John MatriX82, on 28 June 2013 - 05:34 AM, said:
Either gauss hell or laser hell, as it was before PPCs came to a better degree of usefulness
I find srms lacking too much punch to be even considered to be taken, even more in competitive, streaks are more effective, this until they won't fix the "always hit the CT" thing as they said.
PPCs are in a right spot now, what breaks PPCs AND LRMs are boats, 3+ ppc boats (I mean 4-5-6 ppcs), LRM 50+ boats are destroying both weapon systems and will always render their damage and balance a hell. SRMs will too (once they'll rebuff them), unless we don't take care of them using some sort of tube-limiting factor I'm posting everywhere since a few months.. but they don't listen.
You actually quite right about this. I have always said that a single LRM 15/20 on a mech is not overly powerful but when you have 4-5 mechs packing a couple hundred LRM launchers on them combined, they almost completely ruin the game. Same goes for a team with 3-4 ECMs running simultanously preventing targeting and locks. This is especially true when the LRMs and ECMs all end up on the same team.
Honestly not sure how you go about balancing this although the heat scaling might work if they are smart about it and don't break something like small/medium lasers that sometimes need to be fired in groups of 4 to be effective.
I think they should break it down into heavy, medium and small. Heavy weapons you can fire 2 simultanously without penality. This would include Gauss, AC/20, ER PPCs, PPC, LPL, LL, LRM20, LRM15, AC/10, SRM6. Medium 4 simultanously with includes ML, MPL, SRM4, LRM10, AC/5, UAC/5 and small can fire unlimited and include the rest. I think that will eliminate most boating.



















