

View PostLauLiao, on 29 June 2013 - 02:31 PM, said:

I don't think the problem is AC/20s, it's 65 ton mechs being able to field 2 of the things.


That's adorable. I'd love to see what you think of 65 ton Clan Mechs with 2xUltra20's and an CERPPC.

#17 General Taskeen

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Posted 29 June 2013 - 04:11 PM

View PostMr 144, on 29 June 2013 - 03:52 PM, said:

Nope...

PPC = Medium Fine / require Heat Threshold Balance
ERPPC = Medium Fine/ require Heat Threshold Balance
Gauss = Fine
AC/20 = Medium Fine
UAC/5 = Fine
Large Laser = Fine
Medium Laser = Fine

Machine Guns, LRMs, AC/10, LBX, & AC/2 = Fine as Novelty weapons (no slight intended...some builds work well with these)

^Not Fine, also on Not Fine list -> ECM, BAP, NARC, SRM, SSRM, Heat Threshold, Heat Sinks
^All AC's = need re-work


Fixed.

Edited by General Taskeen, 29 June 2013 - 04:13 PM.


#18 Mr 144

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Posted 29 June 2013 - 04:11 PM

View Postmwhighlander, on 29 June 2013 - 04:04 PM, said:


Wait what? Its max range is 270, so how can you "cut the range down" if you're proposing to increase it?

:unsure:


As ballistics have triple range, he essentialy wants to nerf the 270m down to 100m....to make MAX range of 300m.

#19 mike29tw

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Posted 29 June 2013 - 04:18 PM

200 optimal range and 600 max range is something more reasonable.

#20 Mr 144

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Posted 29 June 2013 - 04:21 PM

View PostGeneral Taskeen, on 29 June 2013 - 04:11 PM, said:


Fixed.


Meh...agree to disagree...we'll never know who's right becuase we'll never have working ballistics, missiles, and energy all at the same time to test it out...hence no 'balanced' builds.

I agree on heat threshold however...and should have included that in my 'fine' list...as things like PPCs will sort themselves out just fine with that inlusion without requiring individual nerfs.





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