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Pillar Of Design: Role Warfare
Started by Victor Morson, Jun 27 2013 01:54 PM
49 replies to this topic
#41
Posted 28 June 2013 - 08:55 AM
#42
Posted 28 June 2013 - 12:23 PM
Sybreed, on 27 June 2013 - 08:26 PM, said:
Lol, I had a talk with Garth about this a few months ago and PGI basically has an entirely different point of view on the matter. While I prefer the way you described, that is pick the mech you want for the role you want, PGI prefers the "pick the mech you find visually attractive and build it into what you want".
Does PGI actually play its own game? (rhetorical question)
It almost makes me feel I'm shopping with people who care more about fashion instead of form or functionality... and that's NOT EVER HOW MECH DESIGNS WORK.
For instance if someone fell in love with a Spider for any reason... they will give you the middle finger for making them suffer in the 5K. The Spider design in its initial debut was really just another DOA mech for the most part.. which gradually over time became more of a niche sniper/ninja mech of hilarity. The problem is, to actually SUCCEED in a mech, it requires A LOT MORE THAN JUST BASIC SKILLS and it is NOT FOR JUST ANY RANDOM PERSON TO PLAY WITH.
This is how fundamentally WRONG that idea is.
It's not like you could make the Awesome into a ballistic mech anytime soon, unlike say the Misery and Stalkers...
#44
Posted 28 June 2013 - 01:38 PM
Deathlike, on 28 June 2013 - 12:23 PM, said:
Does PGI actually play its own game? (rhetorical question)
It almost makes me feel I'm shopping with people who care more about fashion instead of form or functionality... and that's NOT EVER HOW MECH DESIGNS WORK.
For instance if someone fell in love with a Spider for any reason... they will give you the middle finger for making them suffer in the 5K. The Spider design in its initial debut was really just another DOA mech for the most part.. which gradually over time became more of a niche sniper/ninja mech of hilarity. The problem is, to actually SUCCEED in a mech, it requires A LOT MORE THAN JUST BASIC SKILLS and it is NOT FOR JUST ANY RANDOM PERSON TO PLAY WITH.
This is how fundamentally WRONG that idea is.
It's not like you could make the Awesome into a ballistic mech anytime soon, unlike say the Misery and Stalkers...
Funnily enough, I just dropped in a game with [PGI] Colin Powell on the opponent's side, in a Spider 5K. He did 9 damage before he died, and claimed he "sucked in a Spider".
Well Colin, everyone sucks in a 5K. That's why we want you to make the MG viable, and increase rewards for traditional light roles - like information warfare.
#45
Posted 28 June 2013 - 01:52 PM
stjobe, on 28 June 2013 - 01:38 PM, said:
Funnily enough, I just dropped in a game with [PGI] Colin Powell on the opponent's side, in a Spider 5K. He did 9 damage before he died, and claimed he "sucked in a Spider".
I hope he's taking my Spider-5K challenge seriously!
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Edited by Deathlike, 28 June 2013 - 01:52 PM.
#46
Posted 28 June 2013 - 03:21 PM
Deathlike, on 28 June 2013 - 12:23 PM, said:
Does PGI actually play its own game? (rhetorical question)
It almost makes me feel I'm shopping with people who care more about fashion instead of form or functionality... and that's NOT EVER HOW MECH DESIGNS WORK.
I don't get why they would think the two concepts are mutually exclusive. There's no reason you can't make functional 'mechs look cool, and thus no reason to put that ahead of everything else.
#47
Posted 29 June 2013 - 04:31 AM
I was expecting a lot more from role warfare. It seems to me that a few key elements made role warfare a lot less possible and interesting as it could be:
You seem to miss that this is completely irrelevant to balance whether you are limited to certian mech choices for your boat. The important part is that you could boat, and that boating had all the advantages it has in MW:O, too, so you absolutely should boat whenever you can and just ditch all the mechs that don't allow boating. AT least if you want to competitive and not be beaten by someone with your skill level (and sometimes less) that uses a boat.
And it's not like the current hard point system doesn't force you into specific mechs if you want to boat something effectively. UNtil the introduction of the Jagermech, the Catapult was the only mech that could boat Gauss Rifles or AC/20s.
- Everyone can share targeting information. Everyone should be able to share sensor contacts, but sharing targeting information (eventually from multiple enemies, with detailed scans) should be something for the scout role.
- ECM became an LRM missile counter rather than a tool of misdirection. (Imagine false sensor echoes and stuff like that)
- Module System overall underwhelming, with outliers like Seismic that are completely out of line with the power level of other module in the current game mode.
- Indirect Fire implementation lacks nuances. I would have preferred IF to be a special firing mode that benefits from the quality of your spotter and your own modules. It should var yin strent
Hellcat420, on 27 June 2013 - 05:23 PM, said:
the thing you are missing is that in mw4 if you wanted to boat ppc, you would have to take a mech that was made to be able to handle boating ppc, not just grab any mechs with a bunch of energy hardpoints and fill it to the brim with ppc. those mechs made to handle boating things like ppc had some drawbacks to go along wtih being able to boat like that. the awesome is a perfect example of that. its made to boat large energy weapons, but it also has a huge torso, making it an easy target.
You seem to miss that this is completely irrelevant to balance whether you are limited to certian mech choices for your boat. The important part is that you could boat, and that boating had all the advantages it has in MW:O, too, so you absolutely should boat whenever you can and just ditch all the mechs that don't allow boating. AT least if you want to competitive and not be beaten by someone with your skill level (and sometimes less) that uses a boat.
And it's not like the current hard point system doesn't force you into specific mechs if you want to boat something effectively. UNtil the introduction of the Jagermech, the Catapult was the only mech that could boat Gauss Rifles or AC/20s.
#48
Posted 30 June 2013 - 04:08 AM
There is no roles, just Alpha and iwin.
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