


Most Of Mwo's Problems In One Screen Shot
#1
Posted 27 June 2013 - 04:42 AM

#2
Posted 27 June 2013 - 04:46 AM
#3
Posted 27 June 2013 - 04:48 AM
You beat stalkers with timing and fast moving out flank maneuvers. You get fire superiority on a stalker being in his rear 270 degrees. They are slow and lumbering. using your teams superior maneuverability you should have run about forcing them to move. This creates separation. Once you have separation then you work on isolation and destruction.
#4
Posted 27 June 2013 - 04:49 AM
At least match maker can usually put 16 people in a match and keep them there!!

Was as low as 5vs8 at its peak fail.
#5
Posted 27 June 2013 - 04:52 AM
You ran up against a 4-man drop (which means you had a 4-man as well) who were portraying a typical Steiner scout lance and you got your butt kicked.
To that end, for that amount of firepower their damage scores are not indicative of what that lance could have been capable of.
I am so flipping tired of people attempting to generalize a greater issue through a singular myopic example...
Win some... lose some... some will be rolls and some will be nail biters.
Put your big-boy pants on and just flipping play the damn game.
#6
Posted 27 June 2013 - 04:54 AM
Edited by El Bandito, 27 June 2013 - 04:59 AM.
#7
Posted 27 June 2013 - 04:54 AM
Lugh, on 27 June 2013 - 04:48 AM, said:
You beat stalkers with timing and fast moving out flank maneuvers. You get fire superiority on a stalker being in his rear 270 degrees. They are slow and lumbering. using your teams superior maneuverability you should have run about forcing them to move. This creates separation. Once you have separation then you work on isolation and destruction.
that might work if there was any way for pugs to communicate and coordinate in battle. heck even the text chat is some of the worst ive ever seen in an online game...
#8
Posted 27 June 2013 - 04:55 AM
Amsro, on 27 June 2013 - 04:49 AM, said:
At least match maker can usually put 16 people in a match and keep them there!!

Was as low as 5vs8 at its peak fail.
Once, I got into a 4vs8. Then, someone on my team disconnected, making it a 3vs8. I won in the end, but still. Matchmaker could use some improvements.
#9
Posted 27 June 2013 - 05:00 AM
Lugh, on 27 June 2013 - 04:48 AM, said:
You beat stalkers with timing and fast moving out flank maneuvers. You get fire superiority on a stalker being in his rear 270 degrees. They are slow and lumbering. using your teams superior maneuverability you should have run about forcing them to move. This creates separation. Once you have separation then you work on isolation and destruction.
You do realize that you get fire superiority when being behind ANY mech?
"use tactics" speech is getting old. We all know it's who can do most damage in 1 shot currently.
#10
Posted 27 June 2013 - 05:03 AM
I still don't think boats themselves need any kind of nerf or change, what we need is to prevent teams from have 4+ assault mechs. They could do it sort of easily but the problem is still having enough players to create matches with the new restrictions.
#11
Posted 27 June 2013 - 05:05 AM
DaZur, on 27 June 2013 - 04:52 AM, said:
well thats not true at all. ive been on both sides of this and matching of teams is pretty low in the priority.
DaZur, on 27 June 2013 - 04:52 AM, said:
they probably would have done more but the ac20 jagger and ddc took some. on the plus side our ac20 jagger did manage pretty well also.
DaZur, on 27 June 2013 - 04:52 AM, said:
im only 1 person, i just post what i see and rely on other beta testers to do the same. and i see a number of balance issues, that on their own are relatively minor, but compound pretty quickly.
#12
Posted 27 June 2013 - 05:16 AM
But please quit screwing those of us who love the game.
I dont care if you elite all your lights.
If I have all assaults on an assault map you will lose. use whatever tactic you want I will stand on or near my base and your non assaluts are screwed. you must come into the open.
If you do this en masse with just 4 assaults we will nuke the heaviest mech you have first.
we can cover each others backs when we are close together
I just stand on my base with my assault team and your screwed.
at least put match making back to class. so many lights so many meds so many heavies so many assaults.
it was so much fairer and even. every match was fun and many were down to the last mech vs mech with people actually cheering on that last jenner vs the last raven etc.
Help us out here go back to MM by class or tonnage
Edited by Latriam, 27 June 2013 - 05:18 AM.
#13
Posted 27 June 2013 - 05:19 AM
zhajin, on 27 June 2013 - 05:05 AM, said:
Honestly... I'm being hostel toward you and you don't deserve it and for that I apologize.
That said, your post, albeit well meaning, is a perfect example of a larger problem in this community. I'm affectionately calling it "Chicken Little Syndrome". It's the current maxim of exaggerated hyperbole to draw attention to a wider issue...
While your post is demonstrative of a known issue, this is not the typical match result (Here comes the slew of anecdotal evidence)... Yes, this kind of imbalance happens occasionally.... Yes, it's frustrating... Yes, it needs to be address...
My issue is this example paints a picture of a global overbearing issue when it's an exception not the norm.
#14
Posted 27 June 2013 - 05:19 AM
Ph30nix, on 27 June 2013 - 05:03 AM, said:
I still don't think boats themselves need any kind of nerf or change, what we need is to prevent teams from have 4+ assault mechs. They could do it sort of easily but the problem is still having enough players to create matches with the new restrictions.
No, boats are the problem and need to be rooted out. ANYtime there's a boat in a game it WILL ruin the day for at least 1 player because of the high pinpoint alpha.
That is not balance, that is not fun and that needs to be gone.
#15
Posted 27 June 2013 - 05:27 AM
DeadlyNerd, on 27 June 2013 - 05:19 AM, said:
That is not balance, that is not fun and that needs to be gone.
Yup, and when the LRM Boat was useful, way back, this same cry got if NERFED to hell and almost back.
So until the DEV set 15 damage as the max alphas allowed, we will just keep NERFING the **** out of everything.
Good fun for sure. Shooting each other with marshmellows...

P.S. The Steiner lance shown got only 5 kills. They obviously used the other Lance as bait and your crew fell for it hook line and sinker. Had they gotten 7, or all 8 kills, then it would have been "whine" worthy, perhaps.

Edited by MaddMaxx, 27 June 2013 - 05:28 AM.
#17
Posted 27 June 2013 - 05:34 AM
Rad Hanzo, on 27 June 2013 - 05:31 AM, said:
It doesn't include the part where your target is not a braindead drone that can't tell left from right, therefore it's useless.
Now I see where all these bad players come from, they've been reading the wrong guides.
#18
Posted 27 June 2013 - 05:36 AM
The best I can offer is play Conquest instead, there's usually far fewer slow boats there.
#19
Posted 27 June 2013 - 07:19 AM
#20
Posted 27 June 2013 - 07:25 AM
What is the problem? I think the bigger issue is that two of your teammates failed to even break 100pts of damage.
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