IraqiWalker, on 28 June 2013 - 09:07 PM, said:
People need to stop b**ching about 3PV. You haven't even seen it in play.
Yes. I have. In many games and simulators.
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There are so many ways to implement 3PV that won't affect the game for anyone else.
No, there really aren't.
The main thing that third-person view gives is "over the horizon" advantages. Even though you are sitting behind a terrain obstacle, you can see over/around it at what is on the other side, because the camera sits at a height that is above your own.
That changes everything - from brawling, to sniping, to scouting as the process of gathering information no longer requires risk to your 'mech (unless you're going for a missile lock).
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Aside from the fact that 3PV can have it's own queue.
That really doesn't sound like such a great idea. "Let's take a relatively small community and divide it."
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Having a very narrow field of view on 3PV can narrow all the "exploitation" that some people are whining about.
The reason the devs want to implement 3rd person view is because they think it will help reduce the learning curve and give new players a more familiar interface (every game is better when you are not really 'you').
The best way to go about this is to have every mech cockpit project a tri-vid/hologram-like representation of their battlemech from a rear perspective (as well as the target mech with armor read-out if possible). That would be taking inspiration from how previous MechWarrior games have made the simulation experience more newbie friendly.
In Mech3 - the default was a 3d model of your mech where the different parts turned pink and eventually red to let you know what your damage was. It also showed you the animated status of your model. If your torso was turned all kinds of stupid, you could see exactly what you needed to do to straighten yourself back out (though it should really be a matter of building muscle-memory to do that automatically... it isn't some great mystery of life how you get your torso back in line with the legs).
That would increase the immersion (have your cockpit actually display stuff to you), empower the player, and not give silly advantages to people who, for whatever reason, can't stand to play a game where they aren't commanding a marionette around.