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But on a balance related topic that would change the current meta significantly by making one very simple change to how the heat system works.
The source of the balancing issues. The person who designed the heat system believed you should be able to use a K2 with 2 ER PPCS at 15 heat per ER PPC with 30 SHS and have 0 heat according to tabletop after firing once. What he failed to know is that weapons in Tabletop are never fired at the same time, but queued one at a time over 10 seconds. Then all heat generated and sunken in that 10 seconds is done in a very simple take heat generated for 10 seconds, subtract heat sunken across 10 seconds, this is excess heat left over out of 30 capacity. 2 ER PPCs? Fired one at a time, 5 seconds apart.
His assumption. 30 'soft' heat capacity. Fire 2 ER PPCs alpha: generate 30 heat but sink it instantly, still 0 heat. Never shutdown.
How it really works in real time: 30 heat capacity. Fire 2 ER PPCs, generate 30 heat = shutdown + 30 heat sunken over 10 seconds = 0 heat, start up.
How it really works in tabletop to real time: Tabletop fires them one at a time. 30 heat capacity. Fire 1 ER PPC, spike 15 heat, wait 5 seconds, 0 heat. Fire 2nd ER PPC, spike 15 heat, wait 5 seconds, 0 heat.
The mentality of high capacity, slow dissipation versus low capacity, slightly faster (more cannon) dissipation.
Edited by Koniving, 28 July 2013 - 10:26 AM.