Next Patch Implements End To Ridge Humping? Nerf To Assaults.
#81
Posted 28 June 2013 - 06:47 AM
#82
Posted 28 June 2013 - 07:05 AM
Slow down will scale linearly. If your mech does 50 and slows down at 25 degrees at 35 degrees you'll be doing 25 and at 45 degrees 0.
We'll see how it goes. Canyon conquest will be won by the team with the jump jets.
#83
Posted 28 June 2013 - 07:14 AM
Roland, on 28 June 2013 - 05:57 AM, said:
A higher center of gravity makes you LESS stable, not moreso.
That is what I said. Your aren't contradicting my observation. Higher center of gravity provides less stability.
Cataphract is short, Quickdraw is tall. Center of gravity on Cataphract is low, on Quickdraw is high. Ergo Quickdraw should be less stable on incline than Cataphract. We agree. It does make sense if you actually read American colloquial English.
#84
Posted 28 June 2013 - 07:18 AM
however I get a feeling that this change will cause match on alpine turns into ankward capping war
#85
Posted 28 June 2013 - 07:35 AM
You shouldn't be able to go up a near vertical incline in an Atlas, using the tips of your feet for grip alone...
#86
Posted 28 June 2013 - 07:43 AM
#87
Posted 28 June 2013 - 07:52 AM
#88
Posted 28 June 2013 - 08:02 AM
Ghogiel, on 28 June 2013 - 05:01 AM, said:
LOL
Quickdraw is recognized as 'large' by PGI. Bigger than cataphracts and jagers. And less maneuverable even though it's faster and basically a skirmisher in it's intended role.
It's not like the chassis needs a nerf like that because it's so OP..
I have to agree that I don't get how they consider a 60 ton Quickdraw to be bigger and less manuverable than a Cataphract at 70 tons. Having played both, they are pretty similar in size and agility in game right now. Kind of crazy that the QD, a mech designed to be agile striker would have less mobility than a Cataphract. Really hope they don't screw them up too badly as it is my favorite mech.
On the other hand they do have JJs which with a little skill will negate any disadvantge of terrain most of the time. Also this is probably the reason PGI is screwing the QD in the first place by considering it bigger and less agile on slopes. They are probably doing so to give it a little nerf to compensate for its JJs. I mean they definately wouldn't want to totally obsolete the Dragon.
#89
Posted 28 June 2013 - 08:08 AM
Viktor Drake, on 28 June 2013 - 08:02 AM, said:
I have to agree that I don't get how they consider a 60 ton Quickdraw to be bigger and less manuverable than a Cataphract at 70 tons. Having played both, they are pretty similar in size and agility in game right now. Kind of crazy that the QD, a mech designed to be agile striker would have less mobility than a Cataphract. Really hope they don't screw them up too badly as it is my favorite mech.
On the other hand they do have JJs which with a little skill will negate any disadvantge of terrain most of the time. Also this is probably the reason PGI is screwing the QD in the first place by considering it bigger and less agile on slopes. They are probably doing so to give it a little nerf to compensate for its JJs. I mean they definately wouldn't want to totally obsolete the Dragon.
The groupings looked to be based on both tonnage and leg joint type. The chickenwalkers are mostly grouped together and manwalkers are mostly together.
#90
Posted 28 June 2013 - 08:09 AM
JJs on the Jenner, for actual flight seem a little worthless to me. I never get anywhere with 5, so I usually pack 1 or 2. Maybe someday they will adjust them. They seem to work ok for Catapults, 3Ds, and HIghlanders.
Oh yeah don't forget SSRM fixes too. Now my hopes are getting up...
Edited by ICEFANG13, 28 June 2013 - 08:54 AM.
#91
Posted 28 June 2013 - 08:15 AM
hehe
#92
Posted 28 June 2013 - 08:45 AM
GREAT JOB PGI!
Edited by nemesis271989, 28 June 2013 - 08:45 AM.
#93
Posted 28 June 2013 - 08:53 AM
#94
Posted 28 June 2013 - 08:56 AM
jeffsw6, on 27 June 2013 - 12:08 PM, said:
Actually that's completely incorrect.
2 months ago on NGNG, the developer who CREATED Caustic Valley came onto the show, specifically talking about how all the maps are created with 'changes that are coming down the pipeline' in mind.
This movement change is what all the map developers have been waiting for, and he discussed how it was frustrating to design with these changes in mind and then have to wait for those changes to come out, and endure people complaining in the interim.
#95
Posted 28 June 2013 - 09:32 AM
Huge: Victor
I haven't been this dumbfounded since they removed GD. How is a Stalker smaller than a Victor, and how is it on the same level as a Quickdraw?
#97
Posted 28 June 2013 - 10:00 AM
jakucha, on 27 June 2013 - 12:10 PM, said:
How do you know that? They've been working on this for a long time; it's entirely possible they've been designing the maps with this in mind. The incline heat maps have a fairly ordered appearance to them so I wouldn't be surprised.
HAHAHAHA you think they designed the maps with this in mind? They knew this was coming more than a year ago? That's pretty funny. It IS possible, but that would be like them intentionally designing the Awesome to be huge and die to everything or designing the Cent to be a zombie god. These are just byproducts of the system. The maps are not designed for this, just wait. Assaults and even heavies will have a rough time on a lot of maps now.
#98
Posted 28 June 2013 - 10:01 AM
Accursed Richards, on 28 June 2013 - 07:52 AM, said:
Since the CTF and Jager are in the same bracket as the Hunchback, trebuchet, and centurion, this isn't going to help medium mechs at all.
#99
Posted 28 June 2013 - 10:04 AM
zorak ramone, on 28 June 2013 - 10:01 AM, said:
Since the CTF and Jager are in the same bracket as the Hunchback, trebuchet, and centurion, this isn't going to help medium mechs at all.
Yeah that's pretty bad actually, the CTF-3D gets a buff against the mediums without JJ even.
#100
Posted 28 June 2013 - 10:11 AM
More of the same please.
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