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Why A Locus?


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#21 Gaan Cathal

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Posted 28 June 2013 - 08:57 PM

View PostFupDup, on 28 June 2013 - 08:44 PM, said:

Actually that's impossible by definition, unfortunately.


Gauss Rifle: 15 tons
Ammo: 1 ton
Endo internals: 1 ton

That gives you 3 tons for an engine and external heat sinks. :)




I'm torn between:

a: calling a future Hero variant with a hardwired unique ultralight 10-ton gauss balanced by a reduction to 14.75 damage and a longer cooldown

b: changing the answer to "so there's a light that they don't need to worry about coring an Atlas in <6s"

#22 Ph30nix

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Posted 28 June 2013 - 09:55 PM

View PostCarrioncrows, on 28 June 2013 - 08:20 PM, said:


Better yet try a Jager with 2 ER PPC's and a UAC5

If you have to stack 6 of something to consider it worthwhile....it's not.


If a weapon can't stand on it's own, it has no place in this game.

6 ballistic hard points that no other weapon load out can make use of all 6...
also a weapon that weights only .5 tons so it actually does more damage per ton then any other weapon.
if they made every weapon in the game do its damage instantly (like a ppc or AC) the machine gun would rank pretty F'ing high on the list of OP weapons,

#23 Angel of Annihilation

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Posted 28 June 2013 - 10:27 PM

As others have said, it is perhaps the most iconic mech in the entire Battletech universe.

If I recall correctly it was the mech on the front of one of the first boxed set.

It also was the first enemy mech you ran across in Crescent Hawks Revenge

It was also the first mech you got in the very first Mechwarrior game.

However....considering it doesn't look a thing like the original "iconic" mech, I am not really sure how it can be an icon hehe.

#24 Johnny Reb

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Posted 28 June 2013 - 11:40 PM

FYI, these are as much hero variants as founders mechs are heros. They are not same mech just with a bonus.

#25 Carrioncrows

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Posted 29 June 2013 - 01:03 AM

View PostPh30nix, on 28 June 2013 - 09:55 PM, said:

6 ballistic hard points that no other weapon load out can make use of all 6...
also a weapon that weights only .5 tons so it actually does more damage per ton then any other weapon.
if they made every weapon in the game do its damage instantly (like a ppc or AC) the machine gun would rank pretty F'ing high on the list of OP weapons,



The weapon has to be functional as a singular weapon. Not every mech in this game comes with multiple ballistic slots and if you have to field 6 of them. That's what someone would call a gimmick, it's 6 DPS are requires 100% uptime at pointblank range for no heat. Woopeedo.

But it's only 1 DPS for a single one.

That's not good enough, the Mgun needs a boost to at least 2 DPS to be a functional threat.

For the Locust to stand a snowflakes chance in hell of actually doing something the mgun needs 2 dps.

#26 Tennex

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Posted 29 June 2013 - 02:42 AM

easy solution to make these viable is to give them a lot of hardpoints

#27 StonedVet

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Posted 29 June 2013 - 02:44 AM

View PostSteemship, on 28 June 2013 - 05:03 PM, said:

Seriously...looking at the mech on Oosik's Irregulars Mech Lab, why put this mech in the game?

http://theoosiks.com/mechlab# (For those that haven't heard of it)

The Engine requires it to carry four additional heatsinks, even when maxed at 170. With Endo, Ferro, and max armor to an even tonnage (Head from 18 to 11), their is still only seven tons left over. That is enough tonnage for 4 MGs with (2 tons of ammo) and a MPL or ML. This mech is simply worthless.

So this begs the question: why add in this mech in the game let alone as a hero variant?

Additionally, if the mech is going to be added in the game and be any sort of useful, it has to break away from cannon, IE Jump jets ECM, no DHS cap, and a higher engine. Otherwise, this mech will be no more than a hangar queen.


OR!!! you may like ths here ... use the mech for what it is meant for .. not an assault .. or even a heavy. Its a scout! BAM there you go! now go find a nice little covert spot and relay information to your team on enemy layouts and even some heads up on what weapons they are equipped with. You are not meant to be the primary death dealer on the team.

