Light Hunter Builds?
#1
Posted 26 June 2013 - 09:07 PM
#2
Posted 27 June 2013 - 06:15 AM
Edited by POOTYTANGASAUR, 27 June 2013 - 06:16 AM.
#3
Posted 27 June 2013 - 06:17 AM
#5
Posted 27 June 2013 - 05:47 PM
POOTYTANGASAUR, on 27 June 2013 - 06:15 AM, said:
Don't have a Wang yet, but I'm liking the idea of the Treb. I've never piloted one but it's an old favourite so I plan to get one soon enough. Right now I'd prefer to optimize my builds rather than buy a new one, but that's definitely one I'll consider.
Kazly, on 27 June 2013 - 06:17 AM, said:
Pretty good with lasers since they've been my primary weapons since I started playing. I'm just now running a ballistic heavy build.
Mokou, on 27 June 2013 - 08:07 AM, said:
Thaaaat is exactly what I was looking for. I actually bought that model Centurion the other day planning to build exactly that, but I wanted to see someone do it before me to get more of an idea exactly what to do. I LIKE that.
#6
Posted 27 June 2013 - 05:52 PM
#7
Posted 27 June 2013 - 07:42 PM
http://mwo.smurfy-ne...2fd653438a14ea6
Basically, a zombie CN-9A light hunter. Does 89 kph with the speed tweak, which is enough to keep up with most lights for long enough to mess them up. You've got the AC/2 to give you a little bit of long range capability (until someone shoots your right arm off), and then the 3 streaks and BAP to really mess up lights (until someone shoots your left torso off). The torso usually lasts much longer in most fights, because everyone aims for your right side to take out the cannon, and then the center torso to kill you. If all else fails, you have the 2 m lasers left to fight with until your CT or legs are gone.
If you want, you can ditch the BAP and get full armor and either another ton of ammo or an extra heat sink, but the BAP is pretty essential for doing as much damage as possible to ECM lights.
Kazly, on 27 June 2013 - 06:17 AM, said:
Yup, that is really essential. Anything can be a light hunter, if you can actually hit the lights with the weapons, and the weapons are strong enough to kill or maim them before they can escape. It's counterintuitive, but I get tons of light kills with an Ilya Muromets with dual guass and 3 mlasers, because it doesn't need to chase lights at all. I just need to wait for them to try to backshoot me, then spin around and alpha their leg or CT to dust in one shot
#8
Posted 27 June 2013 - 07:59 PM
#10
Posted 19 July 2013 - 12:55 PM
#11
Posted 20 July 2013 - 02:11 AM
1. Use pinpoint damage like ACs, PPCs
For example my CN9-D uses 2x AC5 for high pinpoint damage (with 2x ML as support) to fight lights.
2. Use spread damage like Rockets and Lasers (a fast light is able to spread Lasers all over... )
--> SSRM lost some of their punch, because of the new spread pattern... so I prefer everything else right now(except for my 4x SSRM, 2x LRM Catapult^^)
For example my JR7-D uses 4x ML and 2x SRM4 for a high alpha hit, if a light slows down for any reason. Thanks to the speed with an XL300 you are able to follow anything and wait for a chance to use your 1t of ammo. ;-D
If you want an easier way of playing the JR7-F is the thing to go for me. 6x ML are quite hot, but you can do two alphas (on a hot map) before you should use chainfire, which is enought damage to chew down any light pretty fast.
Otherwise i feel like most mechs should not be build to fight lights... if you have 80+kph you should be able to follow a light long enought to hit him hard with any kind of weapon, so I prefer builds like the ones mentioned above, to take on any mech I meet.
#12
Posted 20 July 2013 - 09:11 AM
From my field experience, other Light hunters include of course Jenner 7D with 4xSPL and Streaks, 7F with SPL, ECMando and surprisingly TDK with 4xSPL.
Edited by Helmstif, 20 July 2013 - 09:19 AM.
#13
Posted 23 July 2013 - 07:42 AM
But basically: any mech with BAP, non-pulse lasers and SSRMs on a chassis that has a top speed at least 100kph. Arm mounted lasers on heavier mechs is also essential.
#14
Posted 23 July 2013 - 08:24 AM
http://mwo.smurfy-ne...603021cbdf193da
Or a 3C, built like so:
http://mwo.smurfy-ne...213bbd6122ef902
The 7M gives you firepower and Jump Jets, helping you to maintain lock with your streaks, and the 3C lets you keep up with the light you're chasing, letting you keep on pressure and lock. Bothe have more armor than a Light, letting you soak some damage while you rip off raven legs.
#16
Posted 24 July 2013 - 09:18 AM
Violent Tendencies, on 27 June 2013 - 05:52 PM, said:
Edited by Vincian, 24 July 2013 - 09:19 AM.
#17
Posted 31 July 2013 - 06:24 PM
#18
Posted 02 August 2013 - 06:17 AM
I might give a Treb a try.
#19
Posted 02 August 2013 - 06:28 AM
it is not realy easy to play and isn't as good as the 6 ml jenner at hit and running against anything bigger then another light, but it eats every other light alive. very nasty little thing.
#20
Posted 02 August 2013 - 06:43 AM
http://mwo.smurfy-ne...b3c17bb11b7a8e0
Sometimes I'll drop the BAP for more armor or an AMS system, but you're typically moving so fast, AMS is just window dressing. The BAP is good for breaking down ECM on Ravens, Spiders, and Commandos.
With more armor than a Jenner and, with the speed cap, as fast as every light (you have to be careful not to run PAST Commandos), this is my Light-killer.
I split the lasers into two groups of three, left-button/right-button, and then one-two punch my way across the map. When not hunting Lights, it's an awesome harasser.
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