Edited by Splice, 02 July 2013 - 11:41 AM.
Ask The Devs 41 - Answered!
#221
Posted 02 July 2013 - 11:40 AM
#222
Posted 02 July 2013 - 11:42 AM
Viper69, on 02 July 2013 - 10:32 AM, said:
Patent examiner? As my friend George would say OOOOOhhhh MMMYyyy. I have a few patents that had to be written so vague as to cover as many points it was not funny while still trying to protect the core of our design. Got a few lamps and mugs around here.
At any rate keep deciphering the sanscript of patent drawings. remember fig.A-1 is referring to the way the object is detected not the object itself.
Lol. The stuff I work on isn't too bad. The only time I have an issue with drawings is when there are so many reference numbers it basically becomes a where's waldo game.
#223
Posted 02 July 2013 - 11:44 AM
Aleksanteri Bekker, on 02 July 2013 - 11:12 AM, said:
So I went to read the last ATD (#40) and found absolutely no mention about Clans, Clan Weapons, Clan Mechs... nothing. Does anyone know what this is referring to?
I was actually wondering that myself, and I have followed the ATD pretty close.
#224
Posted 02 July 2013 - 02:05 PM
Omni 13, on 02 July 2013 - 05:53 AM, said:
all of these would be valid arguments if and only if you where forced to play it like this...which you're not so most of the arguments here are pretty baseless.
I don't think you really understood.
3rd person perspective grants an advantage to people using it, because their camera is "disembodied" and can see over/around obstacles.
That means that it will become the default for competitive play - as those who don't use it will be at a disadvantage.
#225
Posted 02 July 2013 - 02:20 PM
hammerreborn, on 02 July 2013 - 10:25 AM, said:
How can you try to act holier than thou when you said EXACTLY THE POINT OF THE DEBATE. Language is powerful and *every*single*word*matters* so *how* PGI names PoVs settings dictates how the community responds to it. Hence my "necro-pedo-philia" statement, did I strike a chord there?
Let alone how can you arrogantly toss aside Paul's post (Link). When 1) We aren't "out of the gate" we're still in Beta™ are we not? 2) When the hell does the definition of "far off distance" mean less than ONE year from said post AND while still in Beta™ ? 3) Did I mention we're still in Beta™ so this game isn't out of the gate yet?
Edited by darkfall13, 02 July 2013 - 02:23 PM.
#226
Posted 02 July 2013 - 04:10 PM
If FPVers are the 30-plus crowd, then the 3PVers must be the self-righteous, entitled teens I see wandering around...
#227
Posted 02 July 2013 - 04:41 PM
Aim64C, on 02 July 2013 - 02:05 PM, said:
3rd person perspective grants an advantage to people using it, because their camera is "disembodied" and can see over/around obstacles.
That means that it will become the default for competitive play - as those who don't use it will be at a disadvantage.
Seeing as you can't play competitively unless you play in hardcore mode...which is first person only......
darkfall13, on 02 July 2013 - 02:20 PM, said:
How can you try to act holier than thou when you said EXACTLY THE POINT OF THE DEBATE. Language is powerful and *every*single*word*matters* so *how* PGI names PoVs settings dictates how the community responds to it. Hence my "necro-pedo-philia" statement, did I strike a chord there?
Let alone how can you arrogantly toss aside Paul's post (Link). When 1) We aren't "out of the gate" we're still in Beta™ are we not? 2) When the hell does the definition of "far off distance" mean less than ONE year from said post AND while still in Beta™ ? 3) Did I mention we're still in Beta™ so this game isn't out of the gate yet?
For one, 3rd person isn't out yet, so saying less than one year from said post doesn't even make sense. Unless it's released prior to the next patch, it will be after the one year mark, which is a long time. And out the gate can mean anything, closed beta, open beta, release. Hell, out the gate can mean the very first line of code. It means at the beginning.
#228
Posted 02 July 2013 - 06:30 PM
hammerreborn, on 02 July 2013 - 04:41 PM, said:
Out of the gate
hammerreborn, on 02 July 2013 - 04:41 PM, said:
Less than one year: From the point of Paul's post, 17 July 2012 - 12:36 PM (Link), to Bryan's confirmation of 3PV whether you like it or not post, 21 March 2013 - 05:38 PM (Link). You see how there's less than 365.25 days from Paul's post? That would be well... less than a year, if we can't get past that then we have problems. Did I say 3rd person was in now? No, but they have changed their stance in less than one year, so my statement still holds true. All while ignoring the game's design pillar, all while the game is unprepared for launch. Let alone your definitions are HILARIOUS Mr. Every-Single-Word-Counts. If I used your definition with a customer during discussions on how they want their motorcycle and right as I start getting the parts I change my mind and build an 18-wheeler. Because well out of the gate I promised a motorcycle, doesn't mean I actually have to build the thing, since after all, I drew a motorcycle on a napkin once. And I see how you neglected to address that it's stated as usurping one of the game's design pillars, which, well apparently doesn't matter since they could change that after writing the first line of code.
Edited by darkfall13, 02 July 2013 - 06:31 PM.