#28 Ph30nix

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Posted 29 June 2013 - 03:57 AM

View PostCarrioncrows, on 29 June 2013 - 01:03 AM, said:



The weapon has to be functional as a singular weapon. Not every mech in this game comes with multiple ballistic slots and if you have to field 6 of them. That's what someone would call a gimmick, it's 6 DPS are requires 100% uptime at pointblank range for no heat. Woopeedo.

But it's only 1 DPS for a single one.

That's not good enough, the Mgun needs a boost to at least 2 DPS to be a functional threat.

For the Locust to stand a snowflakes chance in hell of actually doing something the mgun needs 2 dps.

you do know 1 MG has about the same DPS as 1 ML right? if they bumped the MG to 2 dps it sould SHRED thru just about anything. faster mechs might be okay but the slower ones would be torn apart in seconds. it would be more damaging then a 6 AC/2 jager but without the heat penalty. Yes its range would blow but any skilled pilot could close the gap easily enough.

#29 Jenkss

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Posted 29 June 2013 - 05:48 AM

Why not a Locust

Small, fast, decent loadout (in my opinion)

I'll happily run my 20ton 1V with a single MPL/ERLL and 4MGs

That will do me just fine. I've used the same loadout on my 5K Spider and am very competitive there.

I'll take the lack of jumpjets in my stride with the Locust assuming that its a more Commando (or smaller) sized model.

Don't think it's viable? Stick to your 6PPC Stalker.

I'll be happily cruising along in my Locust. Different play styles for different players.

#30 Rigiroth

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Posted 29 June 2013 - 05:56 AM

View PostLowridah, on 29 June 2013 - 02:44 AM, said:


OR!!! you may like ths here ... use the mech for what it is meant for .. not an assault .. or even a heavy. Its a scout! BAM there you go! now go find a nice little covert spot and relay information to your team on enemy layouts and even some heads up on what weapons they are equipped with. You are not meant to be the primary death dealer on the team.


And you can be completely outclassed by a Com 2D. Then a JR7-F will look at you and you explode.

Additionally, you are all missing the point I'm making (Probably my fault for not making it clear).

In a game where you can have at most 12 mechs on your team, how would a Locust be beneficial to a Com 2D or a JR7? How is this mech going to be anything other than a handicap to a team? It's major advantage in BT is the low BV/cheapness of the mech. In a game where neither of those are a factor, what is the point of having it?

#31 CygnusX7

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Posted 29 June 2013 - 06:26 AM

2mg's and an sL at 200kph might be fun?

Edited by CygnusX7, 29 June 2013 - 06:27 AM.


#32 Rigiroth

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Posted 29 June 2013 - 06:27 AM

View PostCygnusX7, on 29 June 2013 - 06:26 AM, said:

2mg's and an mL at 200kph might be fun?


Enginer currently caps it at 151 kph

#33 CygnusX7

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Posted 29 June 2013 - 06:34 AM

View PostSteemship, on 29 June 2013 - 06:27 AM, said:


Enginer currently caps it at 151 kph



aahh. Oosik should include the limits.
Edit: So is it that this mech can take up to a 270 engine but the game is limited to 151kph?

Edited by CygnusX7, 29 June 2013 - 06:39 AM.


#34 StonedVet

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Posted 29 June 2013 - 06:54 AM

View PostSteemship, on 29 June 2013 - 05:56 AM, said:


And you can be completely outclassed by a Com 2D. Then a JR7-F will look at you and you explode.

Additionally, you are all missing the point I'm making (Probably my fault for not making it clear).

In a game where you can have at most 12 mechs on your team, how would a Locust be beneficial to a Com 2D or a JR7? How is this mech going to be anything other than a handicap to a team? It's major advantage in BT is the low BV/cheapness of the mech. In a game where neither of those are a factor, what is the point of having it?

