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Next Patch Implements End To Ridge Humping? Nerf To Assaults.
#61
Posted 27 June 2013 - 09:43 PM
#62
Posted 27 June 2013 - 09:55 PM
#63
Posted 27 June 2013 - 10:07 PM
This is a really huge change.
#64
Posted 28 June 2013 - 03:20 AM
#65
Posted 28 June 2013 - 04:39 AM
Boost to light mechs? Hardly. They'll suffer if they want to engage a heavy mech in a 25% slope.
#66
Posted 28 June 2013 - 04:52 AM
#67
Posted 28 June 2013 - 04:54 AM
Less snipers (future snipers will likely be lighter mech, maybe dragon 1C will be the best ridge humper available)
More lrms (arrrrrrghhh)
More lights and mediums
More jumpjets
Engagements at canyon will be something like battle of Dinju pass
And most importantly:
THERE WILL BE BRAWLS
HEEEEEEY what about running down the hill ?
The only thing i will hate is if the meta turns into lrms war
Edited by Nebuchadnezzar2, 28 June 2013 - 05:00 AM.
#68
Posted 28 June 2013 - 05:01 AM
Quote
Large: Quickdraw, Stalker, Awesome, Catapult
SlowdownAngle: 25°
LOL
Quickdraw is recognized as 'large' by PGI. Bigger than cataphracts and jagers. And less maneuverable even though it's faster and basically a skirmisher in it's intended role.
It's not like the chassis needs a nerf like that because it's so OP..
Edited by Ghogiel, 28 June 2013 - 05:09 AM.
#69
Posted 28 June 2013 - 05:05 AM
Zyllos, on 27 June 2013 - 12:29 PM, said:
From ask the dev 39:
"Adridos: During an NGNG interview with your main map designer T. Jantzi, he mentioned that all maps he creates must work with our current movement abilities, but also once the restrictions on movement will be applied (like non-scalable hills). Since it's been a while and there never was an official response on the fact before or after the interview, when could we expect to see this implemented?
A: This feature is being worked on and will debut very soon (June/July)."
#70
Posted 28 June 2013 - 05:24 AM
Ghogiel, on 28 June 2013 - 05:01 AM, said:
LOL
Quickdraw is recognized as 'large' by PGI. Bigger than cataphracts and jagers. And less maneuverable even though it's faster and basically a skirmisher in it's intended role.
It's not like the chassis needs a nerf like that because it's so OP..
Ya, I found this kind of weird too.
The main purpose of the Quickdraw is that it's a fast, lightly armored heavy chassis. I don't see why it would be less maneuverable than other heavies.
Of course, it has JJ's, so it can avoid this to some extent, but the choice seemed odd.
#71
Posted 28 June 2013 - 05:28 AM
Edited by OriginalTibs, 28 June 2013 - 05:47 AM.
#72
Posted 28 June 2013 - 05:40 AM
I should not be able to take my beloved Missle Stalker to the highest point on a map and spew Lrm's.
Thanks PGI for adding some serious realism to the game.
Ye sly dogs what else ya got.
#73
Posted 28 June 2013 - 05:45 AM
BillyM, on 27 June 2013 - 12:06 PM, said:
Canyon network only has like 5 ways to get above the canyon level for non-JJ mechs.
...same for the caldera and 3-line hills on caustic.
*throws HBK in the trash...*
New users are going to have a TERRIBLE time figuring out what you can and cannot traverse.
--billyM
Maybe not. When I first started the game my thinking was, "WTF! These huge mechs can run up mountains???
#75
Posted 28 June 2013 - 05:50 AM
Ghogiel, on 28 June 2013 - 05:47 AM, said:
I dunno: might be. I'd have to compare their heights again to estimate. I doubt some things will be modeled: for example shouldn't the Yen Lo Wang be inherently unstable with an AC20 on the right arm and only armor on the left?
#76
Posted 28 June 2013 - 05:53 AM
I. LOVE. THIS. CHANGE!
I really want more excuses to run Med/lights. I hope it's just as good live as on paper!
#78
Posted 28 June 2013 - 05:59 AM
OriginalTibs, on 28 June 2013 - 05:50 AM, said:
I dunno: might be. I'd have to compare their heights again to estimate. I doubt some things will be modeled: for example shouldn't the Yen Lo Wang be inherently unstable with an AC20 on the right arm and only armor on the left?
I'm the one thinking gameplay elements should superceed real world physics messing with my giant robots. So....
Roland, on 28 June 2013 - 05:57 AM, said:
A higher center of gravity makes you LESS stable, not moreso.
That's what he meant. The quickdraw is more unstable because it has a higher center....
Edited by Ghogiel, 28 June 2013 - 06:00 AM.
#79
Posted 28 June 2013 - 06:04 AM
I'm not a TT guy so I don't know if these numbers are from TT or just something PIG created.
#80
Posted 28 June 2013 - 06:19 AM
Keep up the good work PGI staff.
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