#229
Posted 03 July 2013 - 12:11 AM
hammerreborn, on 02 July 2013 - 09:37 AM, said:
...or the person who said I'm illiterate and live in a trailer park.
Don't want to be called a whiner? Don't cry an ocean every single time you don't get your way for something that was announced over a year ago as a possibility. It's really all that simple.
With the quotes of mine you made, you took the profane and aggressive stance from the outset and yet complain when I hurl insults at you.
You reap what you sow. It's really that simple.
#230
Posted 03 July 2013 - 05:49 AM
1. Will you re enter the repair costs? Why? Simple Answer, because the People play better and smarter and the disconnects will be lesser.
2. Will the Collision be re entered? Why? Because it offers so much Options to a Match and more Important.. FUN!
3. What about the package loss Issues with hitting light mechs.. i mean i had a game where 4 lights where on me i definately hit 3 of em with a Alpha and no dmg came on, just because i´m in Europe and they´re in North America.. i mean seriously it sucks.. and it sucks hard.
Last Words, i don´t think my questions are Important enough but i also want to see what the Community say and if they all want this Mechshooter online what we got at the Moment, cause with a Tactical Game it has nothing to do.. absolutely nothing ... (PPC Boating, AC40 Cheesemechs *coughcough*)
#231
Posted 03 July 2013 - 05:59 AM
#232
Posted 03 July 2013 - 08:54 AM
The Man of Steel, on 03 July 2013 - 05:49 AM, said:
1. Will you re enter the repair costs? Why? Simple Answer, because the People play better and smarter and the disconnects will be lesser.
You would think, but that's not what was happening. I saw two things pretty frequently:
1) the momment it looked like a team was losing, a player or two would run away and shutdown hide to avoid taking damage, and pretty much guarantee a loss for their team.
2) the disconnect farming was just as bad, they just wouldn't auto repair/rearm and would join matches already damaged.
I love repair/rearm in concept, but it's tough to balance in an MMO.
#233
Posted 03 July 2013 - 12:40 PM
hammerreborn, on 02 July 2013 - 06:53 AM, said:
My post was three short paragraphs, and apparently you didn't even finish the first. Hell, it was the first sentence.
A) my dad does have a better job
B ) I'm 27
C) I'm happily married
D) I have a better job than you too
You did get the beard thing right, it keeps my face warm
Yay another one. Cite me, entire posts mind you not cherry picked out of context sentences, where PGI promised no third person
And what job and what pay would that be? I'm pretty sure I am the best here of all haha. I am 25, married, and work as a welder at john deere. I make like 25 bucks an hour paid every week, also get bonuses every certain amount of months and get bonus based off of hours I worked in a year. Now if only I can get into the painting job at work I'd make at least 100k a year.
#234
Posted 03 July 2013 - 12:43 PM
#235
Posted 03 July 2013 - 04:33 PM
Vasces Diablo, on 03 July 2013 - 08:54 AM, said:
1) the momment it looked like a team was losing, a player or two would run away and shutdown hide to avoid taking damage, and pretty much guarantee a loss for their team.
2) the disconnect farming was just as bad, they just wouldn't auto repair/rearm and would join matches already damaged.
I love repair/rearm in concept, but it's tough to balance in an MMO.
On top of that, most of the "farmers" ran trial mechs, which were repaired/rearmed at 100% for free.
#236
Posted 03 July 2013 - 04:39 PM
#237
Posted 04 July 2013 - 04:10 AM
Loxx, on 28 June 2013 - 05:44 PM, said:
This! This! 1000xTHIS!!!
Thank you for capturing my thoughts and feelings.
#238
Posted 04 July 2013 - 04:32 AM
tommilator, on 30 June 2013 - 10:15 AM, said:
ANY advantage over 1pv is too much. And I really think that's the point of a lot of the posters. But most of the responses seem to skip that part. ANY advantage, however small, is still an advantage. Period. DOT.
Here is the only way this could work, IMHO. Players select their preferred game mode of 1pv or 3pv, players are grouped into pools based on that selection with no interaction between the two vision modes.
BUT.....
That splits the player base and creates a whole lot of nightmares so that won't happen.
This post worth what you paid for it.
#239
Posted 04 July 2013 - 04:42 AM
Prosperity Park, on 01 July 2013 - 10:38 AM, said:
I'm not really afraid of Core Dilution because this game is being made by BattleTech players and MechWarrior game players. If it was being made by people who didn't have any childhood relationship with BattleTech or MechWarrior, or people who didn't really care about the IP, then I might be more concerned... but I'm not. Call me a fool.
And what is the overall adoption of these items (outside of the first 2-4 weeks after being added)?
In 750+ matches since 'consumable weapons' were introduced, I can recall less than a handful where they were used. As for coolant flush, it is primarily used by the high-heat, high-alpha pinpoint damage builds. I'm not saying that's the ONLY place it's used but that's where I see the majority of the usage.
#240
Posted 05 July 2013 - 02:33 AM
10 user(s) are reading this topic
0 members, 10 guests, 0 anonymous users