Peter2000, on 01 July 2013 - 11:12 AM, said:
True, but you also added that you think the main problem is chokepoints. I don't think this is the case. For example, Caustic seems to have what you love, but I'd hardly want all the maps to be like it (and has always been massively biased in the favor of LRMs and snipers). Canyons is far more interesting in my eyes.
Ahh but that is only 2-dimensional thinking you are displaying...
#1. River city was my prime example, and it will indeed funnel traffic, and create murder holes galore for mechs without jump jets, I also said that was only one example, and that I would be watching this carefully.
#2. Bigger maps like Alpine that have huge amounts of severely tall and steep slopes will also funnel traffic into 4 major pinch points for mechs without jump jets (you have seen those slopes right?).
It doesn't matter how BIG certain maps are, if they are already designed a certain way, and then mobility is reduced to a small handful of valleys to travel for mechs without jump jets.
At that point you could have all the space you want, but if the paths are spread out far enough you will have THOUSANDS of meters of useless map, and if your team is dumb enough to travel 2500 meters out of their way to try and be sneaky, then what happens..?? hmmmm... No fight... It's bad enough that the maps we currently have now only lend themselves to at least 2 decent strategies, and now it looks like SOME maps may be dictated even more by small travel lanes, funneling large groups of mechs into a shooting gallery for the sandbagging crowd..??
#3. I understand we will be getting 12 v 12, and that may help, but what are you willing to wager that some of our CURRENT maps will have funneling/murder holes that almost guarantee the "Charge of the Light Brigade" factor happening. If your options to approach a target are severely limited, then whatever else is left is usually a positon that favors a defender.
DO NOT get me wrong though, i'm NOT saying that I see this as the case for every map we have currently but...
Some of the maps I have looked at will definately lend themselves to a well placed defender whipping the attackers like Charles Martel did to that inept, bush league whelp of a wanna be warlord, Abdul Rahman at the Battle of Tours..!!!
"They broke like waves upon rocks", and that's what ol' Abdul's own people, and chroniclers said.
This is not a doom and gloom response about MWO, it's an observation, I have seen the slopes on these maps, and I have calculated a lot of impassable slopes, these as statements by the DEVs themselves on the degree of the slope.
My question and statements were these below...
"With the current maps we have, I see "stand off" being the tactic of necessity, more so on some maps over others.
What impact 12 v 12 instead of 8 v 8 will have is unkown at this point..
Will terrain changes/mech mobility changes cause more varied strategies being used, or fewer.??
Yet unkown, I will be watching this carefully."
Edited by Odins Fist, 01 July 2013 - 09:19 PM.