Just wait it out, if PGI was serious that the gameplay we have now is nothing close to what endgame will be like then Im gonna go out on a limb and say these "useless" lights will go a long way towards a teams victory

#35 Bishop Steiner

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Posted 29 June 2013 - 07:38 AM

View PostPh30nix, on 29 June 2013 - 03:57 AM, said:

you do know 1 MG has about the same DPS as 1 ML right? if they bumped the MG to 2 dps it sould SHRED thru just about anything. faster mechs might be okay but the slower ones would be torn apart in seconds. it would be more damaging then a 6 AC/2 jager but without the heat penalty. Yes its range would blow but any skilled pilot could close the gap easily enough.

gotta diagree.

DPS is a meaningless stat, ESPECIALLY on the MG. Firstly, you need to maintain a stream of fire nonstop on one spot (hard to do in the first place, near impossible with their silly CoF.... lightest recoiling gun in the game is the least accurate.....).

They require 4-6 to even begin to start being remotely viable, and even then, you will get gutted by a big Insta Damage gun before you do anything (and I run MGS on several mechs... fun for when the armor finally IS gone, a distraction, before)

Mind you, I don't thik giving 2 DPS to them as is would be ideal.. unless you also halve the ammo loadout. So now, you can actually cause a small amount of damage for no heat (at PBR) but you also are frontloaded on the match, and just like with Gauss, AC/20 or such, if you pack 6, you will now have to think about ammo. As it stands now, you pack 6, plus 2 tons of ammo, you cna keep the triggers down the whole game.

#36 Angel of Annihilation

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Posted 29 June 2013 - 08:37 AM

View PostCarrioncrows, on 28 June 2013 - 08:20 PM, said:


Better yet try a Jager with 2 ER PPC's and a UAC5

If you have to stack 6 of something to consider it worthwhile....it's not.


If a weapon can't stand on it's own, it has no place in this game.


Actually for some reason I am more afraid of the Jaggy with 2 PPC and 6 MGs than the one with an UAC/5. I have been taken out more than a time or two by those MG mounted Jaggys and it is always a shock.

#37 Rigiroth

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Posted 29 June 2013 - 09:15 AM

View PostCarrioncrows, on 29 June 2013 - 01:03 AM, said:



The weapon has to be functional as a singular weapon. Not every mech in this game comes with multiple ballistic slots and if you have to field 6 of them. That's what someone would call a gimmick, it's 6 DPS are requires 100% uptime at pointblank range for no heat. Woopeedo.

But it's only 1 DPS for a single one.

That's not good enough, the Mgun needs a boost to at least 2 DPS to be a functional threat.

For the Locust to stand a snowflakes chance in hell of actually doing something the mgun needs 2 dps.


Yes, but it is also 1.5 tons including ammo. 6 MGs + 3 tons of ammo (all you'll need) is six tons. A UAC5 is 9 tons + 3 tons for ammo and it is **** to jamming.

#38 Bishop Steiner

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Posted 29 June 2013 - 09:17 AM

View PostSteemship, on 29 June 2013 - 09:15 AM, said:


Yes, but it is also 1.5 tons including ammo. 6 MGs + 3 tons of ammo (all you'll need) is six tons. A UAC5 is 9 tons + 3 tons for ammo and it is **** to jamming.

and that UAC 5 also has SIX times the range (more, actually) of the Machine gun, does pinpoint damage, and has no cone of fire. And still takes up a single ballistic hardpoint.. whereas the MG requires a mech to have 4-6 ballistic hardpoints, or leave it at home... even if they doubled the damage.....

If we want to compare apples to oranges, and all.

Edited by Bishop Steiner, 29 June 2013 - 09:18 AM.


#39 AlexEss

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Posted 29 June 2013 - 10:45 AM

Why do we have more then one model of car, more then one type of meal, why do we have different types of music.

Because we like choice, and the Locust is a iconic design loved by many, it is like getting the vintage car that have none of the goodieds and in essence just is a lot of work. But there are still people who love it.

Edited by AlexEss, 29 June 2013 - 10:46 AM.


#40 Amsro

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Posted 29 June 2013 - 11:04 AM

Once the speed cap is lifted 4 MG and tag with some speed xl200 + could be made useful.





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